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Wow, cool to hear that the GUI came together quickly. I'm sure that's down to experience (and skill). I know doing something like that would have taken me a long time :P Making interfaces takes a lot of work! You're using Godot, right? I've only tried it a bit, and I never got around to the UI part, but maybe I should check it the tools to see how it works.

Yeah, the 2D sprites worked great, and I think I forgot to mention that I really liked the contrast with environment having shading and shadows.

Looking forward to the update ;)

The sprites are shaded, actually, but intersting that you thought it contrasted. You can sometimes see a shadow cut across one, which I think is a cool effect. I haven't seen it make them look flat. At one point the sprites also cast shadows, but that looked really bad when they were edge-on to the light source, plus the shadow often didn't connect with their feet,  Otherwise, I thought enemies casting shadows looked nice, so I'd like to try adding it back, using a custom "shadow mesh" (turn the sprites towards the light rather than towards the camera to fix the edge-on problem).

Yes, I don't know that there's anything wrong with Godot's GUI features, but I just find it unintuitive because Control nodes are quite different to what I'm used to (the OHRRPGCE) and I need to unlearn!