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Fava Beans

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A member registered Jun 11, 2020 · View creator page →

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Thanks for the feedback! Yeah that combo of items seems to be overpowered and could use a rebalance

Thanks! Happy to hear you like it so much. In the future, we'll be sure to balance that a little better

This is exactly the sort of story I like! I also appreciate the fact that I didn't need to read the first one to understand anything in the 2nd though I did anyway. There's a notable improvement going from the first one to the sequel, not that the previous game is bad. Nice work!

Thanks for the feedback and the compliment on my art! I'll let the designers know about those 2 little issues

Thanks for playing! Tia sure is brutal

This game is so cute! I want the best for these two. Also, great job on the art!

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Thanks for the feedback! Yeah, I was feeling the hitbox is too big as well so I'll be adjusting it after the jam is over.

This is an enjoyable little game. The art is vibrant and charming and I find the audio to be pretty amusing. And bonus points for using Heartbeast's font. Seeing that name took me back to the time I was learning Godot since I followed several of his tutorials. My one suggestion would be to add coyote time.

Nice work! It has a good amount of polish and the gameplay wasn't too hard or too easy. Just about right. But I'd recommend making projectiles larger than a single pixel so that they have a stronger presence. I thought they were just decorative particles at first. If they had looked more intimidating I would've known to avoid them like the boss's laser.

Pretty interesting idea! Like others in the comments, I find it to be intriguing. And I found some of the generated poems to be very amusing

Really atmospheric game! I enjoy the art though I believe it could use more contrast as others mentioned so it's easier to navigate the environment. I also agree with their other gripes except for the lack of a clear objective pointed out by a few. I think there's merit in a game with no obvious goal but I'd say there is one, just go up. It's a little finicky doing so but it's worth it

Nice work! It has a great retro feel in both presentation and gameplay. But the collisions feel off to me. I see the fire has already been brought up but I'd like to add the player's collisions is also probably too big. It was uncomfortable to wedge into tight spaces because of it. But overall it's a cool submission. 

Thanks! Since multiple people brought up the jump now I'd better do a little adjusting

Thanks for the feedback! Your suggestions for the jump might make the game feel better. I could test them out. And concerning the hurtboxes, yeah the hurtbox is right on their mouth for both the flying and ground enemies. It felt more fair to me than other placements when playtesting. Another hurtbox I should probably fiddle with is the spike. Level 4 and beyond should be easier then.

I'm super impressed! You managed to make a pretty good-looking, believable world with the tiny resolution we had to work with.  The audio was great too and so fitting.

Thanks! The 4th level is intended to be where the gloves come off but I may have ramped up difficulty too soon there. I'm happy to hear it's still replayable though. Sounds like I hit my biggest design goal! 

Thanks! Among the games I've made it's one of my favorites

Thanks! I agree that it's hard to focus on the tutorial the way I implemented it. It was sorta laziness on my part but I at least tried to make it a safe environment to learn compared to the base game.

Fantastic art! I also appreciate the detailed menu and interface. I've played a lot of jam games that don't even let you exit without force quitting ( not that I'm much better about that). Nice work!

I really enjoyed this one! The blend of 2D and 3D looks nice and your sprite work is pretty good. But the real star is your writing! I like your sense of humor

Nice work! The art is simple but really appealing and I enjoyed the puzzles

Thank you! I started with a color palette this time and I think that really helped the art direction.

Thanks! This is one of my favorites too! I'm glad I entered the jam

Thanks for the feedback! I actually thought this theme would be picked by more than just a couple of people. Oh well, I guess that helps me stand out!

If I was to reiterate on this game I probably would adjust the rates of sweat replenishment

Thanks for the feedback and showcasing my game! I think Katniss is cute too. I should've made a full illustration for her too like I did Ella

I'm happy you enjoyed it! This was one of my favorite games to write and draw for

Super adorable! This is one of the cutest jam games I've ever played and I've played a lot.

Thanks! I knew almost immediately that this was the game I wanted to make when I saw that theme option

Thanks! I'm glad you think it feels complete

Really amazing art! You did an amazing job at setting the atmosphere but I am missing a little feedback such as SFX for the gunshot. Overall though it's a pretty neat game

Thanks! I thought the track I found was pretty sweet so my goal was to make a game that matches its intensity

Super great polish and art! And it's really replayable too

Thanks! I should've put a cringe warning on it

Thanks! Cool to see others are still finding this game. I come back to it myself occasionally to play when I'm bored

I love this concept so much! I also really like the presentation. It takes me back to the times I worked in 3D and I think a non-developer could appreciate the aesthetics too. It has a great appeal. My only complaint is that the player's pathfinding felt a little buggy but it wasn't too bad. 

A super creative take on the theme and great presentation! I just wish there was a little more clarity but I get that your intention was to leave players to discover what everything does. I think one thing you could do is keep the color coding consistent i.e. good = green, bad = red

Thanks for the feedback! That's a valid criticism and you're not the only one that feels that way. My focus went from summoning to bullet-hell midway through. If I remake this game I'll be sure to balance those two aspects more and maybe remove the possibility to make yourself lose or at least make it feel more fair.

Awesome game! I adore the art. Those little monsters are super cute! I kind of didn't want to kill them. I wish the pace was just a little faster though. It feels like it takes too long to transition between the tower types and to move position and that's a little stressful when there are lots of enemies to deal with.

This is such a cool game! It's really rare that I get to see claymation in a video game it's really well done. The gameplay is pretty entertaining too

Thanks! I totally agree that there should be an indicator. I actually wanted to add that but I was a one-person team running out of steam by the time I submitted this game. I'll put it on the list of suggested improvements!