This was a lot of fun. It didn't feel like it was generally worth attacking enemies directly, but getting enemies to kill each other made for an interesting tactical challenge.
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GladiatorRL's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Roguelikeness | #41 | 3.800 | 3.800 |
Overall | #50 | 3.400 | 3.400 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week?
Yes
Is your game a roguelike?
Yes
Turn-based
Yes
Roguelike Elements
turn based, procedural levels, randomized enemy selection
Screenshots
Yes
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