Thanks for the feedback! Yeah that combo of items seems to be overpowered and could use a rebalance
Fava Beans
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This is an enjoyable little game. The art is vibrant and charming and I find the audio to be pretty amusing. And bonus points for using Heartbeast's font. Seeing that name took me back to the time I was learning Godot since I followed several of his tutorials. My one suggestion would be to add coyote time.
Nice work! It has a good amount of polish and the gameplay wasn't too hard or too easy. Just about right. But I'd recommend making projectiles larger than a single pixel so that they have a stronger presence. I thought they were just decorative particles at first. If they had looked more intimidating I would've known to avoid them like the boss's laser.
Really atmospheric game! I enjoy the art though I believe it could use more contrast as others mentioned so it's easier to navigate the environment. I also agree with their other gripes except for the lack of a clear objective pointed out by a few. I think there's merit in a game with no obvious goal but I'd say there is one, just go up. It's a little finicky doing so but it's worth it
Nice work! It has a great retro feel in both presentation and gameplay. But the collisions feel off to me. I see the fire has already been brought up but I'd like to add the player's collisions is also probably too big. It was uncomfortable to wedge into tight spaces because of it. But overall it's a cool submission.
Thanks for the feedback! Your suggestions for the jump might make the game feel better. I could test them out. And concerning the hurtboxes, yeah the hurtbox is right on their mouth for both the flying and ground enemies. It felt more fair to me than other placements when playtesting. Another hurtbox I should probably fiddle with is the spike. Level 4 and beyond should be easier then.
Thanks for the feedback! That's a valid criticism and you're not the only one that feels that way. My focus went from summoning to bullet-hell midway through. If I remake this game I'll be sure to balance those two aspects more and maybe remove the possibility to make yourself lose or at least make it feel more fair.
Awesome game! I adore the art. Those little monsters are super cute! I kind of didn't want to kill them. I wish the pace was just a little faster though. It feels like it takes too long to transition between the tower types and to move position and that's a little stressful when there are lots of enemies to deal with.


















































