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Tiny Candle Boy's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music | #33 | 3.926 | 3.926 |
Aesthetics | #34 | 4.296 | 4.296 |
Overall | #84 | 3.815 | 3.815 |
Sound | #92 | 3.556 | 3.556 |
Story | #106 | 3.185 | 3.185 |
Mechanics | #113 | 3.519 | 3.519 |
Fun | #164 | 3.519 | 3.519 |
Theme | #335 | 3.185 | 3.185 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
6
Did you use any existing assets? If so, list them below.
https://kepx.itch.io/pixel-houses-rpg-top-down-pixel-art-asset-pack-16x16, https://poppants.itch.io/the-king-is-dead-long-live-the-queen-pixel-fonts, https://hexany-ives.itch.io/hexanys-1-bit-ui-panels, https://bdragon1727.itch.io/free-pixel-frames-buttons-panels-part-3, https://www.turbosquid.com/3d-models/bed-2389020, https://www.turbosquid.com/3d-models/indoor-plants-1372214
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Comments
One of my favorite games of this jam! The atmosphere, the art, the concept! Loved it!
High praise indeed ^^ Thank you!
Really enjoyed this one, glad I didnt miss it. The light mechanic was a clever twist and worked well. Nice atmosphere and the visuals and sound tied together great. I liked the upgrade system too. Well done
Cutting it close, but glad you found us!
Loved it! Nice story and aesthetic. Great work:)
Thank you for checking it out ^^
I like the concept, it's fun. Good work!
Thanks for playing, glad you enjoyed :D
Interesting game, like a fast-paced tower defense game :D
Thanks for playing!
Fascinating game, the premise is so serious. What is notable, speed of movement compared to other games I’ve played on this jam.
I think either there are too many houses, they get run over too fast or the map should be zoomed out a bit so you’d be able to see most of the houses at once.
In any case, a solid game, fits the theme well! I also like the animation of tiny candle hurrying up, and also the mom candles… quite memorable haha
Def some fine tuning that could be done - thanks for the feedback!
Such a cool idea for a mechanic, to repel the enemies with your light. This would be a fun mechanic to play with with in a full fledged game! Well done!
Thanks so much ^^ glad you enjoyed!
Great game. After a while it does become a bit repetitive and its not clear exactly on what triggers the next wave. But the mechanic is really novel and different (I love light-themed game ideas), the aesthetics are really very good, the music is perfect, and I love the sounds you've used. I love that there's even an in-game shop to upgrade your abilities. I tended to just spend whatever I had on reviving a flame so I didn't really get to check out the other options. You've created something that looks, feels, and sounds amazing - given some more time to bake and refine the gameplay this could be a totally awesome, sellable, game. Great work.
Thank you so much for your wonderful feedback! I think someone suggested earlier that a counter of total shadows left in a wave would be helpful, and I think that'd help with judging where you are in the wave as well. Thanks again for playing ^^
His was a "light" game!
Actually it was hard and repetitive as hell, but the core mechanis, the soud, music and the Visuals... all of them was nearly perfect.
Great work!
Check and rate my game when you have some time.
Have FUN :3
Thanks for checking us out! Unfortunately, the jam was too short to get into different mechanics and enemy types, but maybe in the future we can add more variety!
If its not the end, then keep coding.
These are good ideas (whatkind of game machanics?)!
Wow! I really enjoyed this one. It was a very original theme choice compared to most other jam entries, and the art, music, and mechanics all fit together perfectly. I especially loved how the music’s intensity built up with each new wave, it made the experience even more engaging. Super fun and very well done!
Thank you very much! We each put a lot of effort into creating the right atmosphere, very glad that it comes across well ^^
Nice game overall, loved the aesthetics, loved the mood and the gameplay!!
Thank you!
Oh no, did you run into a bug with the blank end game screen shot?
yup
This was so cute! Really love the mood, visuals, sound and music. Running around was a bit stressful but in a way it should be haha Really starts to feel dicey as you near the end. Fantastic work all around!
This was so cute! Really love the mood, visuals, sound and music. Running around was a bit stressful but in a way it should be haha Really starts to feel dicey as you near the end. Fantastic work all around!
Thank you! Glad the game kept you engaged in a good way the wole time. :)
Really great mood with the music and lighting. Running around lighting the candles was fun and I was really impressed with your animated tutorial screen. I did run into some performance issues as more enemies spawned and more houses started burning. But it was fun to play!
Glad you enjoyed it! Yeah, performance started to become an issue with all the VFX due to it being in browser.
We have an option to disable VFX in the settings, I'm curious if that would make a difference for you.
This was really interesting!! I like the unique theme!
Management all the monsters was challenging! I could feel candle boy's anxiety !! Great job!✨
Thank you! Sorry for the anxiety. :D
It was the good type of anxiety 😝
This was a fun and challenging little game. The suspenseful atmosphere was well done and the mechanic was neat. Very creative!
Thanks for checking it out! Glad you enjoyed the vibe. :)
Great game!
Fun gameplay loop, very responsive controls, and amazing art and atmosphere. Well done!
Thank you!
I like the aesthetic of this game, it feels well put together! The visuals are very cohesive and the lil candle you play as is cute.
I had some trouble understanding the best approach. It seemed like keeping everything lit at all times did not progress the game because the shadows simply waited outside the light range. So I just baited the shadows in a dark area and ran after them killing them with my light. That seemed like the best way to make progress. The counter of shadows going up during a wave also felt like i wasn't progressing. I'd suggest having that number represent the total wave count and only have it tick down instead of showing the currently spawned shadows :D
Overall I did have a good time with your game although i got defeated at wave 6.
Very well done!
Thank you for checking out our game. We're glad you enjoyed it overall!
Bating the shades was indeed part of the intended strategy! Balancing the game was definitely a constant struggle so good job on getting to wave 6.
The shadow counter suggestion is a great idea and makes much more sense! We'll implement it after the jam. Thanks again.
Fun game, loved the art and the main mechanic is great! If you change the ground tiles after the jam i think it will feel even better!
Thank you for checking out our game and for the feedback! We certainly struggled on getting the background and floor right, we'll take a look on how to improve it after the jam. :)
The aesthetics of this game are really cool
Thank you!