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(+1)

Thanks for the fun game! The core mechanic is really interesting and made for a lot of fun strategy when bouncing around while trying to charge up my ability without getting hit.

I found it a little tricky on level 4+ to figure out what exactly allowed the abilities to trigger though. It seemed like sometimes it was having a critical mass of a certain rune, and other times being a certain number in a row, but I wasn't sure.

Great 7 day effort and I look forward to seeing where it goes later!

(+1)

Thanks for playing!

I should have done a better job of clarifying how you get runes/ingredients in the game. Each ingredient is tied to a movement, e.g. left may be the purple rune, and right may be the reddish rune, which then allows you to cast fireball.

So much was left on the table as far as tutorialization goes, and that clarification will be a major focus in subsequent updates.

Thank you for the feedback and for playing 🙇🏻‍♂️

(+1)

Yeah, I felt pretty good about how to get runes, but not how to cash them in. It seemed like sometimes the fireball was available and sometimes it wasn't with the same number of runes, but things got pretty hot and heavy there!

Ah yeah the mechanic isn’t well explained - but the gist is, moving gives you ingredients, and will provide you with abilities.

E.g. 1 purple, 1 red lets you use fireball - but once you use it, you lose its ingredients.

I hope that clarifies things :)