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Past Shadows's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #18 | 4.000 | 4.000 |
Roguelikeness | #69 | 3.200 | 3.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week?
Yes
Is your game a roguelike?
Yes
Turn-based
Yes
Roguelike Elements
The game features turn based gameplay in procedural dungeons, and no progress is retained between runs.
Screenshots
Yes
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Comments
I really enjoyed this entry! The atmosphere was beautiful. I was really struck by the polish of the titlescreen, and how the graphics and music seemed to support the ethereal stillness of moving around the map. Congratulations!
Thank you for playing and for the nice feedback! I'm glad you like the mood of the game :)
Very nice game! The overall look is gorgeous, and I love the mysterious, claustrophobic atmosphere. The puzzles were very well made as well, difficult enough to make me think and keep me engaged, but never taking to long to figure out.
Thank you, that's very kind!
An excellent game! It feels more like a puzzle, but both the movement and the atmosphere of the game are typical of a roguelike. Unless I have overlooked it, I haven't noticed the procgen component in the game, although I understand that it's complex to apply it in this type of games with puzzles and story.
I must highlight the artistic section, as you have not only managed to create a fun game, but you have also been able to give it your personal touch with these graphics that you have made. They seem to me to be the best and most remarkable aspect of this game.
I really liked the gameplay and the style of the game, the puzzles are well understood, and the mechanics of stopping time or rewinding fit perfectly. My congratulations on having been able to capture an original idea, design each puzzle, and on top of that, spend time on the graphical section. Congratulations and well done on your work!
Thank you for the comment, I'm glad you liked the game! It's good to know that you found the puzzles understandable :)
The procgen aspect is in the layout of the dungeon, which is randomly generated each run (using puzzle pieces I've designed).
Oh, so you made prefab puzzles and then arranged them randomly in each run! fantastic! I'd probably figure that out in a second run. Congratulations on your project!
Yeah, that's right! :D Thanks for playing the game and for the kind words!