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Gabor Heja (gheja)
Creator of
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The left click should work as [E], if it doesn't then I have some bug to fix. I have added a hint/tip system explaining the mechanics, and I will add an UI for the recording with feedback. It is a really good idea to have a button to end early with save (and to have only one for discard)! Thanks for your feedback, it is really useful :)
Thanks for the feedback, katsys! I agree with everything you said, I am planning to add a tutorial/hint on each level, I wasn't sure about the music either, but it was much better than nothing :) and I will add some more SFX and levels when I'll have some time, and will publish it after the voting period ended.
I really liked the art comics, they gave a lot of character to the game, I might "borrow" this idea in the future :) I also liked the sound design. It took a while to get the hang of the mechanics but I could escape the virus. Great job, I hope your students keep working on games and we'll see more of their original concepts.
It is a fun concept and a nice puzzle, maybe different difficulties or adding 1-2 easier levels to get the hang of it would be nice, and a gauge-like display would help with the feedback of the drugs (which could broke on later levels to make them more difficult). But overall I liked it and I was really rooting for them to become stable!
Thank you, I'm happy you liked it. I tried to guide the player to have a smaller chance of old and new parts interfering but wanted to make sure the old parts are still needed and also that there's plenty of space for them. Fixing old spaghetti is kind of the fun part - for a while at least but this is not a long game after all :)
Thank you, I am glad you liked it! Shapez and Factorio were a huge influence on it.
I tried to do a zoom out but it lead to a few issues with the cursor and building placement so I dropped it, maybe I'll make one version with bigger resolution, I'm not sure, but thanks for the comment!
Oof, the bug... I have uploaded a fixed version here if you'd like to give it another go (I will keep the jam version as it is): https://gheja.itch.io/boxez-latest
Great idea and surprisingly playable on this small resolution - with the scope, without it I couldn't really see a thing :D I really liked the timed parts, I felt the urgency and it added a lot. Opening the doors with a sniper rifle felt a bit excessive but you know the saying... if you have is a sniper rifle everything looks like a target.
I loved the game! The sprites, the animations, the music and gameplay are all fantastic and nostalgic and (very importantly) they fit so nicely together. I think this is the perfect entry for the jam! Creating all of this in just two weeks is awesome and I am sure you need a rest now :) (And huge thanks for the "Continue?" prompt and for not taking my quarter :D)
This is such a nice cozy game in every way. I love the graphics and the palette you use, the music fits perfectly and the opening cinematic was also beautiful! Great work and I'm really happy I could play it :) (I just wonder what the red pixel tried to tell me. But don't give it away! Maybe others will find it out on their own.)
I think, the belt coming with the box should also go to the right, into the merger. If you had the belts going in other directions before it might be possible that a green paint is in the upper slot and the box should go to the bottom one (I wanted to add an indicator for occupied slots, I'll revisit this*), or that the paint is stuck somewhere in the middle, though I could not reproduce the issue (I will update it to have the component snap to a slot*)... Could you please start over and connect them in straight lines? I hope that solves the issue.
* I will keep the jam version as is and will post a separate game with the updates.



























