This was a “From Scratch” game, but the entry form would only let me select “Optimized”.
Geoff Blair
Creator of
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Thanks, Rafael!
The small blob pickups are only differentiated by color, unfortunately. For the slime enemies, I made sure to change their shapes to account for color blindness, but I got lazy near the end when I added the small blob pickups. I really should have given them some slight shape changes as well. :(
Glad you enjoyed it!
Adding a key to skip turns is interesting, but there are a couple things that make me hesitant:
1. The current "skip" requires an environmental component, like a wall or candle/altar. I think it's interesting that your position matters. That said, I could also see it being too tedious. (It's tough to reason about when you've played the game for too long, heh.)
2. I wanted to keep the controls simple and have all interactions be based upon moving and bumping into stuff.
It's cool that you were able to make it so deep into the game! Floor 43 is pretty far, but it sounds like you made it ever farther after you changed your strategy a bit. What's the farthest you've been?
Funnily, the persistent floors weren't something that I had originally planned, but they do interact well with the skeleton's unbounded exploration.
Thanks for taking the time to check out the game and post your thoughts, much appreciated!
Side project micro-engine :)
Djinn hasn't aged well, and I'm militant about using TypeScript these days.
If you're curious, the source is on GitHub.
Agreed about some item progression providing a nice incentive to explore. (The procedural generation is a bit too simplistic as well, since you can guess or know the possible layout if you've played enough)
More monsters/boss would also be cool.
I can't take much credit for the graphics as the sprites are from Kenney's 1-bit Pack and recolored using the DawnBringer 32 palette. Kudos to them for making cool stuff and putting it out there for use!
Thanks! I tried to focus on "small, but done" in the spirit of the challenge.
The knockback into another room is an interesting case; I guess I never encountered/tested that.
There is currently no end. It's "arcade"-style where you play endlessly for a personal best. (That said, the game might not be balanced well enough where stays interesting at deeper levels.)
Appreciate the feedback!