Fun little game. Good job in making it!
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Atom Arena's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #21 | 4.111 | 4.111 |
Music | #29 | 3.944 | 3.944 |
Sound | #67 | 3.667 | 3.667 |
Theme | #74 | 4.167 | 4.167 |
Overall | #118 | 3.722 | 3.722 |
Mechanics | #135 | 3.444 | 3.444 |
Story | #260 | 2.500 | 2.500 |
Aesthetics | #285 | 3.500 | 3.500 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
The following free assets were used: 50 CC0 Retro Synth SFX, Space Background by Drakzlin, Gods of Trance by Northivanastan, Cartoon FX from the Unity Asset store
Comments
That's a lot of fun! Great job! I made it to Fluorine before being overcome. I kept clicking the upgrade before I realized I had leveled up so not too sure which ones I picked.
well i am glad with my score, the idea of being an atom and fighting is really cool and keeps you invested, the gameplay was really cool and sounds, music, art , everything was just perfect, great job!
Dammit, this is so addictive. my last score is something like 15256. Great job by the way.
I think this is a fun game and I didn't encounter any bugs while playing it. I did however get increasingly annoyed by the camera shake. The particles and the sound effects did give a crunchy and vibrant gameplay though, my only critique is really that the camera shake is too much.
I got 14470 score, really fun game! Wish the camera shake was a bit less or there was a setting to change it, but the game feels very good.
I got 13757 which I thought was pretty good but I see people here posting scores of 57k and I feel like I need to get back in there and have another go. It's a great bullet-hell style game. One of the things thats hard about those games is to get the scaling feeling 'just right' but in my opinion you managed to do it really well here. I enjoyed the screen shake and the variable sounds when things started getting chaotic. Obviously you fit the theme really well too. The only gripe I have which was a bit of a detraction from the experience was that I was using keyboard and mouse to play, which felt very comfortable and natural, but this game needed loads of clicking so when I would get the level ups they would flash up and I would randomly click one pretty much instantly - so I have no idea what power-ups I got! Maybe you'd be able to get around that by having to make the player hold the button down for a couple of seconds in order to get their powerup? Something like that. But overall its a really fun game and I hope more people turn up to play it because its a great experience. Really well done.
I'm glad you enjoyed the game. A delay or confirmation would probably be a great idea for the upgrade system to prevent that issue. I wanted to have a larger pool of upgrades but ran out of time to it puts the three upgrades in a random order. The reordering even throws me off sometimes when I select them too quick. If you find the experience too click heavy you should be able to hold the mouse button to fire continuously.
Very fun game, quite addicting too. I like the use of evolving atoms and the music that goes along with it
hey, congrats on the game jam. I did find it very hard to get far in, maybe I was missing something on how to deflect all the shots incoming. good work though
Ah! I was trying to play it completely wrong lol, my bad. I did a lot better - 97500
At the level I got it, it was taking a long time to level up again.. which is fair.. increasing difficulty. The camera shake was a bit excessive for me - felt like 50% of my screen in movement at times!
very enjoyable
Neat concept of a game! Very unique. Music fits in well with the graphics and theme. Also the "edutainment" aspect is a bonus too. Nice work!
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