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Wizard Tower's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Roguelikeness | #6 | 4.800 | 4.800 |
Overall | #25 | 3.900 | 3.900 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week?
Yes
Is your game a roguelike?
Yes
Turn-based
Yes
Roguelike Elements
Random map generation, random enemies, random spells, clean runs, perma-death, turn-based gameplay, character-centric
Screenshots
Yes
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Comments
Fun little game! The enemies felt a little same-y to me, but the magic spells and having a limited spell list was very cool. The style of the game was also really pretty.
I really enjoyed this one. The interesting spells keep the runs varied, and I'll always appreciate a teleport option.
I've had a blast with this game. Implementing magic and spells in a roguelike is always fun, and it's even more enjoyable when you play and can apply different effects to enemies.
Aesthetically, I really like it, from the chosen color palette to the tileset and the catchy music. I would have preferred to cast spells using the keyboard instead of the mouse (I don't know if it's possible to do so with the keyboard; I haven't managed to), but that's just a personal preference.
I didn't read the warning message during my first game and replaced my initial spell, but I quickly realized my mistake and played another game starting with two spells. I haven't reached level 15 yet, but I've had a lot of fun playing this game. Congratulations on the idea and the outcome; there's clearly a lot of work behind it.
Thank you for the supportive feedback! I’m glad you enjoyed!
Cute pixels and lo-fi beats. There was nice variety in the spells, made me think on my load out a bit, and I really wished I had teleport on room 10 on my second run, would’ve beat the evil wizard with that.
I would’ve preferred to play the game via the itch app, but unfortunately the Windows version crashed a few minutes into the game when running via Wine on Linux, so a Linux build would’ve been nice. I’m not sure why, but I couldn’t hold down a direction key, because the character would end up hopping back and forth — that could be a nice QoL improvement (being able to hold a direction to move there at a steady pace).
Overall, nice and classic entry, well done!
Thanks for the feedback. Glad you enjoyed it and that you needed to think about load outs. I didn’t even know there was an itch app. The game only works on browser and Windows at the moment, I haven’t tried building on Linux but it is a good point that I should look into in the future. I am not sure what was happening with holding directions, you should be able to move continuously by holding a direction. I’ll look into those points though, thanks for the great feedback!
It's a nice little game with cute art. The music is good too. But the floor tiles look a bit like obstacles. I thought it would be nice to make them a little darker.
Nice game ! It felt a lot like classical roguelikes which is not a bad thing ! congrats
Catchy Tune, and nice game,
I like the different mechanics that are brought up with the many spells and the limited slots.
at first the mage reminded me: https://knifegrinder.itch.io/lester