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Gun Drops's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #46 | 3.167 | 3.167 |
Roguelikeness | #51 | 3.500 | 3.500 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week?
Yes
Is your game a roguelike?
Yes
Turn-based
No
Roguelike Elements
food clock (the floor), procedural level gen, perma death, itemisation
Screenshots
Yes
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Comments
Pretty cool concept, loved that enemies break the floor and make you fall down to the next level, I was hoping that your destruction affects the generation on the next floor. Like more destruction equal less enemies or a more open layout.
but overall, loved the entry :)
Such a cool concept, especially on as limited a system as a PICO8. Being able to see a preview of the next level with drop-through location is going to have me thinking for a long time.
I do wish that there were more of a progression and a "win" concept, but this is such a good result for a 7DRL.
Really interesting mechanics and ideas! I didn't get very far (will try again later 😅) but it's fun. Being able to see the next layer, and having to plan where exactly you'll jump in, is a really cool idea. Well done!
Love to see some PICO8 entries! This was pretty cool, love the mechanic of falling through the layers, visuals and effects really nice as well!