I had lots of fun and finally won on Easy. The movement is so responsive that it's fun to just kite around, but the weapons add a fun choice element.
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Fun little game! The animation definitely helped me understand the pathing. It did seem a little easy once I got the hang, but it could be that armor is just very good. The time pressure could maybe ramp up to make it feel like I had urgency since my armor managed to tank all of the "damage coming in X turns".
Still a fun concept and well implemented!
Enjoyed the concept a lot! It was a little hard for me to figure out how to get mana production going and it seemed like I lost all my mana every level, but I can imagine getting a fun engine going if I got better at it.
Level size is definitely big right now. As with every 7DRL, we had grand plans and ended up not having time to do everything.
Since it's stealth-based but lets you switch to loud running, it's hard to decide what "too slow" is for move speed, but I sympathize with the long corridor walks issue.
This was one of the most fun ones I've played! I wish there were a one sentence description on pieces so I could learn about them (I never figured out some of my own pieces even by level 7) but still had such a fun time. The game gets so out of control on the high levels, it's amazingly fun and silly.
Had a lot of fun with this one. It was definitely confusing on how essence worked, since I was unsure (even to the point that I died on level 19) what could hurt me and what couldn't. Still a fun game, and the core mechanic of consuming small enemies to gain their abilities OR your HP was a fun one.
This game is such an amazing idea! I enjoyed playing through and despite having some annoyances (that are expected and not the game's fault) about not having tab completion and other things I'm used to in BASH, I still loved it.
Not sure if it was just the browser size, but when I tried to "cd agent-reg.government" on the itch.io page, it chopped off the "t" and put it on a new line which meant I couldn't figure out how to actually take down the server. Allowing "*" or something would make that easier, but I understand that 7 days is super hard.
Thanks for the cool experience!
Thank you so much for playing! I honestly didn’t expect anyone to, especially since it was my first and my goal was to just make it mildly playable. Dragons are definitely bearable, but it’s pretty much just based on luck of drops.
As always during hackathons, timing crushed my ability to balance or add the fun stuff I wanted.
Thanks for the friendly review of a pretty minimal game.