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kfischer_okarin

187
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3
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29
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A member registered Apr 15, 2016 · View creator page →

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Thanks, yes we tried to replicate the original Pokemon look with some little adjustments :)

Wow my brain has muscle pain. I couldn’t get very far (the first block dropping puzzle) but I definitely want to sit down more properly one more time in case you make a post jam version with some quality of life or other improvements… :)

Crazy idea to even try and make such a game. Can’t imagine how difficult the implementation must have been. And in general it has a lot of charm and character, too. I liked it :)

Wow quite a big area to play, Car driving, houses to explore and several waves to earn money. The way between the major locations were quite long and eventless but other than that great job!

Wow I was so lost in my first game - but in my second game I could save half the map for 3900 points :)

Looks and plays really nice !

Wow this game is very atmospheric :) And the gameplay is super simple but engaging!

If I had to criticize anything then maybe that it’s not quite easy to know where you can actually place orbs… especially while the void is moving….. some kind of (maybe toggleable) overlay with the exact area would be nice :)

Thanks for the bug report… I encountered that music mute, too, during development but was not sure what caused it :)

Thanks for playing and the feedback, too!

Thanks for playing and your feedback! Yes the type assignments to each of the emojis might have been a bit random at times… ;)

This was really really fun… Tough was actually the easiest difficulty for me since it had just the right speed…. the easiest one was a bit too slow to get enough points quickly enough before I lost concentration and got hit by rocks :D

The mechanic is really unique and fun and graphics/sound also fit well!

Very nice! :D

Creepy atmospheric little game… I didn’t get very far (I don’t like scary games that much) but what I saw looked good!

Thank you so much for your comment :)

(3 edits)

I made it until the last stage where I came into a state that was impossible to win or lose since the units couldn’t attack each other (underground and air).

This is a really nice game that could shine a lot more with a bit more polishing and helpful displays like

  • Showing which unit already acted
  • Making the attack animations and slow HP reduction animation and/or damage numbers so you see clearly whether and how much damage you’ve done
  • Having a Pause Menu with Retry

The graphics and musics are great… especially the Zerg Alien Overlord with its fleshy base animation during talking was really nice… the font though is very hard to read. (The final tank/airplane/drill enemies felt veeeery reminiscent of a certain Strategy RPG for the Gameboy advance ;) )

Good job!!

(1 edit)

Thanks… yes without any effective attacks it takes a bit long… especially with only one attack to choose from…

Cute pixel art with a nice style and catchy chiptune music! I like little details like your fist being bloody after you leveled up once.

Gameplay is simple and straightforward. The monster abilities give you nice tactical choices.

If I had any criticism then maybe that the endings are too similar ;)

And on the technical side I found that

  1. The loading time was quite heavy and long and actually made my browser freeze a short time
  2. I think the handling of the 64x64 resolution might not be perfect. Everything is on the grid but the camera still moves in a higher resolution space I think

But in general I had a nice time with your little game :D

Thanks!

Interesting funny background story (I really want to see more games of other cultures than American, Japanese or plain Western Fantasy etc) and good little platformer.

Some of the jumps even in the first stage are quite difficult to make and it seems you cannot jump while on fire, which got me stuck on two fire fields with walls next to it in the second stage.

Graphics look very good in general but I think the game was rendered on a real 64x64 canvas but rather using upscaled low resolution assets which then… floated/moved on a higher resolution - so that’s a bit unauthentic I guess.

Good job!

Thank you so much. Our composer did an amazing job :D

Thanks for your kind words! dishcandanty did an amazing job on the soundtrack!

Thanks :) Yes that asset pack was a great tip by Akzidenz (emojis were a random crazy idea since we couldn’t come up with a better monster concept :D)

Fun little typing game. Very simple presentation but it does its job. Sound effects and maybe more graphic effects like little particles/explosions when the letters are correctly typed would make it even more fun I think.

The graphics are high resolution letters downscaled and rendered to a 64x64 canvas which makes them look a bit awkward on this resolution…. though it’s all readable without a problem…. so it’s not really an issue… Real pixel font letters would probably look even better :)

Good job!

Wow that’s a real nice little gem of a game. Music, graphic style, gameplay, length was all a good and well polished whole :) And with a great boss at the end, too :D

The gameplay has sometimes a few little rough edges like:

  • The camera look ahead being a little bit too slow to have a good preview of what’s ahead
  • Some of the collisions at the low ceilings are a bit unforgiving that you often just bump into them and fall down
  • The fan bit where you had to cross over several raising/falling platforms which opposite facing fans was quite brutal in its sudden difficulty
  • Just a bit before that there were some wide spike pits that I also couldn’t figure out how to cross safely - but maybe that’s just my lack of skill

Music does not get boring or annoying :)

Graphics are nice, readable and authentic except for two of the effects I felt (namely the message popup and the boss aura when the boss appears) show clear signs of being much higher resolution things that just have been downscaled….. - whereas the rest is rather traditional pixel-perfect simple graphic style….

I enjoyed it and spent a nice 15-20 minutes with it :) Good job!

995 Meters on my 4th try or so…..

Nice reminds me of NANACA CRASH that old flash game :D

Really funny dark concept :D Very bouncy…

Would have been nice to have a kind of sound effect when a baby crashes on the ground… so you can also somewhat guess when the “pause/slowmo” is stopping again from the sound effect….

Also the speed (in the web build maybe only? Didn’t try Desktop builds) was quite erratic… mostly quite slowed down (Maybe that’s the intended speed?) But in the middle in the beginning of Wave 3 there was a short time of super fluid speed….

Great that you enjoyed it :)

This is really fun :) I like the chaoticness and the fact that it’s a massive mayhem where everyone is competing against everyone good job :)

The idea of a virtual OS is quite nice. Just looking around the computer was quite fun already… The success/failure message of the quest could be a bit more obvious… or maybe a real popup dialog and/or jingle would help too…

But good job with this interesting idea!

I like the character and style of the game… The gameplay is also quite good with all the other parts and rocks that block vision and hamper movement…. Well done!

Thanks for playing… Yes I realize it might be quite hard for others not used to the behaviour of the physics :D

The sun as visual timer is a really nice idea :)

Wow cool idea with the different kind stories you can tell depending on what you gather :)

I enjoyed trying out all the possibilities :)

Wow so much effort went into the intro…. The game is really cool and polished….

The web build’s resolution is a bit too small to play comfortably though ;) Maybe you could increase the size in the itch.io game settings?

It looks interesting but I have no idea how to control the ball direction which makes it a bit difficult to play ;)

Very nice game - liked that there were even two game mechanics involved… :)

Simple clicker with cute effect. Nice and well polished job for this jam :)

Wow the timing to dodge is quite hard to get right… but eventually I could do it by just getting in as many punches as possible when the ghost was actually vulnerable :D

But the basic game mechanics work well otherwise :) Good job!

Yes staying in bed and watching series is definitely the best choice :D

Nice little start towards a narrative game… :)

Yes, I managed to do the full 1000 point perfect run after a few dozen tries :D

Simple straightforward game mechanics… Next improvements would probably be polish, polish, polish :)

Sound effects, music, particle graphic effects….

And then maybe some more gameplay elements…. I don’t know powerups ? Or different kind of asteroids…..

Simple but well made :) Got 46 points!

Creepy atmospheric little game… the “To be continued” was also great :)

Thanks…. The version you tried was still a work in progress…. I added a few more elements so it’s a complete short game.

Strange… what kind of browser are you using? I think if you use Brave you must turn off the Shield to allow storing data in the local Database

A screenshot / the contents of the Dev Tools Console might also be helpful for troubleshooting.