Love the idea of corpse exploitation! I had a hard time with the fact that mana was so limited and it really made it restrictive to actually use the cool abilities. I just wanted to be a cool necromancer, but I felt like I had to mostly just run around hiding/kiting.
Play game
The Razing of Plum Parish's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Roguelikeness | #14 | 4.500 | 4.500 |
Overall | #33 | 3.750 | 3.750 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week?
Yes
Is your game a roguelike?
Yes
Turn-based
Yes
Roguelike Elements
My game includes standard roguelike features such as permadeath and non-modality. It make uses of procedural generation to create floors (by stitching together room prefabs) and populating those floors with treasure, hazards, and doors, etc.
Screenshots
Yes
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