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A jam submission

Prim ReaperView game page

Roguelike stealth game with disguises
Submitted by Andrew Kay, Hekateras, RaXaH, puppetsquid — 1 day, 18 hours before the deadline
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Prim Reaper's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#184.0004.000
Roguelikeness#663.2503.250

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Successful or Incomplete?

Success

Did development of the game take place during the 7DRL Challenge week?

Yes

Is your game a roguelike?

Yes

Turn-based

Yes

Roguelike Elements
Turn-based, grid-based, procedural generation, permadeath/independent runs

Screenshots

Yes

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Comments

Submitted (1 edit) (+1)

This one is a lot of fun! The style and theme fit perfectly and the Hitman-style social stealth really works in the turn based format. A shame there weren't more ways to isolate dinner guests (that I could find), but apart from that I have nothing but praise.

Also: Would it be possible to get a downloadable executable for this game? 

Developer

Thanks for playing! We’re planning to add more ways to distract and isolate NPCs soon.

There won’t be a downloadable executable to play offline, but the game will always be freely available to play here on itch.io (or somewhere else if itch stops hosting it).

Submitted(+2)

This is a really nicely themed game with some interesting mechanics - I found it quite hard to actually find a viable secretive way to fulfill your mission since there’s not many (obvious) ways how you can make people digress from their routes to single them out…

Easiest way is probably to randomly kill someone and leave their body somewhere to cause general confusion but that doesn’t seem to be very elegant and stealthy - even if the actual killing/disguising etc happen without anyone watching.

But I enjoyed it and played a dozen sessions or so :)

Developer(+2)

Thanks for playing! True, there aren’t that many methods for killing or distracting. The stealthiest option is poisoning the food, which usually requires trespassing onto the grass to find poison, and disguising as either a guest or a guard to get into the dining hall. The easiest NPCs to single out are the groundskeepers, since they follow you anywhere on the grass but don’t get angry. Outdoor guards can sometimes be singled out because they stay on duty while the guests all go inside to eat.

We have some ideas for adding more variety to the gameplay which we hope to implement soon! Until then, just have in mind that Prim is a rookie who hasn’t mastered subtlety yet.

Developer

Thank you for playing :)

Personally, I can say that luring guards out into the hedges works almost as well as with gardeners. They will aggro after a bit, but breaking line of sight seems to reset the timer, so you can pretty easily get away with it. The only downside of their disguise is you don't get the shovel. (And you can't interact with poisonous plants without raising suspicion, but it's usually not hard to do that without being seen, so it's not a major constraint).