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underww

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A member registered Nov 01, 2014 · View creator page →

Creator of

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It's a nice little game with cute art. The music is good too. But the floor tiles look a bit like obstacles. I thought it would be nice to make them a little darker.

It's very clever. I think the synergy between the two genres is great.

Good to see another space roguelike. I've always wanted to make something similar to this. And thanks for sharing the source code. I like your spaceship algorithm.

Sure, it would be very nice. Thank you for your interest in my small game :)

Thank you! I'm still making a small update on and off, but I'm getting a little lazy. I'll try to update the game not too far future :P

Thank you :) I don't speak Spanish (I guess?), but I used a translator.

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Thank you! I'm also very happy with the interest of many people in my game. After I finish cleaning my messy 7DRL code, (It's almost done, but I still need more time) I'm sure I'll update the game. The things you talked about were also told by many others and I'll fix it and improve it. Feel free to leave your opinions/suggestions at any time. I always want to hear people's thoughts.

It's my own engine written in C++/SDL2 with Emscripten for web build.

Sorry, I don't have Linux development environment. Maybe I can try to find people to help me in roguelikes community, but it's a low priority for now.

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Thanks for your suggestions :) I'm trying to focus the game contents and the balance for a while. I'm struggling with my messy 7DRL code at the moment though. I hope I can release a new update soon.

Yeah, you should build a trading post, then you can sell your resources. Originally I wanted to use resources differently, I couldn't make it properly in time. I'll change it later.

You can recover your health in the town after you build a tavern, or you can just wait in place for hundreds of turns :P (Numpad 5 or . key for wait once) Probably I'll add some usable items later.

There's a building bug in the game. After you demolish buildings, a new building can be built on other buildings that already have been built. I fixed this already, but because I'm refactoring the code a lot now, it can possibly have unexpected new bugs. So this will be released a bit later.

I'm Sorry, the ranged weapons are not functionally ranged weapons, they just give you attack power for now. You can only do ranged attack when you have the ability based on your character. And higher rarity items can be more good items, but not always. It's random. If I make higher rarity items always better than lowers, actually you won't need to identify items. But yeah, items are very raw. I should update that.

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And about the last one, if you never seen the victory message, I'm sure there's at least 1 enemy hero somewhere, probably they're keep wandering the islands, cavern or the dungeon(3rd floor). If there's no bug. (I hope)

Thanks for playing!

Thanks for the feedbacks and suggestions! I'm slightly off now after I finished the 7DRL. But I'm going to update the game from next week. UIs, more contents, the balance work, etc. Feel free to leave your suggestions here at any time :)

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I just added the Windows build. (Sorry for other platforms) And I've never tested it on other PC yet, so let me know if there's any problem. Maybe I should call it 4MRL now.

Yep, I should have more balance work.

Thank you for your feedbacks! I'll check the bug, and the AI... Yes, even though I spent a lot of time on this, it's still not so good enough.

Yeah, actually I had an idea about a recall spell or scroll, but I couldn't make any usable spells and items.

Press F5 to restart the game at any time. The game will restart without refreshing page.

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Thank you! I couldn't make it properly in time, you can only sell the resources after you build a trading post.

Sounds great! I'm looking forward to it :P

Thanks for the nice update. :)

I recently started toying with your tileset. I feel some attack animations look a bit weird(especially skeleton and goblin). I think it's because their last frame is the same as the first frame of idle animations.

https://marukrap.github.io/WasmRoguelike/HAS/
Here's a small online demo I just made. Feel free to try it out.
(Arrow keys to move around and you can attack by bumping, 1/2 keys to change creature, 3/4 keys to change faction)

I set the animation 1/8 seconds for each frame. (one cycle in 0.5 seconds)
1/12 seconds for walking though.

Also about the devil, I know he teleports, but it would be nice if there was an walk animation too.
By the way, do you have any plans for making dungeons or underground tiles?

Thank you!

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Thanks for enjoying my game. I also always wanted to play this kind of roguelike game, so I tried it myself using this 7DRL. I admit that this is incomplete and experimental but I still like the idea. Maybe I'll update the game a bit later.