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Ahmed Khalifa (Amidos2006)

275
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A member registered Jan 27, 2014 · View creator page →

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(3 edits)

That is pretty great demo, that is so good :) Thanks for sharing the demo, looking forward for the full game :)

You should put this demo on newgrounds :) I am sure a lot of people will love it :)

Thanks a lot 😊

Sorry about that, I didn't have time to force it to happen at the start so I added it on the top left corner :)

very little time during gamejams :)

Alf shokr 😊 

Interesting twist on Sokoban which makes you think about when to place stuff, I think the first level shows how this game is unique compared to the second so I would have recommend to make it the opposite, showing the second level first as this is just a sokoban level and then planning levels on the idea that as soon as u insert something you can't move it again.

Also, would recommend if you are going to expand on it is to add an undo button :) overall great job :)

Great game concept, I would recommend having a better jump and smaller colliders for spikes so you don't die by tiny touch to it :) also making seed pulling easier without the need to jump to grab it :)

Overall great job :)

Alf shokr 😊 really glad that you enjoyed it 😊

thanks a lot 😊 

الف شكر :) انشاء الله هجرب لعب اكتر الفترة اللي جاية

thanks a lot so is your game :) and good luck too ❤️

This is a pretty incredible idea, reminds me of Storyteller (https://store.steampowered.com/app/1624540/Storyteller/) with more simplicity :) but love the idea of visualizing the game tree and the ability to modify the actions to produce new states that were not possible before :)

(1 edit)

Amazing, hope that you enjoyed it

This is an incredible game as expected from you :) Great job, just it would be greater if some of the bosses attack are well telegraphed but otherwise, this is incredible :)

It is a single language but the dictionary that I am using have some of the common used words daily and sometimes some of them are not English :)

Thank you 🙏

Forgot to congratulate you floor getting more than 1000 in score

Thanks a lot, I want to add more stuff and achievements but will do that later :)

yuppy :) I think so, I just wanted to not have restrictions on the dictionaries and other English detection problems that pico8 suffers from.

I hope that you enjoyed the game :)

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worDefense is a small survival word game meets tower defense. The goal of the game is to defend yourself from enemies by spelling words from your letter orbs. Try to reach a highscore while playing this game.


Trailer: https://www.youtube.com/watch?v=fBiZ8e_HV-k

itch: https://amidos2006.itch.io/wordefense
newgrounds (with highscore table): https://www.newgrounds.com/portal/view/909389

please let me know what do you think

Thanks a lot :) glad you enjoyed the story behind it because the game itself is not the best :D hahahaahahah :D

you need to download the flash player debugger, I will try to make exe out of these files but it take some time. For now, try to download it and run the swf file.

Thank you so much :)

I want to say IguaRPG is an incredible game, I hope that you can release it on steam and it gets a bigger audience :) It is an amazing game with very cute charm and fun challenges and surprises :)

Thanks a lot for creating this incredible game, just managed to get 100% clear in the game :) And for it is worth, I know my type of games are different from the ones you create but I always wish that one day I can create incredible games like yours :)

Thanks again :) I hope that one day, we will meet in real life :)

i wonder also if that is possible, that is incredible, I always play it safe 

you can try Berry the Skeleton where it is more about being fast and not being very strategic :)

I am glad that you liked it :) your game slice and dice is so amazing, it means a lot to me that you liked the game :)

Thanks a lot, yeah the damage system was the hardest to explain since you take damage also from enemies for additional damage which is harder to explain :)

Thanks a lot for trying the game :)

This is a pretty fun idea and cute idea for a non violent roguelike, I think the execution needs some polish as it feels hard to control with so many buttons. I think having a single button would be better for future updates based on the needed interaction like in dinner dash :)

That is a pretty interesting concept, love the idea of setting up the next attack based on the setup, I would have loved that the player always attack at end turn and player can spend action to change reroll or change the direction of attack so it is more fun to do setups and not worry about AP :)

Omg, this is an amazing game, love the art, loved the concepts and upgrades, it would be more fun instead of items, maybe new upgraded units that change their attack pattern beside items :)

The help button graph is confusing as arrows should point which creature that they destroy and not the other way around :)

Overall, great game.

Interesting concept, love the rotation concept although it is a little bit hard for me to wrap sometimes my head around maybe it will be amazing if you show which direction the ball goes toward when you rotate left or right before accepting. like press left or right it rotates but doesn't update anything and show an arrow where every single visible object is going towards. It will help with the confusion that I press the button thinking it is going in a specific direction but it doesn't.

overall, great game :)

very cool game. it reminds me a lot of Grindstone mixed with fidel dungeon rescue :) great job on finishing a highly polished game in 7 days :)

That is a fun combination between crypt of the necromancer and snake.

It is a little hard for me but this is pretty amazing idea and I think it works flawlessly. I might suggest to make the player start with one and get more party member overtime so it become easier to understand what is happening :)

Love the art and the music and the idea of making titan souls main mechanic as a roguelike mechanic :) great job :)

Loved the idea of roguelike pacman :) I would have loved if the gold is kind of resource to use in the game like allow you to attack and everytime you attack the price increases to encourage people to understand the ghosts more, also some shop between levels or something that can be used for the gold and overall the player score :)

Woooow, loved the art in that game, very creative use of letters and nostalgia for old roguelikes. I couldn't play the game too long as the browser version was slowing down over time and when moving between rooms the camera was not shifting right but I think that is a problem mostly happening on my machine :)

overall, great game :)

Pretty interesting idea for a roguelike, I would have loved to have all the gremlins with the same effect like they don't damage you but annoy you or make it harder to follow them by blocking the area around them to reach. So the game become like a chasing game like the ghosts in pacman when you eat the power pill :)

Lovely visuals and an interesting mix of turn-based fights with the roguelike generation :) I would have loved to see some info boxes for spells and cantrips so I can make a more informed decisions :) But overall great job on finishing the game for the jam :)