Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Pictomancer (7DRL 2024)View game page

Copy-pasting roguelike
Submitted by Drestin — 1 day, 16 hours before the deadline
Add to collection

Play game

Pictomancer (7DRL 2024)'s itch.io page

Results

CriteriaRankScore*Raw Score
Overall#303.8003.800
Roguelikeness#413.8003.800

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Successful or Incomplete?

Success

Did development of the game take place during the 7DRL Challenge week?

Yes

Is your game a roguelike?

Yes

Turn-based

Yes

Roguelike Elements
permadeath, procedural map generation, turn-based grid tactical movement, multiple ways to handle each situations

Screenshots

Yes

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Great Ideal implemented flawlessly,
Still, haven't figured out how to kill the wraith, I will check the sources for it 🤣

Looking forward for more content.

Developer(+1)

Thank you :)

Yeah the few people I’ve seen try don’t get it either 🙈.

Good thing you don’t have to to win :p

Submitted

How is it possible that I'm the first to comment on such a spectacular roguelike...

In the world of roguelikes, I personally value two things: graphical style and innovative mechanics. In your case, I find myself in front of a project that has managed to awaken those two characteristics in me in an exceptional way.

The idea of being able to take photos and replicate them throughout the world is awesome. It feels very fresh and gives the game a unique style. The range of possibilities and solutions that you have with just the photo mechanic is amazing. From teleporting with a selfie to being able to block enemies' passage or create bridges where before there was only water.

I really like your idea and hope you continue with the project, adding more content. It has a lot of potentials!!

Congratulations on the work done, it's clear you've put in many hours, and the final product is sublime.

Developer (1 edit) (+1)

Wow. Thanks for this heart-warming comment :)

Yeah I really like the organic feel of this mechanic (intuitive and flexible).

(Note: there are already some comments on the game page, with even a video playthrough by Kyzrati)