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Fava Beans

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A member registered Jun 11, 2020 · View creator page →

Creator of

Recent community posts

This is incredible! I was stunned by the amount of polish and content your team managed to churn in just a week. This is a full game, and a very well-made one too! The puzzles, art, and audio are all so good. I expect to see this one pretty high in the rankings

Holy heck, this game is hard! But I wouldn't expect it to be easy to juggle all those things in real life either. You nailed it on your concept. And despite it being so hard, I kept playing to see if I could master this game. No. No, I couldn't, but I had fun trying. Great job!

Wow! Those are some of the nicest compliments I've received (〃^▽^〃) Thank you! And your criticisms are pretty fair. I wasn't exactly innovative or ambitious with this entry, but simplicity was also my goal. I do have ideas, however, for how I'd expand this game if I ever felt like making it something more interesting after the jam

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I'm glad you got some enjoyment out of the game despite that fricking wheel!

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Thank you! Maybe one day I will turn it into something more! 

The wheel is unintentionally terribly designed, but also intentionally left that way. During testing, I liked that the bug weighted the results, and I didn't have time to fix it after I identified the issue anyway. When I edit the game, I'll be sure to make the wheel more fair or replace it entirely 

Thanks for your feedback! I might expand this game and iron out some flaws after the jam, like that wheel, if all goes well

Goblins are the best! You can expect to see even more goblin characters from me in the future. And I'm happy to hear you liked my game so much. Thank you for your kind words and feedback! Audio is one of the things I wish I could've spent more time on. It was kinda last-minute 😅 

Incredibly polished game! The visuals are so well done. It's fun seeing that little doggo stretch to obscene lengths.  And that beginning sequence was hilarious!

Really well made! The progression is satisfying, the atmosphere and music are great, and the art is wonderful. I love the design of the robot. Super cute!

This is a great take on the theme! It took me a bit to get used to, but once I did, I had fun. Great work!

I was taken aback by the level of polish and content. You managed to do a lot in just a week! I was not expecting cutscenes. And the game was so fun. Well done!

Thank you! That's encouraging to hear because I have been wondering if I should make a full incremental game, especially after participating in this jam

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Thank you for noticing that little detail ^_^ I have done that for several other games too, but I don't think anyone else has ever commented on it

Thank you! About a 10-minute session is what I was aiming for

Thanks! It was certainly a lot to get done in a week, with everything else I had going on

I think I know what you mean. Not about the balls, well... maybe. I think it may feel like separate games because the vibes and pacing between the two scares are pretty different from one another, and the transition comes abruptly. Anyway, thanks for playing!

Thanks! Yeah, maybe I could've made the default time for rounds a little longer

Thanks for all the kind words and feedback! I love the idea of double weapons. I could even take it one step further: triple weapons 😈

This is a really polished platformer! And on top of that, the wheel really adds a lot to this classic formula

Super hard, at least to me, but also super creative! I've seen a lot of games throw waves of enemies at you in this style, but this would be the first time I've seen turrets placed on a turntable. I love this mechanic! Your team also did great on the art

Yeah, maybe I should... Thanks for playing!

Thanks! Yeah, that wheel is totally rigged. Sorry (。_。)

Really well-made game! This is one of the most interesting mechanics for a platformer I have come across, and you designed some pretty clever levels around it

Really clever take on the theme! I never would've come up with this myself. Some of the headlines I made were hilarious! I also really enjoyed the art. Well done

I'm amazed this was made in just a week! It's so well made! The art, sound, and design are all top-notch. Really great work!

Adorable game! The art is expertly crafted and super adorable, and using a wheel to randomize the parts is a great way to use the theme. It was also a great idea to limit the number of spins. If you hadn't, I'd be spinning dozens of times to land what I think is the perfect part. That wouldn't be in the spirit of the game, though

I loved this game! I was hooked immediately by the gameplay. It's incredibly fun and well-designed. And the story was hilarious! Other things I enjoyed were the art, audio, and nostalgia. Nicely done (*^▽^*)

Incredible art! It's super well drawn and absolutely adorable! The premise is cute as well and a great take on the theme

I absolutely adored the art! It's super cute and super well drawn. Everything else is also quite polished, from the audio, game feel, UI, to the mechanics. All in all, really well made and very fun. Great job!

Wow! I was super impressed with the overall presentation. Though it made a few small words hard to read, I loved the shader. That, along with the art assets, black-and-white, and retro SFX all came together nicely. You also did great on the music! The game itself is also super well-crafted. I could play this one for hours!

Very enjoyable gameplay! It was fun to try to master this shooting mechanic

Thank you for the kind comment! Not giving me a 10/10 is fair. That wheel is evil

Thanks! And I'll try to get the weapon fixed after the jam

Thanks! That means a lot!

Thanks for the compliments and feedback! That's a pretty good suggestion

Thank you! And sorry about the wheel. I have a mountain of complaints about it at this point, so I'll be sure to make it more fair after the jam

And YES! Shoutout to goblins!

Thanks for your detailed feedback and compliments! Yeah, I'm a solo developer. I'd love to use that as an excuse for some of the mistakes, but I'll be the first to admit that the wheel is poorly designed. Currently it's behavior is to stop at 0 if the random value it is assigned goes over 360 degrees after the player presses the stop button. I assumed it'd make multiple revolutions, but it doesn't :( I'll try to fix that and make some balance changes after the jam ends. I'll definitely take your suggestions into consideration when doing so

Thank you!

Wow! I don't know about top tier, but thanks for the kind comment :) Cute avatar btw

Thanks! I'm glad to hear it. My goal was to make something addictive