Thank you!
Vitbull88
Creator of
Recent community posts
To what I experienced, if you enter the flow on its end, you don't get any push. If you enter the flow at begin, you get max push. So basically, to get the max push you need to slowly go down, and then enter the flow. It's a little frustrating, that's all. But again, it's a detail, not saying that it affects the game badly!
Nice level building! And great cinematics and animations, amazing job on that side! The gameplay really needs some rethinking though, the fact that you need to press a button to extract your bow doesn't make much sense, since there's no point of not having it in hand, you're just fighting. Also, there is no way to avoid enemies after you hit them, they'll just charge you and you have a... bow :D it feels like rpg combat in an action game. Overall, nice done!
Nice little game! The art style is beautiful, I like the contrast between the red balloon and the black and white environment! The gameplay works ok. My only suggestion is that, for improving the puzzles, the push given by the air flow should be independent by the point the balloon enters the flow. In that way, you could control better the puzzles, and make them more interesting. But it's a detail, overall a nice job!
Yeah I agree, indeed the music game was initially vertical! But, I thought that Justin would have made it horizontal, just for bothering the player, so, that's it XD I know it's a little frustrating, but it's the spirit of the game. I accept the critique though, makes a lot of sense!
Thanks for playing!
Nice game! I love these little puzzle games, with a simple concept, but nicely done. My suggestion is that the spawning shouldn't be exactly random, cause you lose because it's basically impossible to catch the spheres with the correct color (or am I missing something)? It should be challenging, but not impossible. But I understand that is hard to develop!
Nice done, loved it!
The environment is nice. There is an unbearable amount of tearing in the first room for some reason (and I have a really good machine). The platforming is ok, even though the fact that you don't have any type of control in the air makes it a little too "mechanic". You just need to figure out the right moment for the jump.
Overall, nice done!








