Thanks, I am happy you enjoyed it!
Gabor Heja (gheja)
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Thank you so much for your feedback! The puppies are indeed easy to wake, they are ready for another round of play at any time!
I have an updated version where the dogs make a noise before waking up (you're still safe to step back from there) and you have footsteps. and hints where the door should be. Check it out if you'd like to give it another go :) Also, pressing "V" reveals the room, if you'd like to check it out.
https://gheja.itch.io/doggy-daycare-latest
Thanks so much for playing, I am happy you liked the snores, I had a lot of fun finding and editing the sounds :)
Hello! I really love your style, the little cute characters and all the objects around :) I made a LowRezJam entry back in August with it and people loved them, too! Check it out if you'd like!
Jam version: https://gheja.itch.io/busy-bun-buddies
Updated version: https://gheja.itch.io/busy-bun-buddies-latest
Thank you for these cute sprites, awesome work!
Thanks for your feedback
Yes, unfortunately there is a problem on level 3 where you can just barely pass between the dogs, leaving the "maze" - I have fixed it but haven't uploaded it yet. The new version should be up today, as a separate game (I will keep the jam version as it was submitted).
I also added a hint on start of every level, saying in which corner the door is located.
I am thinking about how to implement the footsteps to not be too distracting but will probably include that as well in the next build.
Thanks for your feedback again, I am glad you liked it even with these issues :)
Thanks so much for your feedback! I am so happy you liked and you played all levels, those are great scores!
You're absolutely right about the alternative controls, I should have thought of that. I haven't used the template this year just copied the shader and the upscaling. Next year I'll be more careful with controls!
Thanks so much! I wanted to keep away from horror and jumpscare themes and to make something lighthearted (and hopefully fun) game instead. I'm glad you felt like toptoeing (if that's a word), that was my intention :) And I'm happy you liked it!
Unfortunately it is possible to have a snoring sound that's harder to hear. I tried to fix the volume and silent parts in the snoring sounds, they still need work. I'm thinking about adding a warning sound (a bump or some dog noise) a bit before waking them up.
Thank you so much for your feedback, it is very useful!
I tried to normalize the sounds and cut them shorter (removing silence) to make them loop with mostly audible part but I agree, it still needs work. I also noticed (after submitting it) that adding a bump or dog sound a bit before waking them up as a warning would be nice.
I've been thinking about footsteps but was not sure if that would make it too "noisy" (as in too much happening at a time), but will rethink this!
There are no wall bumps just dogs all around :) and I promise all levels has a solution.
A kind of hint: when playing on keyboard or controller you move on a grid and you're not able to go from silence to waking up a dog in one step, there is always a step when you start hearing them and it is safe to be there and back up.
Thanks again, I am glad you played and liked it, I'll probably be here next year as well, but I can't promise anything :)
I really like the concept and most of the mechanics (I feel the FTL vibes :)), I see the immense effort in this game, but it is a bit hard to keep up with the events even with visuals and using a mouse (the list on the Cryo screen does not match the order in main screen, and it also covers the tabs, this threw me off several times). But I have finished with 139 crew remaining. I have increased the TTS speed to 2.1x but it is still reading out the stats of my actions from 6-7 minutes ago, unfortunately I'm not sure how playable would it be without seeing the screen.
I really liked the ambient sounds and the cats. It might have been better if the story was read out loud (I don't have a screen reader installed) but worked this way well, too. Great work, I wish there was more of it! (Spoilers) The pressure worked, I was getting nervous after calling my kitten for the fourth-fifth time...
I think you did the right call, the sound and music was more essential to the game than the graphics. In the first half I read the subtitles but after that I tilted the display of my laptop (to not see it) and just listened. Maybe some simple but nice graphics/animation like in Fish in the Dark would fit here as well? (With an option to show just that, nothing else.) I noticed it made me kind of zone out and listen more. Just a suggestion, I've been thinking about using vague backgrounds in my entry as well (on a game I scratched) but I'll do this instead next time, I think.
I really loved the setup but the music was my favorite part of it! It made the whole game a nice and chill experience (and I missed some of the explanation because of listening to it, I had to "examine" again, haha). I liked how you solved the interactive parts and that you added subtitles. Great work and I can't wait to play the full release!
Thank you! Yes, unfortunately telling above and below apart is hard, I was thinking about adding some effect when they are below (like a lowpass or something) but was not sure about it. However if you use the keyboard/gamepad you move on a grid, making it easier as you can hear the dog snoring from the distance of one step away, so when you hear them you always have to step one more to wake them up.
Thank you! I am glad you liked it :) I agree, although I tried to make the volume levels equal some snoring are quieter than the others. I've been thinking about adding a warning sound before tripping over the dog, but I was not sure if that would be too much help or not. But maybe I should do it, giving a bit more help just helps the players to succeed and have more fun (and less frustration) and in the end that is what matters. Thanks for your feedback!
It is a fun game, I like the atmosphere, the story and the mechanics. I only found two issues: some of the letters sound strange or very similar to others, and also there is a lack of penalty for pressing the wrong key, so just by swiping trough back and forth on my keyboard (with three fingers, one for each row) I got over 3000 points :D
I am not really sure how should I do the puzzles in the game. [Spoiler] I found a door and behind that a room where one place plays a tone, but could not figure out what triggers it. I like how the dog is pacing around me but I could not figure out how the calling or finding works. Having a grid based movement is nice but the place feels huge. If you could give me any pointers I'd be happy to try it again.
I also felt it was easier after my first run and started to develop techniques, but it would need more tries to get better used to it. Nevertheless it is a fun game and I hope you did not interpreted the "odd" as negative, I did not intend that way, it was rather meant as out of the ordinary :) which is not a bad thing!
This is a well crafted game, you solved the menu in a very clever way, as well as the increase in difficulty and the mechanics. I love everything about this game, I think this is the perfect entry for these jams. I only noticed a minor bug: the rod is crackling while reeling the fish even when it should not, but it's not a big problem at all. Hats off!
I liked the idea and the sounds but navigating only by ear was a bit hard for me at first (I've wrongly assumed for a while that the movement is grid based). The web version was laggy on some parts of the cave but the Windows version worked nicely, just as you wrote in the description. Nevertheless, I got out of the cave :)
Thank you, I'm glad you liked it! It was very experimental for me, and wasn't sure at all about difficulty. But hearing you met the squeaky toys is a relief! And I agree, those are evil, sorry about that :) Spoiler: they are much smaller than the space between the dogs so if you're careful (and lucky?) enough you can go around them.