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Glad you enjoyed it!

Adding a key to skip turns is interesting, but there are a couple things that make me hesitant:

1. The current "skip" requires an environmental component, like a wall or candle/altar. I think it's interesting that your position matters. That said, I could also see it being too tedious. (It's tough to reason about when you've played the game for too long, heh.) 

2. I wanted to keep the controls simple and have all interactions be based upon moving and bumping into stuff.

It's cool that you were able to make it so deep into the game! Floor 43 is pretty far, but it sounds like you made it ever farther after you changed your strategy a bit. What's the farthest you've been?

Funnily, the persistent floors weren't something that I had originally planned, but they do interact well with the skeleton's unbounded exploration.

Thanks for taking the time to check out the game and post your thoughts, much appreciated!


That's fair enough about the turn skipping. Right now, I don't think the need to be near a wall makes any real difference, but perhaps if you decide to add new content, then it might do in the future.  I would also say that the "push back" attacks of the zombie and giant-skeleton don't add anything much to the gameplay.

There's also a minor graphical glitch, as you can see here:

Note that most of the screen seems to be shifted left a bit, so some content on the left is cut off, and some stuff is visible at the right edge that probably shouldn't be. I get this every time I play. Possibly due to the way the screen in scaled?

I've just gone beyond level 200 without a game-over (only stopped due to boredom), but to be honest, I'm  pretty certain it's possible to continue indefinitely. I did get reduced to skeleton form once or twice early on (due to starvation), and had to backtrack a bit to get money and a purple potion, but for the last hundred levels or so I've not been anywhere close to death.

Once I realised that ghosts don't attack you, and are actually very helpful (good for killing ghouls and giant-skeletons), that made the game a *lot* easier (same with fire).  That's what I like most about this game - there's a real sense of discovery to the game mechanics.

Anyway, thanks again for the fun game! :)