It looks really promising but I'm afraid I couldn't figure out how to play properly. I would have loved some explanations of the controls. In combat I got a button labeled "Attack" but clicking on it did not to do anything. Clicking on the actual enemies seemed to attack them, but I still couldn't figure out how to win a combat. I tried several different builds but couldn't get past the first encounter. I guess I did something wrong but I couldn't figure out what. The graphics look intriguing so I would have loved to be able to play more.
vidarn
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Thank you for the kind comment! I'm glad you liked the atmosphere of the game.
I was a bit afraid of making the puzzles too hard, so I'm glad you found them easy. I think I'm fine with them not being difficult, as it's such a short game anyway and I don't want players getting stuck.
I see what you mean about solving some puzzles by accident though, that's definitely a design flaw. And you're right about showing the solved puzzle to the player instead of fading it away directly. That would be easy to fix in a post jam version and I think it would feel better when playing. Thanks for pointing it out!
Cute art and characters! The writing was good and I enjoyed the witty conversations very much. I really liked the setting, it was a very smart move to set the game in a space pod and I like how detailed you made the environments. The graphics style was pleasing, with nice colors and the paper texture.
Thank you, that’s very kind! I’m glad you liked the game. I was inspired by the gameplay style of the professor Layton games, so I think your description of a mix between puzzle game and adventure fits well. Emily is my amazing wife, who’s been very supportive of me spending most of my nights drawing and coding the last two weeks XD
Amazing what you managed to put together during the jam! This was a super fun experience. I loved the artstyle. The particle effects were awesome and the double jump animation was so satisfying! The characters were very charming and cute, both in the dialog and their 3d models. Oh, and the music in the firewall game was so good! XD
This was awesome! I really enjoyed the game. It was the perfect length and I was invested all the way through. The puzzles difficulty was spot on, they took a bit of thinking but I never felt stuck. I really liked the mechanic of looking for information in the library books, it felt very fitting. The sound and art fit perfectly with the setting and created a nice atmosphere. Great job!
Thanks a lot for playing my game :)
It looks like the video it's marked as private, so I can't access it unfortunately.
I'm looking forward to watching the video when it's available! Seeing someone react to a game you've made is very helpful so I really appreciate it. It helps me figure out what to do differently next time.
Thank you! I think you're right about the controls. I started out in the traditional roguelike fashion with many commands, like open, close, sit etc. but I decided to simplify it to fit on a gamepad. You're perfectly right though, I think a lot of people have been confused by the controls so I should probably have boiled it down even more.
Super cute and well polished. The whole aesthetic, from the animation to the music is adorable. I loved being able to play it on my phone.
I liked the explicit separation of player turns and enemy turns but the one thing I would wish for in a post jam version would be that the enemy turn wouldn't get animated when there are no enemies on screen. That would make traversing empty areas of the map faster.
Wow, thanks a lot for the offer! That’s very kind of you.
I’m afraid my engine does not have a way of adding music at the moment, so it wouldn’t feel right to ask you to do that, seeing that I couldn’t add it to the game right now.
I’ll check back with you once I manage to add sound support, to see if the offer still stands :)
Have a great day!


















