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Darohn

73
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A member registered Jun 23, 2023 · View creator page →

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Nicely done :)

Needed to get my calculator out for the empires level :D

Such a polite game! Nicely done.

If there was one thing I would have liked it would be a "speed up time" button, since it takes a while to get enough wood to do anything. Otherwise, very cute and, yes, kind of relaxing!

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Ah yes, overcoupling, the bane of software projects the world over.

Design patterns and architectural templates are good places to start learning.

Some free advice (and free advice is worth what you pay for it...) work on naming things and using abstraction. If you do those well then even when you find yourself in a corner, it is easier to unwind the mess.

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Thanks for persevering!

I agree hints , or just more direction from the storyline, would be  an improvement. Given the time constraints and my personal challenges of "write everything from scratch" I just got the basics going (c.f. the fisherman who says nothing!)

I always find it a bit ironic that point and click is a format which masquerades as "real life in a game", attempting to provide an intuitive world interface,  but almost always ends up as a cruel parser...

Thanks.

I gave up on camera angles when I found out how difficult it was to fit my camera into my son's lego build without breaking it

X-)

Nice platformer, good to see more family efforts!

So good! The flying, the bugs, the escalation - great little game!

A 3d game I actually enjoyed without getting dizzy. Nice elements, although I couldn't work out how to sting anyone ;)

The extensive intro didn't actually tell me which keys or controls to use - reading comments here helped!

Otherwise, wow! Good job with a lot of gameplay here!

Nice work - feels complete for a simple gamejam-deadline-game. Something to build on! :)

Like others said, the controls the some time to get right, but excellent job on building a big level of stuff.

Also, I found the colour scheme a bit dark, but maybe that's the feel you wanted.

Nice! :)

 I know you had more planned, but really - congratulations on getting this much done!! Your little world is cute and responsive, what you have works and might be good to build on :)

Yes -it was just the lego my son (and I) have been playing with for the last few weeks - easy asset creation :)

I agree it's a bit hard to find the park, which is where the second half of the story is. And I just couldn't find any free music I liked (and can't do that well enough myself!) 

Thanks for trying! :D

For sure. I always find that one of the most time consuming and irritating bits too - I completely understand :D

Really nicely crafted game :) It was nice to have the extra challenge of picking resources. I just wanted my little ants to extend their lair as their numbers grew... maybe start with a smaller anthill (how could one ant build all of that at the start anyway?!) 

On a technical note, the layout is not screen sensitive - full screen mode made me lose the leftmost column of goodies! No biggie, but something to fix since I think this game could be developed well into a full offering :)

Yeah - I enjoyed the family effort thing about your entry too :)

Glad you go to the end :)

Fun! You got that nothing works for the first few minutes, followed by the "I got this!" moment that I love in platformers.

I'm gonna hear hi hats every time my kid jumps now.

I think I just hurt a lot of tiny people :/

Nice work! You've done a good job making a convincing tiny world.

Great entry. It just all works, the monotony, the feeling of doom...

I thought I'd got won, but I think I got the delusional ending. Which just makes it all the more haunting.

Very cute, clean cartoon style. Fun to play - nice work!

Well done - good level design is tricky, you got some good ones :)

Nice game! Likewise a little extra info on how to start, but I got the hang of it :)

Well, they thought it was a bad deal :)

Thanks for trying the game!

Kept me going to the end. I admire anyone who can make up decent puzzles - well done.

The croissants in my cupboard are calling.

(Good job :) )

Cute!

I feel like I made some fishy friends :)

I almost made it a toggle, but thought it should reset on each move so as not to make it too helpful. Remember you can find hotspots with the cursor changes too.

He had no idea (nor did I!) while we were playing with lego for the last few weeks that it would end up in a game. But he was really excited to play it and find his toys in there.... :)

Did you just invent a new genre?

"Circumstantial Lego" 

:D

You managed a nice amount of complexity with cute graphics. Very nice!

Nice feel. And then it stopped just as I wanted to know what the characters do next. Guess I'll have to follow this in case you finish it :)

Did you try "J"?

Space bar works in the lab! :)

Good work! Brilliant team effort! I love the paper and pencil style and the story was fun.

I couldn't get much past Frankenthor though - it kept crashing on me?!?  :(

Nice! I actually liked having to decide to run through traps when they were unavoidable, it felt like a little bit of strategy about spending your health was required.

I think that when I won as single player trap placer it just stopped? I guess that's winning butmaybe having another level with less trap points would be more interesting?

Well done!

Nice polished game. Good music choice. Slight panic every time I caught air.

Love it!

The intro is charming! The game is hilarious, watching the little worm bounce around. A strange feeling of not quite being in control of whatever is going on. :)

Good job!

Nice take on one of my favourite classics :)

 Mechanics, music, aesthetic, story: all top marks.

With a little escalation (alien ships? timer before planet destroyed? etc.) this would be a pro quality challenging game.

Well done!

Yep - works on my Mac now :)