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Ilya Damyan

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A member registered Jun 30, 2022 · View creator page →

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DUDE!!! 

It turns out I just ran to the boss and killed him, not knowing that there were items.

The items are very cool - cookies that leave crumbs behind, deer antlers that bounce off the walls - very thematic)

I also found a bug... in one of the rooms my screen just went black and I couldn’t do anything about it

By collectibles I mean coins, hearts. power-ups - whatever you pick up and feel better and stronger. It was always a satisfying feeling in "The Binding of Isaac" game when you pick up items and you shooting pattern changes or something like that.
I understand that this is small project but if you want to make a bigger one - items is a must have thing :)

Maybe you din't notice but the graphics maintain pixel-grid structure (when an object rotates, its lines become pixelated and these pixels do not rotate, but simply rearrange themselves according to the position of the line, creating the illusion that you were drawing frame by frame in pixel art, but its just rendering magic going on)

It was funny) I played with a smile on my face from start to finish

The idea of turning bullets that miss into enemies is very funny

I also like health gift boxes

The rooms lacked some collectibles, but overall the game ends quickly enough and it doesn’t get boring.

Honestly, I would play a full-fledged New Year's Isaac like this game if it existed)

Please tell me how you did the pixel rendering! As far as I understand, the characters are drawn with raster graphics, but they rotate while maintaining the pixel structure... how?!))))

Sutisfying :)
Great retro feel
I like that you can just stick to a lazer bonus and ra-ta-ta the whole level

Thank you for playing! Hope you completed the game

POOR STEVEN

This was fun! I like that there is a real impact of your choise - the team could be realy good or realy bad.
After few playthroughs I think that range character are kinda bad, expecialy mage... this dude aim so bad I wanna cry.
So better just hire some folks with swords, shields. Assasins are very usefull too.
Thanks for such small but fun game - good job!

The game has an interesting idea, but unfortunately the positive impression quickly subsides when you start playing directly and not looking at screenshots.

Add a Y-sorting so that Santa hides behind the trees if he is above them.

Add music or a winter wind ambient , because it’s not interesting to play in silence.

The sound of footsteps in the snow is a good thing, but it is quite loud and monotonous. To make the sound of footsteps sound more pleasant, developers usually add randomization of volume and pitch.

I like the mini-game with gifts, but I didn't like the technical implementation.

It was not possible to cancel the action or transfer the gifts back to the “bag” if you did not place them correctly.

I ended up getting stuck on the first house due to my inability to correct my mistakes in the puzzle.

Good luck in your future developments!

Thank you so much for such a detailed feedback! You talk about left hand... unfortunately I poorly explain to players that you can use arrow keys to - which is more comfortable for right hand I guess.
At the start I thought about the game as a rythm game, where you must eat fruit in beat, but it's so hard to code and 20 seconds is too short to give player enought "beat windows" to justify rythm mechanic

Thank you for the feedback! Yeah, fullscreen would be a nice thing to add, also "hold to move" not such a broken thing as it seemed to me at first, that’s why it’s also worth adding

Thank you so much for kind words!

Where is sounds and music? I want generic circus music!!!!
The gameplay is fun, I like that you could choose different amount of balls :)
Also I like win/lose clown screen - nice little story telling element
But the souuuuuuuuuunds... please add generic circus music and bouncing balls sfx or something like that

It was silly and fun!
The most fun part is memorising the Jimmy appearence and catch him on the fly

Absolutely amazing job!!!!!
It's fun and silly and stylish as it could be

The game feels strange for several reasons:

- there are no sounds or music, which makes what is happening a strange silent movie

- the idea seems strange plot-wise, which is not always a bad thing, but I would add more humor to make the situation even more absurd. For example, you can add people who fall out of the balloon when it turns upside down.

- I like that the boat is not convenient to control - it makes the game process less trivial

- I would add some kind of opportunity for the player to push the balloon up, for example with hot steam from a ship’s chimney

- I don't like that the ball flies off the screen and the player has to play blindly outside the camera - it's not fun and feels like a bug. You can give the balloon the ability to bounce off walls, or let it be immediately struck by lightning or eaten by a huge whale - anyway, the game ends immediately when the balloon leaves the screen.

Thank you for playing! I'm glad you liked the levels

Thank you! I'm glad that the game feels original enough. The controls just split players into two groups :)

Thank you for playing and positive feedback! :)

Thank you! I really happy that you like the controls - not many players are positive about it

Thank you for the feedback!
I agree with you - it's not easy to pay attention to the combo list, so some glowing effect around the wanted fruit would be nice thing to add. And no, I'm not making mobile games, at least for now.  

Thank you so much for the feedback!
I like your idea to add some visual tip for the magical fruit.

Thanks for playing!

Don't tell me you didn't get to the second and third levels... I'm really sorry that I didn't get the difficulty right.

Regarding the background, I completely agree with you. Towards the end I had the idea to make 3 color schemes for the clouds to match the colors of the levels... but at that point I was already tired of the project and just released it.

I repainted these clouds so many times in different shades of pink, but I didn’t like anything so I just made them white - suitable for any color and exhaled :)

It was tough due to controls, but I win!
Interesting idea with some replayability, very simple rules, cute sounds

Now I think it's not a bug but misunderstanding on how it actualy work. If you see a dash option in games you think it's a movement option and always available, but here we have a twist on that

Congratulations with a finished game!
Why I start the game and the bullet already fly to me to make me dead?
Maybe you have to give player more time to become familiar with the controls.
Highscore at the end would be nice too.
Seems like dash isn't working. Lack of sound effects to juice things up.

There is some game-braking bugs in game.
I cannot restart the game after starvation ending.
Also when I reload game page its some times spawn me in the middle of the door B choise instead of just reset the game from start.

The game idea is funny but I just can't see the whole game due poor technical realization.

I think that "if you touch something - you lose rope" is annoing and frustrating feature. It makes tight places even more annoying.

The limited amount of ropes in your pocket is enough challenge for me.

The game idea is good

I think your game needs more sound effects to juice things up. Like gun shooting sounds, enemy ships sink sounds

Hard rage game. It was fun at start but then it became frustrating due to the inability to remember the pattern, because the green frame rotates randomly each time and the time for reaction is very short.

I got dizzy but don't want to stop my bike in this addictive rush

Clicking hell... finaly reach my Meowvana.

The game concept is strange but works somehow for a 20 seconds game, there is a Zuma vibe here.

Thanks for playing! I'm glad you complete the game.
Yeah, I heard from several people that it was difficult for them to move in isometrics, but the image of a snake in isometrics was so deeply ingrained in my imagination that I could not help but implement it))

This is dope!!!!
The art. sounds and the overall concept!

It was fun, thank you.

Manadged to kill the boss in second attempt. Rank C

The random level is very cool thing to make game feel fresh each time. The boss battle is really depends on level structure - some are easier, some very hard.

I can't kill half of this enemies, the controls is not very comfortable - I always forget what button for jump and what for shoot.

Thanks for playing! It was not easy to balance this game - after a long time of development, I began to lose understanding of what is hard and what is simple. I'm glad you made it to the end!

(1 edit)

Congratulations! You finished a game.
I gave up on the spider... the bullets just don't reach it.

Almost everything the player does in this game is poorly executed. The character is slow, the jump is small, all this happens as if with a delay.

Never draw grass on platforms if you have a 1 bit style game. ALL your grass looks like spikes and the player thinks he shouldn't step on it.

After the player has somehow learned how to cope with platforming, you give him a new mechanic - shooting and immediately make this shooting unbearable: slow bullets, limited ammunition, bullets disappear if you collide with an enemy bullet, you must manage to kill the enemy in 20 seconds. .. dude...

Very good, deep and clever game!
The art is awesome!
I completed the game and it was tense and challenging :)
WELL DONE!!!

The one minor thing I would fix is the hitboxes of terminal where you sacrifice your abilities, sometimes your just waste your time hanging around them and they didn't work instantly.

It was a pleasure to play! Good job!
Simple but clever - elegant design

That was sooooo fun!!!!!!!
Great job

The 3D strawberry is soooooo cute!!!!
I like the "catch the note" concept - good job

Nice :)
I like the fact that you don't shoot right into the zombies, but create zones of fire instead - clever concept