Very ambitious but still had some roots of fun in there!
Also there is something really charming about finding an enemy and just mashing the arrow key as fast as possible so they don't get an action on you.
Criteria | Rank | Score* | Raw Score |
Roguelikeness | #20 | 4.333 | 4.333 |
Overall | #60 | 3.000 | 3.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Successful or Incomplete?
Did development of the game take place during the 7DRL Challenge week?
Is your game a roguelike?
Turn-based
Roguelike Elements
procgen world, mostly turnbased, grid-based movement, vaguely roguelike combat system
Screenshots
Very ambitious but still had some roots of fun in there!
Also there is something really charming about finding an enemy and just mashing the arrow key as fast as possible so they don't get an action on you.
Wow this is technically very ambitious but the real time nature makes it quite difficult to play and survive :) But very interesting experiment!
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