I love the 3D models. The UI and gameplay are good, it just a bit confusing when starting. I hope you can improve so I can play again!
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Cosmic Worlds's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics | #39 | 4.244 | 4.244 |
Mechanics | #137 | 3.439 | 3.439 |
Overall | #228 | 3.463 | 3.463 |
Sound | #262 | 3.024 | 3.024 |
Story | #268 | 2.488 | 2.488 |
Fun | #312 | 3.146 | 3.146 |
Theme | #367 | 3.122 | 3.122 |
Music | #432 | 2.805 | 2.805 |
Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
UI Icons by kenney's Assets, Planet Models by @AstroJar, Space skyboxes from Dinv Studio (Asset store)
Comments
Neat idea for a game! Love the effect of the planets spinning around, looks really nice. Super clean UI as well. Was whizzing through the game but level 9 was tripping me up. Nice little puzzler, good job!
Nice project with a cool mechanic! The in-level sound is really strong—I don’t know why, but it just feels super cool.
Very cool puzzle game. I really liked how you created so many interesting puzzles from just one mechanic. Smart design!
The game menu and level selection gave me Fallout vibes, which I really liked. The game is well-presented and polished.
Amazing work!
Very cool little game and I loved the mechanic you used - simple but with lots of variability to test your brain with. I found it a bit challenging to move the dials/knobs with the mouse but it got easier with some practise - this is probably the only thing that could use a bit of refinement - everything else was great and worked well. I noticed the subtle post processing that you used which created a nice effect and I thought the sound was great too. Not sure if it interests you but I could see this game working quite well on mobile platforms where you use your finger to adjust the dials into position. Great job.
A very nice puzzle game, I just suck at rotating wheels/knobs (my mouse just slips out); the UI was clean and the visuals were stunning, nice job!
Great puzzle game! But like everyone asked... is level 10 even possible?
I quite like the ambience as I was solving puzzle after puzzle from each level. It was quite interesting. Thanks for the experience!
It took me a short while to understand the rules, but it’s a very well-made puzzle game. The graphics have a nice atmosphere, which I really liked. After a few levels, it started to feel a bit monotonous — even though the relationships between elements became more complex, in my opinion, the variation was still too limited. I think I got to around level 10, and at that point the difficulty spiked too much for me. Congrats on the project! :)
gameplay becomes quite challenging which is super fun. Time mechanics were pretty cool!
It's a very challenging game, very fun, the design is beautiful, the mechanics are good, overall very good.
I liked your game in many ways! Both visually and in terms of mechanics. However, I feel like it’s not until level 8 that it really starts to get challenging, and level 10... it’s downright impossible. There was a moment when I almost made it, it kept me hooked for quite a while trying to figure it out. Great job!
Also, I’d like to point out that in Chrome it’s almost unplayable, it doesn't go above 15fps. I’m not sure if it’s something you can fix or just a common Unity issue, but I thought it’d be good for you to know
Haha, I see! Still, it didn’t hurt to try and solve it, it was really fun and challenging. I had the conditions for solving it clearly in mind, but even the smallest mistake would mess everything up. I managed to connect two valves, but then the other two wouldn’t line up, even if it was just by a tiny bit. As for the browser, I’ve noticed it’s a pretty common issue with Chrome. Some people don’t have any problems, but I’m not sure why
The UI looked great but the gameplay became a bit repetitive would have loved to have seen more mechanics added instead of making each level progressively harder with the same controls.
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