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Ahmed Khalifa (Amidos)

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A member registered Jan 27, 2014 · View creator page →

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That's a very good game, I love the art style, the main mechanic, The spike colors are a little confusing but other than that :) amazing as usual :)

That is great :) Thanks :) Hope u enjoyed it :)

I did that on the terminal and now the game is working

The command clear all the metadata from the file, seems the metadata have something wrong.

xattr -cr TheJackQuest.app/

Thanks :) looking forward for it

The OSX version doesn't work on mac High SIerra, any solutions?

Replied to Sean in bitsnake comments

yup forever :)

Woooow, did you use a lot of exit for each position that the player can possibly be at?

Check these links. they might not be the best tutorials but they might help :)

https://cephalopodunk.itch.io/bullshit-fish-names/devlog/23122/time-for-some-ram...

https://itch.io/t/194820/saying-variables

I don't think there is any exists but someone is working on something similar https://twitter.com/PixelArtM/status/956637298157932549

You can try to write ur own javascript that do that similar to the way they did playing sfx with walking in the bitsy hacks https://github.com/seleb/bitsy-hacks/blob/master/basic%20sfx.js

you mean show their value in the text if that is the question then use that {say VarName} in the text.

using the inventory tab :)

May be check this https://github.com/seleb/bitsy-hacks

(Edited 1 time)

I think you could use hidden item which contain the ending text. Also place an exit on the same tile to teleport the player to the exit room. The end room could be a room with word The End on it. Hope this helps

You should check this amazing tutorial :) http://www.clairemorleyart.com/a-bitsy-tutorial

Thanks :)

Thanks a lot :)

Thanks a lot for the nice comments :) I am happy that you enjoyed it :) I am working on having a music soon in the game :) (as I am not a musician (I don't understand anything about Music Theory) but I have someone working on that) Thanks again :) 

Thanks a lot :)

Its okay :) thanks again for playing the game :)

yup secrets for speed running and others :) and every secret wall have someway to hint it ;) thanks for playing :) Hope u liked it

You play the game now: https://amidos2006.itch.io/the-sky-house

The Sky House is a small metroidvania about a flying creature in a flying house. The game is inspired by REDDER and VVVVVV.  The game is hard but it takes around 15 mins to finish. It is made with TIC-80. Hope you will enjoy the game and feel free to leave feedback or anything that you feel need modifications :)

Wooooooow :D I am fascinated with the way you made Bitsy work as a first person narrative dungeon exploration :) That must have been a lot of work :)

Created a new topic Mac version?

Is there a planned Mac version?

I create a code snippet for animations :) Hope its useful for someone https://tic.computer/play?cart=12

-- title:  Animation Testing
-- author: Ahmed Khalifa
-- desc:   Function to draw sprite animation
-- script: lua
-- input:  gamepad


-- create animation object
-- frames: array of the upper left corner of each frame
-- size: 0 means 8x8, 1 means 16x16, etc
-- fps: frames per seconds
function createAnimation(frames,size,fps)
    return {cf=0,frames=frames,size=size,t=1/fps*1000,spf=1/fps*1000}
end


-- reset the animation to the original frame
-- anim: animation object to reset
function resetAnimation(anim)
    anim.cf=0 anim.t=anim.spf
end


-- Draw the current animation object
-- anim: animation object to draw
-- dt: delta time since last update
-- x,y: position of upper left corner
-- ts: transparent color
-- flip: 0 no flip 1 flip horizontally
function drawAnimation(anim,dt,x,y,ts,flip)
    anim.t=anim.t-dt
    if anim.t<=0 then 
        anim.t=anim.t+anim.spf
        anim.cf=anim.cf+1
        if anim.cf>=#anim.frames then
            anim.cf=0
        end
    end
    local f=anim.frames[anim.cf+1]
    for i=0,anim.size do
        for j=0,anim.size do
            if flip==0 then
                spr(f+i+j*16,x+i*8,y+j*8,ts,1,flip)
            else
             spr(f+i+j*16,x+(anim.size-i)*8,y+j*8,ts,1,flip)
            end
        end
    end
end


-- initialize the required data
function init()
    pt=time()
    dt=0
    x=84
    y=64
    flip=0
    -- 16x16 animation
    big=createAnimation({256,258,260,258,256,262,264,262},1,20)
    -- 8x8 animation
    small=createAnimation({266,267,268,267,266,269,270,269},0,20)
    -- the current activated animation
    anim=big
end
init()


-- update function
function TIC()
    -- calculate delta time
    dt=time()-pt
    pt=time()
    
    -- change the animation state and direction based on controls
    state=0
    if btn(2) then state=1 flip=1 x=x-1 end
    if btn(3) then state=1 flip=0 x=x+1 end
    if btnp(4,60,6) then
        if anim==big then
            anim=small
        else
            anim=big
        end
    end
    
    -- clear screen
    cls(12)
    -- reset the current animation when no btns pressed
    if state==0 then resetAnimation(anim) end
    -- draw the screen
    drawAnimation(anim,dt,x,y,15,flip)
    print("Press Z to change Animation",50,100,0)
end
Posted in Gob! comments

That's one hell of fun game :)

(Edited 3 times)

Hello everyone,

This is my first time posting here :) I just finished my #7DRL game which is called The RoguePuzzleGame - Remastered. The game is about killing enemies by clicking on them which will cause a chain reaction killing more enemies in future. You can play the prototype here: https://amidos2006.itch.io/the-roguepuzzlegame-rem...

Here is a gif that shows the game:


I think u r right becz I opened the project on my phone and I had a pop up saying unity webgl is not supported yet.

Just curious, what game engine/libraries you are using for that :)

Created a new topic I need this now :D

Consider me a tester or anything :D I need it :D