I loved the concept of the game, but I found the controls pretty jarringly hard, particularly with the time constraints. I wish I had better understanding of the combos as I was playing because I just felt like I didn't have time to process things for the first game. A more gracious learning curve might help, but also the real-time nature will probably make it hard eventually regardless (which isn't a bad thing!)
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Firefighter in Hell's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Roguelikeness | #131 | 2.449 | 3.000 |
Overall | #164 | 1.225 | 1.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week?
Yes
Is your game a roguelike?
Yes
Turn-based
No
Roguelike Elements
Permanent consequences - permadeath, deck modifications; Character-centric; Procedural Content - map is procedurally generated and theoretically infinite. Card choices/upgrades/removals are procedural. Turn Based - Card choice and Map choice is done in turns. Clean Runs: ✅
Screenshots
Yes
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