That is pretty great demo, that is so good :) Thanks for sharing the demo, looking forward for the full game :)
You should put this demo on newgrounds :) I am sure a lot of people will love it :)
Interesting twist on Sokoban which makes you think about when to place stuff, I think the first level shows how this game is unique compared to the second so I would have recommend to make it the opposite, showing the second level first as this is just a sokoban level and then planning levels on the idea that as soon as u insert something you can't move it again.
Also, would recommend if you are going to expand on it is to add an undo button :) overall great job :)
This is a pretty incredible idea, reminds me of Storyteller (https://store.steampowered.com/app/1624540/Storyteller/) with more simplicity :) but love the idea of visualizing the game tree and the ability to modify the actions to produce new states that were not possible before :)
worDefense is a small survival word game meets tower defense. The goal of the game is to defend yourself from enemies by spelling words from your letter orbs. Try to reach a highscore while playing this game.
Trailer: https://www.youtube.com/watch?v=fBiZ8e_HV-k
itch: https://amidos2006.itch.io/wordefense
newgrounds (with highscore table): https://www.newgrounds.com/portal/view/909389
please let me know what do you think
I want to say IguaRPG is an incredible game, I hope that you can release it on steam and it gets a bigger audience :) It is an amazing game with very cute charm and fun challenges and surprises :)
Thanks a lot for creating this incredible game, just managed to get 100% clear in the game :) And for it is worth, I know my type of games are different from the ones you create but I always wish that one day I can create incredible games like yours :)
Thanks again :) I hope that one day, we will meet in real life :)
Omg, this is an amazing game, love the art, loved the concepts and upgrades, it would be more fun instead of items, maybe new upgraded units that change their attack pattern beside items :)
The help button graph is confusing as arrows should point which creature that they destroy and not the other way around :)
Overall, great game.
Interesting concept, love the rotation concept although it is a little bit hard for me to wrap sometimes my head around maybe it will be amazing if you show which direction the ball goes toward when you rotate left or right before accepting. like press left or right it rotates but doesn't update anything and show an arrow where every single visible object is going towards. It will help with the confusion that I press the button thinking it is going in a specific direction but it doesn't.
overall, great game :)
That is a fun combination between crypt of the necromancer and snake.
It is a little hard for me but this is pretty amazing idea and I think it works flawlessly. I might suggest to make the player start with one and get more party member overtime so it become easier to understand what is happening :)
Loved the idea of roguelike pacman :) I would have loved if the gold is kind of resource to use in the game like allow you to attack and everytime you attack the price increases to encourage people to understand the ghosts more, also some shop between levels or something that can be used for the gold and overall the player score :)
Woooow, loved the art in that game, very creative use of letters and nostalgia for old roguelikes. I couldn't play the game too long as the browser version was slowing down over time and when moving between rooms the camera was not shifting right but I think that is a problem mostly happening on my machine :)
overall, great game :)
Pretty interesting idea for a roguelike, I would have loved to have all the gremlins with the same effect like they don't damage you but annoy you or make it harder to follow them by blocking the area around them to reach. So the game become like a chasing game like the ghosts in pacman when you eat the power pill :)