Thanks, yes we tried to replicate the original Pokemon look with some little adjustments :)
kfischer_okarin
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Wow my brain has muscle pain. I couldn’t get very far (the first block dropping puzzle) but I definitely want to sit down more properly one more time in case you make a post jam version with some quality of life or other improvements… :)
Crazy idea to even try and make such a game. Can’t imagine how difficult the implementation must have been. And in general it has a lot of charm and character, too. I liked it :)
Wow this game is very atmospheric :) And the gameplay is super simple but engaging!
If I had to criticize anything then maybe that it’s not quite easy to know where you can actually place orbs… especially while the void is moving….. some kind of (maybe toggleable) overlay with the exact area would be nice :)
This was really really fun… Tough was actually the easiest difficulty for me since it had just the right speed…. the easiest one was a bit too slow to get enough points quickly enough before I lost concentration and got hit by rocks :D
The mechanic is really unique and fun and graphics/sound also fit well!
Very nice! :D
I made it until the last stage where I came into a state that was impossible to win or lose since the units couldn’t attack each other (underground and air).
This is a really nice game that could shine a lot more with a bit more polishing and helpful displays like
- Showing which unit already acted
- Making the attack animations and slow HP reduction animation and/or damage numbers so you see clearly whether and how much damage you’ve done
- Having a Pause Menu with Retry
The graphics and musics are great… especially the Zerg Alien Overlord with its fleshy base animation during talking was really nice… the font though is very hard to read.
(The final tank/airplane/drill enemies felt veeeery reminiscent of a certain Strategy RPG for the Gameboy advance ;) )
Good job!!
Cute pixel art with a nice style and catchy chiptune music! I like little details like your fist being bloody after you leveled up once.
Gameplay is simple and straightforward. The monster abilities give you nice tactical choices.
If I had any criticism then maybe that the endings are too similar ;)
And on the technical side I found that
- The loading time was quite heavy and long and actually made my browser freeze a short time
- I think the handling of the 64x64 resolution might not be perfect. Everything is on the grid but the camera still moves in a higher resolution space I think
But in general I had a nice time with your little game :D
Interesting funny background story (I really want to see more games of other cultures than American, Japanese or plain Western Fantasy etc) and good little platformer.
Some of the jumps even in the first stage are quite difficult to make and it seems you cannot jump while on fire, which got me stuck on two fire fields with walls next to it in the second stage.
Graphics look very good in general but I think the game was rendered on a real 64x64 canvas but rather using upscaled low resolution assets which then… floated/moved on a higher resolution - so that’s a bit unauthentic I guess.
Good job!
Fun little typing game. Very simple presentation but it does its job. Sound effects and maybe more graphic effects like little particles/explosions when the letters are correctly typed would make it even more fun I think.
The graphics are high resolution letters downscaled and rendered to a 64x64 canvas which makes them look a bit awkward on this resolution…. though it’s all readable without a problem…. so it’s not really an issue… Real pixel font letters would probably look even better :)
Good job!
Wow that’s a real nice little gem of a game. Music, graphic style, gameplay, length was all a good and well polished whole :) And with a great boss at the end, too :D
The gameplay has sometimes a few little rough edges like:
- The camera look ahead being a little bit too slow to have a good preview of what’s ahead
- Some of the collisions at the low ceilings are a bit unforgiving that you often just bump into them and fall down
- The fan bit where you had to cross over several raising/falling platforms which opposite facing fans was quite brutal in its sudden difficulty
- Just a bit before that there were some wide spike pits that I also couldn’t figure out how to cross safely - but maybe that’s just my lack of skill
Music does not get boring or annoying :)
Graphics are nice, readable and authentic except for two of the effects I felt (namely the message popup and the boss aura when the boss appears) show clear signs of being much higher resolution things that just have been downscaled….. - whereas the rest is rather traditional pixel-perfect simple graphic style….
I enjoyed it and spent a nice 15-20 minutes with it :) Good job!
Really funny dark concept :D Very bouncy…
Would have been nice to have a kind of sound effect when a baby crashes on the ground… so you can also somewhat guess when the “pause/slowmo” is stopping again from the sound effect….
Also the speed (in the web build maybe only? Didn’t try Desktop builds) was quite erratic… mostly quite slowed down (Maybe that’s the intended speed?) But in the middle in the beginning of Wave 3 there was a short time of super fluid speed….
Yes, I managed to do the full 1000 point perfect run after a few dozen tries :D
Simple straightforward game mechanics… Next improvements would probably be polish, polish, polish :)
Sound effects, music, particle graphic effects….
And then maybe some more gameplay elements…. I don’t know powerups ? Or different kind of asteroids…..



















