Play game
Penyu's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #54 | 3.266 | 4.000 |
Roguelikeness | #83 | 2.858 | 3.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week?
Yes
Is your game a roguelike?
Yes
Turn-based
Yes
Roguelike Elements
Turn based, character based, and grid based levels, permadeath, procedurally generated levels, and some randomly generate abilities.
Screenshots
Yes
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Comments
Minimalism to the max!!
Your roguelike game has awakened in me the need to want to make a roguelike with hexagonal tiles like yours. I really like the minimalist style as well as the choice of color palette and sprites.
The gameplay reminds me a bit of Hoplite (I imagine you know it and were inspired by it), but at the same time, it feels like a new and fresh idea, very fun to play and that at times feels like a small puzzle challenge where you can't stop playing and always want to start another game.
In summary, I really like your style of designing games, I think it has a lot of personalities, and as a roguelike, it has seemed to me a very complete and fun delivery.
Many congratulations and thank you for creating such a gem :)
Wow! Thank you for the kind words, I really appreciate it.
Also, I love Hoplite! I actually made a Hoplite clone as a sort of programming exercise when I was first trying to get into Roguelike development. So definitely an influence in terms of designing around a small, hexagonal grid.
I liked the simple tactical game mechanics and the different enemy types with clearly distinguishable behavior :) Most of the macros were a bit too random to be really useful… double shot or double melee are the really good ones I felt.
The game’s theme also caused a little chuckle in me :D as someone who started learning programming with a turtle back in highschool :D
Hey, thanks for playing and taking the time to give feedback! Also psyched that you got the turtle graphics reference. Cheers