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Clayton Rumley

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A member registered Nov 04, 2019 · View creator page →

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Surprisingly fun for a simple game. Great effort for this jam!

Interesting game idea and mechanics. I liked all the blurred background objects that make the world interesting. It sometimes felt that it took too long to traverse the level and maybe some more enemies/obstacles would fix that. In the second level I fell into the vent on the other side of the bed and the game didn't detect it; I was just stuck and had to restart.

Excellent achievement by 1 person for this jam!

Interesting gameplay concept. I got to 747 points. As others mentioned music & SFX would improve the experience. I also would suggest that you speed up the stars over time, as it was quite easy to learn their patterns and stay a live for a long time. It might also be interesting if the stars cleared out godot icons, reducing your chances to earn points.

Good work!

For a game without enemies, I got so frustrated so often! It turns out the enemies were my fat fingers trying to time the jumps perfectly only to keep falling.

You created an impressive number of levels for a 10-day jam! Great job!

Wonderful little platformer! Great work!

Great fit of the theme and gorgeous aesthetic! Add a little more variety of towers, enemies, and polish it up with some good sound effects and music and you'd have a really great game! Please continue developing this!

For a simple concept where everything is a square, I like the background graphics (they make the world more interesting). As others have said, sound and music would have been a major plus. Great work for this jam!
I made it to 100.

I really like the artwork/aesthetic. Some clearer instructions and explanation of the icons would have helped a lot with this game. The tower buttons occupied space that you couldn't place towers on and it took me awhile to realize that. Definitely needs more work but an interesting concept I hope you explore further.

Thanks for enjoying our game and letting us know about that bug!

This is an amazing effort for one person! I found the second level so hard....it took a lot of trial and error to figure out what power level to use because the in-world visual aid wasn't all that helpful to me (other than indicating direction). Good selection of music and sound effects, and adding all the pathfinding logic so the cars would go around the ball (or the people avoid it) just made your little world come to life.
 

This was a cool little concept. A nice option would be a grid to help me visualize the timing and pitch.

This mechanic has so many possibilities, I hope you keep developing this game after the jam!

This was a wonderful game. Kudos to Cate for all her work on this game, this is something she'll cherish forever. Get her to keep drawing and you can make a bunch of levels based off her world and imagination.

Only suggestions I might have would be to make it more obvious which things hurt you vs. which don't, but I suppose that's the trial & error portion of the game.

Great work!

Yes, eventually I was able to land the ball in the trees and then the green but I spent a lot of time trying to aim for the rock piles on the ground thinking that I could bounce the ball off them.

Very interesting gameplay concept. I think I ran out of time too quickly trying to get to the energy drink and then trying to get to a building. It'd be a bit better if there were more buildings so it was easier to earn more time, or more energy drinks. Imagine sub-features such as your urine puddles causing tiny cars to crash and explode, leaving you with fires to put out.

With some more polish and features this could be a rather interesting and unique game that a lot of people would play.

This was an incredible accomplishment for a 10-day jam! I had trouble with hole 9 and had to read other comments on how to beat it. It's such a great concept you could probably do a lot more with it!

Unique twist on an old classic. Is does take a long time to get to a size where you need to start avoiding yourself. Maybe something to make it go faster (more things to potentially eat than just one) would help? I like the night/day effect, though the object I thought was a star is probably a moon, and actual stars would be nice, especially if you saw more stars the bigger you got. As others have mentioned music and SFX would help.

I like that on land you had houses to eat and on water you had boats. Maybe a little more variety of objects would be good. Having little people to eat that fled from you early on and increased your size by a tiny amount would make the initial start of the game less tedious?

Still a solid entry!

This was very well done. Great visuals, perfect BGM and cute fruit! I wish there would have been a preview of the next fruit following so I could plan a little more strategically, but still a great entry!

Quick game and it looks nice, but could use music and sound effects and a proper win screen. A variety of enemies would be nice too. I could walk past most of them, get to the "You Win" part and then die when they caught up to me and killed me 😂
Good effort!

What a cute and chill little game!

Some suggestions:

  • Record a capture of each container when you complete it and show you all the containers when you finish the game.
  • All you to scale up or down the objects you want to place to allow for more variety when designing your container.
  • Give each item in the catalogue its own placement and deletion sound. It'd be cute if the characters had small animations that they might perform at random intervals, so you have to watch your creation to see the occasional movement.

Excellent work for a 10 day project!

I love this game! Everything about it is wonderful and it's very polished and fits the theme perfectly. Excellent work ! You could do a lot with this game and mechanics.

Thank you for playing our game and the wonderful comments! Yes, your interpretation is correct; that's how we tried to introduce limited balancing in the time we had!

Love your concept. I totally considered using that type of virus as a protagonist in a game but couldn't come up with a good game loop. I totally couldn't hit 2048 in the second game and gave up after failing to reach 512 several times but I thoroughly enjoyed playing your game! I think if you polished up the virus movement and a few other things (a life bar would be nice as I couldn't tell how close I was to death except when I was flashing).

Thanks for playing enjoying our game and thanks for the feedback! We definitely want people to explore the raindrops, so we'll have to make the random creature distribution not place any where the player will end up.

Surprisingly fun and I love the "little planet" aesthetic! I managed to catch the cat which took me a few tries. Excellent entry!

This is cool that it's procedural. I hope you continue to develop it further and add music and/or sound effects. Maybe a timer between changes and if the player takes too long there's audible or visible hint to where the change might be?

I like the concept and scale. I only saw three waves and after the third no more came. Targeting on the web was a little weird. With more polish and a few more features this could be a really fun little game. Keep at it!

Took me several tries to eventually figure everything out and survive! It was sometimes hard to pick up the coil as you couldn't interact with it right away once the door was open.

Doesn't really fit the theme of "Tiny World" but you made a complete game. The music reminds me of Greensleeves being played a little out of time.

Interesting gameplay. I had trouble figuring out a strategy to live longer than 45 seconds. Still props on getting a game submitted!

Thanks for the review and suggestion. Well look into that!

A very tiny and easy game but it had a complete game loop so well done. It reminded me a bit of a music box drum. Was that the aesthetic you were going for?

I tried the WebGL build but couldn't seem to attack my opponent and then I got stuck in a wall.

It's a cool aesthetic but it needs a bit more work before it's truly playable.

This was a fun and challenging little game. The suspenseful atmosphere was well done and the mechanic was neat. Very creative!

Thank you! I learned how to create those as part of this jam!

Played this for longer than I thought. You definitely have a fun little game. I would recommend extending it with different face types and maybe special combinations, though you wouldn't need much to to really bring it home. Great entry!

Thank you for this! With the tight timeline of a jam we could never test for much longer than 100nm or so. 

We will look into this and see if we can find the leak!

Thank you so much!

So glad you enjoyed it!

Thank you for letting me know! It was my fault and I've quickly fixed it so the game over screen is displaying again.