Lovely Icons,
they works perfectly well showcasing my paint tool features.
https://x.com/i/status/1820421839983689973
ceccopierangiolieugenio
Creator of
Recent community posts
Catchy Tune, and nice game,
I like the different mechanics that are brought up with the many spells and the limited slots.
at first the mage reminded me: https://knifegrinder.itch.io/lester
7drl Day7
No much to say:
https://ceccopierangiolieugenio.itch.io/a-snake-on-a-plane
Time to have a life back:
7drl Day5
I decided that it is better to waste time in meaningful descriptions than bugfixing and implement some game logic, I also recycled the Amiga Workbench Terminal Multiplexer Theme
I spent some time tuning the foes movements and attacks, I just discovered that I coded such an amazing raycasting routine that the enemies shots can reach me behind walls
DAMN!!!
Added some firing animation that I would have proudly shown you if this form would allowed embedded videos.
Too many ideas and mechanics I'd like to implement and I am not sure I will be able to make it.
https://ceccopierangiolieugenio.itch.io/a-snake-on-a-plane
Hi, All,
this is my entry for the 7drl A Snake🐍 on a Plane✈️ - The Roguelike
My main goal is to actually to finish something playable
The Real goal is to show off my terminal library pyTermTk
Yes, everything is UTF-8 chars running on a Terminal Emulator (best viewed in Gnome-Terminator) using NerdFonts
I never made a roguelike before and jumping into the process from scratch is kind of scary and exciting. I am manually coding everything since I find easier at the moment apply any logic by myself than trying to understand/adapt blindly some third party code. Still, it is kind of daunting but definitely enjoyable.
I regret to not have prepared some standard libs (raymarching?) upfront. I am wasting too many days on basic roguelike routines.
3 days left, will I manage to do it?