Thank you for the encouragement! 😊 I tried keeping the scope down to have time for polishing the game, I’m glad you noticed! It’s always hard finding the right complexity to aim for.
Thanks for playing and for the nice comment!
vidarn
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Wow, cool to hear that the GUI came together quickly. I'm sure that's down to experience (and skill). I know doing something like that would have taken me a long time :P Making interfaces takes a lot of work! You're using Godot, right? I've only tried it a bit, and I never got around to the UI part, but maybe I should check it the tools to see how it works.
Yeah, the 2D sprites worked great, and I think I forgot to mention that I really liked the contrast with environment having shading and shadows.
Looking forward to the update ;)
There's a lot of cool stuff here! It's not a finished game of course, but it's very interesting anyway. I really liked reading your devlogs. There were some things in the post mortem that really resonated with me, like being so focused on making the game but not taking the time to interact with the community of other developers. You guys did a much better job than me on that, though, by writing down you thoughts and progress.
The game has a cool and unique concept and I was impressed by the complexity by the game when I tried it. Being able to piece together your monster bit by bit and seing it reflected in the graphics was really cool. I can imagine making the GUI was a big task :P. I also like the general unsettling vibe of the graphics. The 3D/2D blend is very cool.
I'm sad more things didn't make it into the game, like the music you mentioned in the post mortem entry. Looking forward to seeing where this goes, and to your 7DRL entry next year ;)
This is really cool! It's a very stylish game and there are so many nice little details. The visual design is very bold, and the colors are great.
The game was easy to get into and I really like the style of interaction, it works well and is quite unique. The ascii portraits are awesome and give a nice feel to the world. Being able to kick stuff and to throw things was great, and I love the mechanics of having just two inventory slots.
I got to a level with a... disco? But I got stuck on one of the characters there and was unable to move after that. Perhaps this message in the console (of firefox) is helpful?
Super cool! It's a very good idea, and well executed! I liked the mood of the setting, especially with the music. Building out the world was so satisfying.
I like the simplicity of the combat, and the fact that the complexity of the game more lies in the tile laying aspect and the items. The game was very relaxing to play.
Wow, this was fantastic! It's an incredibly polished game. Playing felt very good and I loved the attention to detail everywhere. The sound effects, for instance, were perfect.
The art is fantastic! Cute, funny and well drawn. I'm amazed at how much you've managed to do in 7 days, brilliant work!
I did have a bug where the hand cursor was misplaced in firefox (it was not where my mouse cursor was) but it worked fine in Chrome.
Apart from that, it was extremely solid. I played multiple runs since I had so much fun, it was great to see all the different possibilities and characters. You've built a fun world to explore!
The game mechanic worked very well and I love the way the different tokens and personality traits gave depth to the system.
Thank you! That's very kind, I'm happy you liked the game!
Thanks for letting me know about the rules for the bridge. Getting feedback about how the rules of the game are communicated is super valuable, so I really appreciate you leaving a comment.
I see how the explanation is a bit confusing. Perhaps it would be better if there was a row of four water tiles on the board when the bridge is introduced, to show the player that it is also a valid configuration.
This is super nice! I love the juiciness of the gameplay and the really smart mechanics. Very well made! I can tell that a lot of care went into making this.
Personally, I would have appreciated if the difficulty was a bit lighter. I'm not a big player of platform games, so I understand I'm maybe not the target audience. The game feels like it's tweaked for someone with a bit more... skill :P For me, an "easy" mode with some checkpoints would have been welcome.
I don't know if this is helpful, but here's a screen capture of me playing for a bit. I thought it might be useful (or funny) for you to see which parts I struggled with. ;)
Oh, and I love being able to choose a palette at the main menu. Brings me back to playing gameboy games on a gameboy color.
Fun game, it fit very nice with the theme! I loved the different powerups in the game, like the one that flipped the direction you were running. It really helped in adding variety to the gameplay.
The music was great! A nice core theme but with many variations. I think it was a big factor in why playing the game felt so good.
I really like the atmosphere and storytelling. Super cool how you've tied the mechanics and the story together. The colors and sound give it a serene and relaxing feeling. I wouldn't mind the gameplay being a bit easier to keep that relaxing feeling though. I struggled a bit to finish the levels, both with keyboard and with mouse. I'm probably just not very good, but an easier mode for people like me would have been appreciated :P
Thank you for the kind comment! And for being specific about what parts were confusing to you, it's very helpful to know! In case you're curious, the rule is that the piece needs to be surrounded by the specified tiles, but that the tiles "outside" the board count as the background color, which is normally light. I'm not sure if that made it any clearer. I might not be any better at explaining in text than in the game, hehe :P Anyway, thanks for giving it a shot!
The idea of a one move undo button is great by the way, it seems like an obvious addition in hindsight, but that's the way it is with good ideas :) Thanks for mentioning it
It looks really promising but I'm afraid I couldn't figure out how to play properly. I would have loved some explanations of the controls. In combat I got a button labeled "Attack" but clicking on it did not to do anything. Clicking on the actual enemies seemed to attack them, but I still couldn't figure out how to win a combat. I tried several different builds but couldn't get past the first encounter. I guess I did something wrong but I couldn't figure out what. The graphics look intriguing so I would have loved to be able to play more.
Thank you for the kind comment! I'm glad you liked the atmosphere of the game.
I was a bit afraid of making the puzzles too hard, so I'm glad you found them easy. I think I'm fine with them not being difficult, as it's such a short game anyway and I don't want players getting stuck.
I see what you mean about solving some puzzles by accident though, that's definitely a design flaw. And you're right about showing the solved puzzle to the player instead of fading it away directly. That would be easy to fix in a post jam version and I think it would feel better when playing. Thanks for pointing it out!
Cute art and characters! The writing was good and I enjoyed the witty conversations very much. I really liked the setting, it was a very smart move to set the game in a space pod and I like how detailed you made the environments. The graphics style was pleasing, with nice colors and the paper texture.