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Fava Beans

910
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450
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A member registered Jun 11, 2020 · View creator page →

Creator of

Recent community posts

Thanks for playing! I just fixed that annoying wheel, along with a couple of other things

This is incredibly well-made for something created in just a couple of days. The art and gameplay are fantastic! 

Simple but quite entertaining. I loved the voiceover 

I'm glad you liked it!

Thanks for the compliment and feedback!

Thank you! I'll be rolling out a patch that fixes those issues as soon as the jam is over

I love the concept behind this game! I never would've thought of atoms, but it's such a clever play on the theme. And your mechanic works so well for a puzzle game. Great job!

I loved this game! The gameplay is so cleverly designed and fun, and I adore the handcrafted aesthetic. I can absolutely picture it becoming a full game. My only issues would be the lack of audio and the inability to access the final level. Easy fixes

Thanks for all the feedback and compliments! It was just one misplaced variable that caused the spin to do nothing ಠ﹏ಠ I have it fixed along with a couple of other things. Just waiting for the jam to end to upload the changes

Thanks! I couldn't think of a time-effective minigame for making spaghetti, so wheel it is!

Thanks for playing! I'm glad you had a great time despite the wheel. Yeah, it does have a tendency to land on 0 as it is now. I have it fixed and am awaiting the end of the jam to update the game

Thank you! I definitely have to take a look at that speed perk. Lots of other players reported the same issue. And maybe if I feel like, I'll spice up the gameplay a bit

Thanks for the kind words and feedback! I'll be sure to address the wheel's issues after the jam

This is incredible! I was stunned by the amount of polish and content your team managed to churn in just a week. This is a full game, and a very well-made one too! The puzzles, art, and audio are all so good. I expect to see this one pretty high in the rankings

Holy heck, this game is hard! But I wouldn't expect it to be easy to juggle all those things in real life either. You nailed it on your concept. And despite it being so hard, I kept playing to see if I could master this game. No. No, I couldn't, but I had fun trying. Great job!

Wow! Those are some of the nicest compliments I've received (〃^▽^〃) Thank you! And your criticisms are pretty fair. I wasn't exactly innovative or ambitious with this entry, but simplicity was also my goal. I do have ideas, however, for how I'd expand this game if I ever felt like making it something more interesting after the jam

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I'm glad you got some enjoyment out of the game despite that fricking wheel!

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Thank you! Maybe one day I will turn it into something more! 

The wheel is unintentionally terribly designed, but also intentionally left that way. During testing, I liked that the bug weighted the results, and I didn't have time to fix it after I identified the issue anyway. When I edit the game, I'll be sure to make the wheel more fair or replace it entirely 

Thanks for your feedback! I might expand this game and iron out some flaws after the jam, like that wheel, if all goes well

Goblins are the best! You can expect to see even more goblin characters from me in the future. And I'm happy to hear you liked my game so much. Thank you for your kind words and feedback! Audio is one of the things I wish I could've spent more time on. It was kinda last-minute 😅 

Incredibly polished game! The visuals are so well done. It's fun seeing that little doggo stretch to obscene lengths.  And that beginning sequence was hilarious!

Really well made! The progression is satisfying, the atmosphere and music are great, and the art is wonderful. I love the design of the robot. Super cute!

This is a great take on the theme! It took me a bit to get used to, but once I did, I had fun. Great work!

I was taken aback by the level of polish and content. You managed to do a lot in just a week! I was not expecting cutscenes. And the game was so fun. Well done!

Thank you! That's encouraging to hear because I have been wondering if I should make a full incremental game, especially after participating in this jam

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Thank you for noticing that little detail ^_^ I have done that for several other games too, but I don't think anyone else has ever commented on it

Thank you! About a 10-minute session is what I was aiming for

Thanks! It was certainly a lot to get done in a week, with everything else I had going on

I think I know what you mean. Not about the balls, well... maybe. I think it may feel like separate games because the vibes and pacing between the two scares are pretty different from one another, and the transition comes abruptly. Anyway, thanks for playing!

Thanks! Yeah, maybe I could've made the default time for rounds a little longer

Thanks for all the kind words and feedback! I love the idea of double weapons. I could even take it one step further: triple weapons 😈

This is a really polished platformer! And on top of that, the wheel really adds a lot to this classic formula

Super hard, at least to me, but also super creative! I've seen a lot of games throw waves of enemies at you in this style, but this would be the first time I've seen turrets placed on a turntable. I love this mechanic! Your team also did great on the art

Yeah, maybe I should... Thanks for playing!

Thanks! Yeah, that wheel is totally rigged. Sorry (。_。)

Really well-made game! This is one of the most interesting mechanics for a platformer I have come across, and you designed some pretty clever levels around it

Really clever take on the theme! I never would've come up with this myself. Some of the headlines I made were hilarious! I also really enjoyed the art. Well done

I'm amazed this was made in just a week! It's so well made! The art, sound, and design are all top-notch. Really great work!

Adorable game! The art is expertly crafted and super adorable, and using a wheel to randomize the parts is a great way to use the theme. It was also a great idea to limit the number of spins. If you hadn't, I'd be spinning dozens of times to land what I think is the perfect part. That wouldn't be in the spirit of the game, though

I loved this game! I was hooked immediately by the gameplay. It's incredibly fun and well-designed. And the story was hilarious! Other things I enjoyed were the art, audio, and nostalgia. Nicely done (*^▽^*)