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Gabor Heja (gheja)

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A member registered Oct 15, 2016 · View creator page →

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Thank you! 😊 😁

Thanks :) I am planning to add at least one more and a few levels later!

Oh, sounds great, it was an instant subscribe! Nice day for fishing, ain't it? :)

Poor bee is still disoriented 😅 A nice but frustrating game, I need to come back and complete the levels :)

I like the concept (and the music! :D) but I met a huge S shaped hill and had no idea how to climb it. The Options menu also rocks :D

It was a nice walk, thanks!

A cool concept, reminds me of The Incredible Machine (and I don't want to think about how much time I spent playing that😅), I definitely wish there were more levels to play!

It is a really cool concept, I liked how they followed me around :) And that I could defend them from the fox with my mean stare alone :D

The left click should work as [E], if it doesn't then I have some bug to fix. I have added a hint/tip system explaining the mechanics, and I will add an UI for the recording with feedback. It is a really good idea to have a button to end early with save (and to have only one for discard)! Thanks for your feedback, it is really useful :)

You're right, I am currently working on a visual indicator of recording and a message saying if it was saved/discarded, also already implemented a hint/tip system, explaining these mechanics - thanks to your and the other's feedback! (Of course I will only upload it after the voting period ends.)

Thanks for the feedback, katsys! I agree with everything you said, I am planning to add a tutorial/hint on each level, I wasn't sure about the music either, but it was much better than nothing :) and I will add some more SFX and levels when I'll have some time, and will publish it after the voting period ended.

Hey CUP v0, thanks for the feedback! You can control one robot in each loop, I probably should have stated this explicitly, I will update the description with it, thanks!

I really liked the art comics, they gave a lot of character to the game, I might "borrow" this idea in the future :) I also liked the sound design. It took a while to get the hang of the mechanics but I could escape the virus. Great job, I hope your students keep working on games and we'll see more of their original concepts.

It is a fun concept and a nice puzzle, maybe different difficulties or adding 1-2 easier levels to get the hang of it would be nice, and a gauge-like display would help with the feedback of the drugs (which could broke on later levels to make them more difficult). But overall I liked it and I was really rooting for them to become stable!

Thanks! I am glad you enjoyed the swinging, even if the jumping was not that fun, maybe next summer!

Thanks! Next time I'll make a therapist simulator, stay tuned ;)

Thanks, I am happy you liked it!

Thank you, I am glad you liked it! :)

Thank you so much! I am working on an extended version, I will upload it as a separate game soon.

Thank you! Well, I just checked, the character is still okay and is on the swing again, no need to worry! :)

I love the art and the atmosphere of the game! The music is also a nice choice. I really liked that you can arrive at multiple platforms not just the topmost. It is a very polished game and one of my favorites so far :) Great job Paul and Clo!

Thank you, I am glad you liked it! I will change the camera behavior in the updated version, thanks for the feedback!

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Thank yo so much, it really means a lot to me! :) And thanks for the feedback, I will change the scrolling in the updated version.

I loved your game too, it was my favorite I played in the jam with all the little details and mechanics, congrats for the 11th place!

Thank you, I'm happy you liked it.  I tried to guide the player to have a smaller chance of old and new parts interfering but wanted to make sure the old parts are still needed and also that there's plenty of space for them. Fixing old spaghetti is kind of the fun part - for a while at least but this is not a long game after all :)

Thank you, I am glad you liked it! Shapez and Factorio were a huge influence on it.

I tried to do a zoom out but it lead to a few issues with the cursor and building placement so I dropped it, maybe I'll make one version with bigger resolution, I'm not sure, but thanks for the comment!

Oof, the bug... I have uploaded a fixed version here if you'd like to give it another go (I will keep the jam version as it is): https://gheja.itch.io/boxez-latest

A really fun little arcade game, I liked to play it again and again though I wasn't really good at it so a lot of planets were lost. Sorry about that.

Great idea and surprisingly playable on this small resolution - with the scope, without it I couldn't really see a thing :D I really liked the timed parts, I felt the urgency and it added a lot. Opening the doors with a sniper rifle felt a bit excessive but you know the saying... if you have is a sniper rifle everything looks like a target.

Thank you so much for the kind words, it really means a lot to me! I am very happy you enjoyed it and I loved your game, too!

(I'm also playing Shapez 2 on the weekend, I have to, it's... research :D)

Haha, I also bought Shapez 2 as soon as it was available :D I played the first one and Factorio a lot, too! I might borrow a few more ideas from this one... :)

I loved the game! The sprites, the animations, the music and gameplay are all fantastic and nostalgic and (very importantly) they fit so nicely together. I think this is the perfect entry for the jam! Creating all of this in just two weeks is awesome and I am sure you need a rest now :)  (And huge thanks for the "Continue?" prompt and for not taking my quarter :D)

On the ground floor of the lighthouse I saw a red pixel above the two logs, it is blinking in a pattern of short/long/pause, I thought it must be a hint in Morse :D I just realized it was only a candle 😅 (But it still looks Morse code to me!)

This is such a nice cozy game in every way. I love the graphics and the palette you use, the music fits perfectly and the opening cinematic was also beautiful! Great work and I'm really happy I could play it :) (I just wonder what the red pixel tried to tell me. But don't give it away! Maybe others will find it out on their own.)

Thank you for the update, for playing it and the kind words :) Also, I am glad you could progress in the game!

I love how quickly it becomes chaotic :D It is a really fun and impressive game, I also loved the music and the variation of the planes. Also, I think I found a job that I should not take... :)

I think, the belt coming with the box should also go to the right, into the merger. If you had the belts going in other directions before it might be possible that a green paint is in the upper slot and the box should go to the bottom one (I wanted to add an indicator for occupied slots, I'll revisit this*), or that the paint is stuck somewhere in the middle, though I could not reproduce the issue (I will update it to have the component snap to a slot*)... Could you please start over and connect them in straight lines? I hope that solves the issue.

* I will keep the jam version as is and will post a separate game with the updates.

Thank you Fletch, I am happy you liked it! The merger needs the two parts from two different belts, it should merge them even if they would overlap. If you tried that way then please post a screenshot so I can try to find the problem.

Thank you, I am glad you liked it! Yes, there is a bug with that, I think I found the solution and will ask the game jam organizers if I can upload a fix for that. If not then I'll post a separate game. Thanks for reporting it!

Thank you! I am glad you liked it :)

Thanks, I am happy you enjoyed it!