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Little Seed's Adventure's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #166 | 3.867 | 3.867 |
Fun | #216 | 3.400 | 3.400 |
Sound | #228 | 3.133 | 3.133 |
Music | #230 | 3.333 | 3.333 |
Mechanics | #298 | 3.000 | 3.000 |
Overall | #312 | 3.267 | 3.267 |
Aesthetics | #379 | 3.267 | 3.267 |
Story | #520 | 1.867 | 1.867 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
3d models I made myself, all other things are free - Asset Store: Potions Kit, Shapeforms Free Sound Effects, Sherbb's particle collection, Fantasy Skybox FREE. Itch: fibberish font, UI (mounirtohami), Music (Abstraction), Free footsteps pack, RPG essentials sfx, FilmCow sfx, Cinemachine & AI Navigation (unity)
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Comments
the music was very soothing, the dead ants looked really funny.
I died quite a few times, if the player is supposed to be too powerful, then I'm really bad xD
it was definitely fun running around with the little seed and it's sword good job!
Thank you! I'll try to improve the balancing in the future.
Very satisfying running around slaying ants to some smooth tunes. Well done!
I do feel like the player is a little too powerful so slaying ants is the right choice of words xD. I'll try to balance better in the future.
Thank you for trying my game and giving feedback!
The concept is solid and the visuals are charming. I liked the idea of fighting ants as a little seed. The controls felt responsive. For a jam game, this is a great start. Good luck if you develop it further :)
Thank you! I'm not sure yet if I will be adding more to it or working on other projects, but appreciate the kind words!
Such a nice concept, keep the good work as it has potential!
Thank you, appreciate it!
This is a nice prototype for something bigger, with a bit more time. Good work!
Thank you, appreciate it!
Fun little game! And you're own 3d models! Great job!
Thank you, appreciate it!
Nice! :)
I know you had more planned, but really - congratulations on getting this much done!! Your little world is cute and responsive, what you have works and might be good to build on :)
I did plan quite a bit, but I've realized & started focusing on improving my programming knowledge on things like design patterns and game architecture at the moment since everything was a bit too coupled/linked together during this project which makes it hard to extend it further without running into issues later on.
Thank you for trying my game and giving feedback!
Ah yes, overcoupling, the bane of software projects the world over.
Design patterns and architectural templates are good places to start learning.
Some free advice (and free advice is worth what you pay for it...) work on naming things and using abstraction. If you do those well then even when you find yourself in a corner, it is easier to unwind the mess.
Cute!
Thank you!
This is a fun little game, well done.
Awesome work and congrats on your first game jam and first public game!
Thank you for the kind words!
Really fun and lovely aesthetics. Great job
Thank you, appreciate it!
Love the idea and the aesthetics. A bit hard to judge distance between me and the enemies, but overall it's a fun game!
I think it might be due to the ground texture not having much details other than the single color (it does have more than one color but it's very subtle), I'll try to improve that in the future. Thank you for the kind words!
I have uploaded a new build with some quick fixes and small changes like:
- Randomized pickup spawn locations a bit so they don't spawn on top of each other.
- Added text before countdown to explain a win condition.
- Reduced the number of pickups spawned to half from before. (there were too many)
Thanks to everyone who gave me feedback so far! Let me know what other changes you'd like to see!
Thanks for updating it! It was really nice to know what the win condition was ahead of time.
Nice, gameplay is great. More variety would be nice for enemies but I know it's a jam and limited time. Is there a win state - it just seemed to continue? Great job.
Hello, yes there is a win condition other than the sand pit in the middle of the map which just ends the game with a win early. When you reach level 10 (max), new ants stop spawning and once you kill all remaining ones, it triggers a win. I realize now that I didn't communicate it at all inside the game. I've added a short text before countdown to show this now, will upload the build soon, thanks!
Both wins (sand pit in the middle and win by killing all ants) were supposed to have some stats on the win screen like ants killed, highest level reached (if lose), time taken to win, etc.. but when I was making that feature I ran into troubles with unity freezing on the last day and had to rollback many scripts from backup to get the game working again. I did learn quite a bit and will try to improve in next try.
Thank you for trying my game and giving feedback! I will also try your game and give feedback later when I get some time.
The gameplay is fun, and I enjoyed destroying the enemies and repeating the process, but it felt like there was no clear purpose. Also, you might want to fix the potion spawns, as they appear on top of each other. Adding more enemy variations and a goal would really enhance the experience. Overall, great work!
I agree that I need to work on better progression and rewards for the player. I had initially planned on two enemy types, one ant and one flying bird which swoops in from above & one final boss when you reach max level at the end but I didn't have enough time (over scoped as this is my first jam, & had to cut down things quite a bit).
I will also try to fix the potion spawns later, right now they're just using the ant spawner (to save time) but they don't move away from the spawns like the ants XD.
Thank you for trying my game and giving feedback! I will also try your game and give feedback later today/tomorrow when I get some free time.
Nice work! I recommend you explain in the description how to play at least (and ideally what the objective is), and also if there is/isn't a win state. I reached max level and wasn't sure if there was more. Would have been nice to have a reason to do the killing or something to collect from the ants or something like that. Overall very well done for the time!
I agree that there should be more reasons to kill the ants and some nice progression (more abilities, enemy types, better rewards).
I did want to add one boss when you reach max level but I didn't have enough time (over scoped as this is my first jam, and had to cut down things). I've updated the description on the page to have the basic description on how someone can win/lose and the controls.
Thank you for trying my game and giving feedback! I will also try your game (Also has ants, nice!) and give feedback later today/tomorrow when I get some free time.
I have fixed the input issue, it works fine on the web build now.