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Flatline Hikyaku's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Roguelikeness | #22 | 4.250 | 4.250 |
Overall | #58 | 3.250 | 3.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week?
Yes
Is your game a roguelike?
Yes
Turn-based
Yes
Roguelike Elements
procedural map generation, permadeath, turn-based, item identification
Screenshots
Yes
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Comments
I guess the elevator to the 11th floor is actually the end of the game, the game froze at that point.
The game is great, I love it. It looks and sounds great, the music and sfx greatly contribute to the atmosphere. I like the set of unique penalties and it's fun to identify all the syringes once in the beginning of a new run, the chip system is very fun to use, I like the different ranges of weapons, especially that long range ones can't be used at all at short range, the roster of enemies is pretty decent given the context, with high hps ones rushing to you and long ranges one you can kill in one hit with the right weapon, often after they still managed to push some damage onto you. The difficulty is fair yet not trivial, there's enough power for you to have fun with it yet it's not totally unlimited.
I am not sure I understood how exactly runtime is supposed to work, I abused turning around to get my hps back a bit near the end after it was reset to 8000 or something like that.
Well done, thanks for sharing !
The elevator on floor 10 is an oversight, haha. There’s a boss on floor 10 that, once killed, triggers the game ending.
Thanks for playing and thanks so much for the kind words.
Neat! Really digging the cyberpunk setting and the music was a good choice. Did have a few instances where I was shot and killed by something off screen, but overall nicely done.
thanks for checking it out!
I really like the art style and implant system. Nice job!
thank you!