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vidarn

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A member registered Nov 10, 2015 · View creator page →

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It looks really promising but I'm afraid I couldn't figure out how to play properly. I would have loved some explanations of the controls. In combat I got a button labeled "Attack" but clicking on it did not to do anything. Clicking on the actual enemies seemed to attack them, but I still couldn't figure out how to win a combat. I tried several different builds but couldn't get past the first encounter. I guess I did something wrong but I couldn't figure out what. The graphics look intriguing so I would have loved to be able to play more.

Thank you for the kind comment! I'm glad you liked the atmosphere of the game.

I was a bit afraid of making the puzzles too hard, so I'm glad you found them easy. I think I'm fine with them not being difficult, as it's such a short game anyway and I don't want players getting stuck.

I see what you mean about solving some puzzles by accident though, that's definitely a design flaw. And you're right about showing the solved puzzle to the player instead of fading it away directly. That would be easy to fix in a post jam version and I think it would feel better when playing. Thanks for pointing it out!

You have a very distinct style! I played your game "Sunshine Trial" during Ludum Dare and I found it fascinating. This feels like an evolution of the concept. I love that you are pushing the boundaries of what games can be. I really liked the background art and the music in this one.

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Thank you! I'm glad you liked the puzzles! Thanks for letting me know about the sound effects! It was a mistake on my part but I've fixed the sfx volume now so it should work properly for future players.

Thank you for the kind comment! Haha, I didn't know of "The 7th Guest" so I had to look it up and it's awesome! I love early 90's 3D graphics :D Thanks for educating me on a piece of gaming history :)

Very well made! I liked the art and the writing was very good. The cipher puzzle was great!

This was super neat. I love the concept of the game and the paintings are beautiful

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The art was great! Especially the detailed background art, amazing! I loved the cute little map. Super nice voice acting and good storytelling.

Cute art and characters! The writing was good and I enjoyed the witty conversations very much. I really liked the setting, it was a very smart move to set the game in a space pod and I like how detailed you made the environments. The graphics style was pleasing, with nice colors and the paper texture.

Brilliant! I loved the art and the sound. The story was very well written, with cool characters and fun puzzles. The difficulty was perfect and I had a great time with the game. Super nice work! Also, that time portal animation was awesome.

I loved it! The art and sound were fantastic and the characters were so silly and cute. Super fun to play, the puzzles were just the right difficulty and the game was the perfect length.

Fun concept and I liked the presentation. The art was nice and the voice acting fit very well. Showing the character through the available verbs was a super smart touch

Very enjoyable! The music and the art were great and very moody. I really liked the setting and the story, super cool.

Thank you, that’s very kind! I’m glad you liked the game. I was inspired by the gameplay style of the professor Layton games, so I think your description of a mix between puzzle game and adventure fits well. Emily is my amazing wife, who’s been very supportive of me spending most of my nights drawing and coding the last two weeks XD

I loved it! The writing, the art and the voice acting, all super sweet and really enjoyable. The gameplay was really fun too, and much deeper than I expected at first. I liked the items and having to figure out when to take risks.

Wow, amazing how much you managed to put together in two weeks! This is a complete game! The writing was very good and the art was top notch, especially the characters! I couldn't believe how many characters there were, and they all looked fantastic!

Fantastic! I loved the art and the writing was hillarious! The puzzles were super clever but fun to figure out. All in all a lovely game, great job!

Amazing what you managed to put together during the jam! This was a super fun experience. I loved the artstyle. The particle effects were awesome and the double jump animation was so satisfying! The characters were very charming and cute, both in the dialog and their 3d models. Oh, and the music in the firewall game was so good! XD

I liked the story and the way you told it gradually. The sound fit very well, i especially liked the footsteps. Also, I found the characters really cute!

Thank you, that's very kind!

Good stuff! It's a complete game and it worked great. I liked the perspective in the art and the story was intriguing. The puzzles made sense and I liked that you added some items to be used in future chapters.

Cool and relaxing puzzle game. I liked the style of the graphics and the sound. Good job communicating so much with the sound effects, they really enhanced the experience. I found the puzzles a bit hard to figure out, so thanks for including the walkthrough!

This was awesome! I really enjoyed the game. It was the perfect length and I was invested all the way through. The puzzles difficulty was spot on, they took a bit of thinking but I never felt stuck. I really liked the mechanic of looking for information in the library books, it felt very fitting. The sound and art fit perfectly with the setting and created a nice atmosphere. Great job!

Great storytelling! There was a lot of attention to detail and cinematic moments throughout the game. I liked the atari graphics and sound, they contrasted with the heavy themes of the story and made them stand out even more. 

Wow, I really liked this game! The surreal, dreamlike, atmosphere was simultaneously unnerving and beautiful. The writing was great and the audio and illustrations added another dimension to the experience. Oh, and I love the unusual aspect ratio of the game!

Thank you for the super kind comment! I’m very glad you liked my drawings, and that you enjoyed the puzzles

Thank you for the kind words :) I’m glad you liked the game! I was worried about the puzzles being too hard, so I’m happy you thought most of them weren’t! Nice to hear you found the hint system useful, that means it was worth the time implementing it ;)

Thanks a lot for playing and for the comment!

No worries! Thanks again for the video. It was great seeing you play the game. You made some good points regarding the controls and it's very useful to know which parts of the game could be improved. Thanks for taking the time to play the game :)

Thanks a lot for playing my game :)
It looks like the video it's marked as private, so I can't access it unfortunately.

I'm looking forward to watching the video when it's available! Seeing someone react to a game you've made is very helpful so I really appreciate it. It helps me figure out what to do differently next time.

Thank you for the kind comment! I'm glad you liked the game :)
Your point about the customers complaining about their own trash is spot on. I should probably fix that, haha XD. Sorry for the confusing controls and intro by the way, thanks for sticking with it.

Thank you for the kind words!

Thank you! I think you're right about the controls. I started out in the traditional roguelike fashion with many commands, like open, close, sit etc. but I decided to simplify it to fit on a gamepad. You're perfectly right though, I think a lot of people have been confused by the controls so I should probably have boiled it down even more.

Super cute and well polished. The whole aesthetic, from the animation to the music is adorable. I loved being able to play it on my phone.

I liked the explicit separation of player turns and enemy turns but the one thing I would wish for in a post jam version would be that the enemy turn wouldn't get animated when there are no enemies on screen. That would make traversing empty areas of the map faster.

Super smart game mechanics, I really liked the puzzle aspect of the gameplay. The music and art were spot on!

Sorry about that! Thanks for letting me know, I think I’ve fixed it now 😅

Wow, thanks a lot for the offer! That’s very kind of you.

I’m afraid my engine does not have a way of adding music at the moment, so it wouldn’t feel right to ask you to do that, seeing that I couldn’t add it to the game right now.

I’ll check back with you once I manage to add sound support, to see if the offer still stands :)

Have a great day!

Känner igen frustrationen över fysikmotorer! Tycker du lyckats bra med grafiken och kontrollen av karaktären.

Mycket välgjort spel! Väldigt imponerad av att du lyckades få spelmekaniken att passade så bra ihop med storyn och temat. Snyggt med introsekvensen.

Hade också önskat att det fanns fler work areas så man lättare kunde hitta nånstans att pausa när check up-timern började ta slut.

Stressigt och kul. Roligt att behöva balansera två saker samtidigt. Bra tolkning av temat också! Gillade grafiken, härliga färger och roligt med ansikten på allt :D Många fina små subtila animationer. Måste tagit tid att göra, men det lyfte spelkänslan.

Kul tolkning av temat! Bra kontroller, grafik, ljud. Kändes välpolerat. Lite lurigt att föremålen inte warpade runt kanten som rymdskeppet. Dog oftast av en sniper-asteroid på andra sidan skärmen.

Roligt att spela och lätt att ryckas med i "bara en gång till" ;)