Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Strawberry Rush!View game page

Short musical platforming experience
Submitted by Duff, Garsche — 8 days, 4 hours before the deadline
Add to collection

Play game

Strawberry Rush!'s itch.io page

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

I like the idea that the strawberry travels along different paths depending on which button you press or whether you fail the timings.  I think the notes that you are meant to hit plays a nice melody with the backing track. 

There is a massive difficulty spike between "easy" and "normal": 

  • I think you are on the right track with the "easy" difficulty. There's plenty of spacing between notes to adjust between button presses and looking ahead for the next one.
  • the "normal" difficulty feels like there's too many notes being introduced sequentially. Reducing the number of notes for the "normal" difficulty may help give the player more time to look ahead and react to the next required note. 

As a general note for both difficulties, there is less time to react to notes that come from the lower levels when the strawberry is falling downwards. This is due to the camera view being biased to be above the strawberry's head height. It may help to have the camera pan downward slightly when the strawberry is falling. In addition, slightly increasing the valid timing window may also help when handling rapid sequential notes.

I think another potential issue is something that I also encountered when I tried a similar control layout for my game during this game jam: I also tried to use keys that were clustered together horizontally and had a key per finger (SDF, and JKL). I would end up using the wrong finger when I tried to press different keys quickly. I experimented a little and found that using keys that were slightly spaced apart (WAS, and IJL) reduced this issue , as well as using spacebar.

I like the art style for this - The skipping strawberry and colour scheme gives the game a jubilant feel. The bloom effects feel a bit too bright, so it could be toned down a little.  

A sweet, fruity music game.

Developer

Thanks so much for the feedback, it's much appreciated!

Submitted(+1)

It's a very cool concept and I love it! Great job!

Submitted(+1)

Very unique rythm game it must have been a hell to get the notes in the right distance, I feel like the easy mode should be called normal and the normal called hard, I played normal at fisrt and barely hit anything then went to easy and was way smoother, the missing sound sounded a bit harsh and unfocused me from the music, when I hit a lot in a row it sounded so good especially the final part. Good job !

Developer

Hey! I definetly agree with the fact that the normal mode is, indeed, a hard mode. Thanks so much for playing!

Submitted(+1)

The idea is crazily good! The difficulty, at least for me, it's too much though. It is hard to correlate what I see on the screen with what I need to press. I guess if you play more, you probably get it though. I reached the end in the easy mode. That's what I feel is the most appropriate level of notes to hit, at least to begin the game. I'll give a try to normal, but there is a lot of notes :D Nice game!

Developer(+1)

It turned out much harder than I anticipated haha. Learning the song helps a lot with normal mode! Thanks for playing

Submitted(+1)

I was able to get the full 61 combo hooray! Super super fun rhythm game, I've never seen a rhythm game like this where some of the inputs automatically get filled in for the player to keep them on the beat that's a really cool addition

ALSO THE 3D STRAWBERRY IS SO CUTE 

Developer(+1)

Thanks for playing! I made the strawberry myself I am quite happy about it haha. We made an easy mode with auto-collectable note because its hard to do the normal mode without knowing the song first! We're happy how it turned out :D

Submitted(+1)

I’m so very bad at this game but it looks and sounds nice :)

Submitted(+1)

Wow, the key of the impression here is the melody and the fun sound when you interact with the buttons. I really enjoyy itt!

Developer(+1)

Thank you! One of my goals was to make a fun melody that would also work with a melody of button inputs, so I'm glad you enjoyed it!

Submitted(+1)

This is a pretty unique game with great execution!

Submitted(+1)

The 3D strawberry is soooooo cute!!!!
I like the "catch the note" concept - good job