Really enjoyed the mechanics of the game. I couldn't believe that you made the enemy adapt to my behaviors, which made the game seem really polished I didn't really understand what the indicators above the player units meant but that might have been me not remembering properly. Overall great game.
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Nanoverse Conflict's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Mechanics | #26 | 3.867 | 3.867 |
Fun | #54 | 3.833 | 3.833 |
Overall | #213 | 3.500 | 3.500 |
Aesthetics | #297 | 3.467 | 3.467 |
Sound | #303 | 2.933 | 2.933 |
Music | #395 | 2.900 | 2.900 |
Theme | #640 | 2.300 | 2.300 |
Story | #665 | 1.533 | 1.533 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
2
Did you use any existing assets? If so, list them below.
Lilita One - Google Fonts, Space Music Pack by Goose Ninja, Kenney Music Asset
Comments
Solid work. The core mechanics are good and the gameplay loop kept me engaged. I liked the strategic depth with the modes. A restart button would be a nice addition. The AI opponents provided a good challenge. Had addictive gameplay.
This was really fun! I remember playing this style of game a long time ago and it was a really cool flashback. Great job on getting all those mechanics in such a short time. The AI is a bit unforgiving, but it kept me on my toes so that was really cool!
like fr, very addicting i like the strat and the core mechanics of the game, and the sounds were really calming and good to hear it was a good game to be honest 5/5 Great job!
Now, this is an addictive game. You can easily spend a lot of time in it!
Played: 23min.
Stopped at level 7’ish.
RTS with a blend of Factorio and Yorg.io 3.
The theme and story do not feel represented in the game, but this can become a seriously addictive game when polished!
The fundamental mechanics are solid, and anything added more will be value added.
The use if AI for the art was good as the artwork remained consistent. Also that each player is a different shape makes it stand out.
The audio selected for this game fits it really well.
This is an awesome technical demo to build from. I also think this game can become a great Godot course once multiplayer capabilities are added that is easily worth $50.
Thank you for the inspiration and 23 minutes of fun!
I had a lot of fun with this game. I love strategy games like this. I think what I really would have liked is a restart button, and a visual indicator of some kind of what mode towers were in. Great job!
Deep gameplay that will keep you hooked for a while. Great choice of music and sound effects—it really shows strong, harmonious teamwork. Great work, everyone!
The game was addicting and fun! I did find it frustrating though to not be able to reset when I knew it was already a losing game.
Took a second to get into the groove of the game but once I did, I quite enjoyed it. Simple game to play with enough complexity in choosing bases that will keep you playing. good work!
You had me hooked for almost an hour.
Love the idea, mechanics.
Music looping could have been left out.
In terms of theme for THIS jam, not to sure if it's suited, but I'm VERY happy I found this. Really enjoyed the game.
Very addictive game, well done.
Really cool mechanics, reminds me of a game I used to love back in the day with a similar node generation/capturing system.
Two critiques: Right-clicking the tower seemed to be very unreliable for pulling up the options on changing its mode. It would pop up several seconds later, or sometimes not at all.
And I would just absolutely love a "restart level" button. I ended up struggling with the second level too much and felt like the kind of start you get in that level is so crucial to how the rest of it plays out.
But great concept, and awesome job overall!
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