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Vitbull88

417
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1
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26
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A member registered Jul 26, 2021 · View creator page →

Creator of

Recent community posts

Thank you!

Thank you so much!

Grazie! :)

To what I experienced, if you enter the flow on its end, you don't get any push. If you enter the flow at begin, you get max push. So basically, to get the max push you need to slowly go down, and then enter the flow. It's a little frustrating, that's all. But again, it's a detail, not saying that it affects the game badly!

Nice done! Despite simple, it's scary! Nice job with the sound effects, really. The game is simple but works nice. Good job!

Nice game! Tha atmosphere is amazing! Loved the neon vibes. The gameplay is good, it flows well and it's fun to play. The driving works well. Nice done!

Thank you very much! Glad you liked the game!

Nice maze! I couldn't find the last artifact but the gameplay is interesting. Probably some sort of a map could be handy. Nice done!

The main game mechanic is great! A good start to make good puzzles! The idea feels very unique, and fun! Also the art is really good! Loved this game!

Nice level building! And great cinematics and animations, amazing job on that side! The gameplay really needs some rethinking though, the fact that you need to press a button to extract your bow doesn't make much sense, since there's no point of not having it in hand, you're just fighting. Also, there is no way to avoid enemies after you hit them, they'll just charge you and you have a... bow :D it feels like rpg combat in an action game. Overall, nice done!

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Wow this is a really good game! The environment is amazing! I love the fact that it changes color for the boss fight. The boss is well done, end the gameplay loop is addicting. The music fits perfectly. I really loved it! Nice job guys!

Nice little game! The art style is beautiful, I like the contrast between the red balloon and the black and white environment! The gameplay works ok. My only suggestion is that, for improving the puzzles, the push given by the air flow should be independent by the point the balloon enters the flow. In that way, you could control better the puzzles, and make them more interesting. But it's a detail, overall a nice job!

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Thank you very much! I'm happy when I can make a game that people appreciate, and I am happier when people that can make really good games (you) appreciate my games :D

Thanks for playing the game! 

Yeah what you say makes sense. However, without revealing the thing it's not so obvious the connection with the jam theme, that's why I decided to reveal the thing as soon as I can. But I agree, it would be interesting to add more mistery

Thanks for playing!

Yeah I agree, indeed the music game was initially vertical! But, I thought that Justin would have made it horizontal, just for bothering the player, so, that's it XD I know it's a little frustrating, but it's the spirit of the game. I accept the critique though, makes a lot of sense!

Thanks for playing!

Thanks for your kind words, and thank you for playing the game!

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Yeah Justin is a bully in a way. But he can go a good company if you understand him :P

Thanks for playing!

Thank you! Glad you enjoyed the game!

Thank you very much for playing the game :D Happy you enjoyed it

Thank you for playing! Glad you enjoyed the game!

It doesn't expand, and it shows only a portion of the game

nah not a failure! Just think about it a little more to make it more interesting! It's a detail, but solving it adds something to the game. Nice done!

Good job for creating the world! The movement needs polish, and also the placement of enemies is often just frustrating. Overall, an ok work

Nice game! The puzzles were in that good spot between challenging and frustrating, really well balanced. The only real comment I have is that I don't fully understand the movement system, I think the game would flow much better with a fluid movement. But that's a detail


Nice done!

Glad you had fun! I was afraid that that game could be too frustrating, but I see many people have appreciated it. So far, so good XD


Thank you for playing!

Thank you! Glad you appreciate the music challenge! Indeed, that's the one that we focused more on, since making a rhythm game is not exactly straightforward

Nice little game! Simple, but fun to play! I beat it first try, so it probably can be a little more challenging. Overall, pretty good, I liked it!

Nice game! I love these little puzzle games, with a simple concept, but nicely done. My suggestion is that the spawning shouldn't be exactly random, cause you lose because it's basically impossible to catch the spheres with the correct color (or am I missing something)? It should be challenging, but not impossible. But I understand that is hard to develop!

Nice done, loved it!

Peaceful games, relaxing. The fullscreen doesn't work correctly though. 

Nice done!

Wow this game is beautiful! Really an amazing job on level building! Maybe it's a little too dark, but whatever. I loved this game, definetely one of my favourites!

Thanks for playing! Glad you enjoyed it!

Yeah Justin is a little narcissistic and logorrheic. We have to deal with that XD thanks for playing and for the feedback!

Thanks for playing the game! Glad you enjoyed it!

Thank you very much! Glad you had some fun with the game!

Thank you for playing! I'll see what I can do for a third game XD

Nice game! Really polished, with simple but interesting mechanics. I played it alone so probably it's not at its full potential. I can see that in two is way more fun!

Nice done!

Nice game! The level design is good! I think the jump pads should be more visible, since sometimes I went on them by accident (or is it on purpose? XD)

Overall, well done!

Thank you so much, glad you appreciated the game!

Ahah, yeah, Justin is a little annoying. But he is a good pal when he wants :D

Thanks for playing! Glad you appreciated the game

The environment is nice. There is an unbearable amount of tearing in the first room for some reason (and I have a really good machine). The platforming is ok, even though the fact that you don't have any type of control in the air makes it a little too "mechanic". You just need to figure out the right moment for the jump.

Overall, nice done!