The movement is a little uncomfortable for me. I would have wanted to look/aim with the mouse. Additionally, when I stood on the platform it went without me. It looks nice though
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Tiny Apprentice's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #32 | 4.368 | 4.368 |
Aesthetics | #48 | 4.211 | 4.211 |
Story | #115 | 3.158 | 3.158 |
Sound | #140 | 3.421 | 3.421 |
Overall | #224 | 3.474 | 3.474 |
Fun | #228 | 3.368 | 3.368 |
Music | #236 | 3.316 | 3.316 |
Mechanics | #389 | 2.842 | 2.842 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
Bar/interior - functional low poly assets, dungeon Modular pack, Free Stylized Textures, Loy Poly Dungeons Lite, Simple FX, STYLIZED Fantasy Armory - Low Poly 3D Art
Comments
Like others said, the controls the some time to get right, but excellent job on building a big level of stuff.
Also, I found the colour scheme a bit dark, but maybe that's the feel you wanted.
The story is interesting, and it's fun to play. It's a bit hard to get the jumps right, but when you do, you feel good. I only have one "minor " issue: the sound effects for jumping and coin collecting are slightly delayed. Otherwise, for one person it's very well done
I really like aesthetics of the game and it reminds me of some old-school games. I do think that the jumping was a bit unforgiving though since you could only jump in a straight line but besides from that I really enjoyed it, great work!!
Great game. I would have preferred rotating the character using the mouse rather than the keyboard as I had trouble lining up jumps sometimes. It was an ejoyable game, good job.
The game has the same feel as old 3D platformers, which gives it a certain charm. I’m just not sure why it says 'Game Over' after picking up the potion at the end. Overall, it’s a very cute game and a solid submission.
Very nice job. It was very interesting to explore the map. Keep up the good work :)
I wanted to love this so much. I loved the aesthetics, the theme, the story, etc. I was so excited to explore the tavern, but the controls killed me. Just a basic mouse look control would have brought this to the top of my list so far. I hope you add that and release an update so I can play this gem without throwing my keyboard. : (
This is such a fun concept! I loved the overall vibe of this game, and I am truly surprised that you were able to complete it all with one person!
Fun: most of the "fun" was with the theme. I didn't find myself particularly engaged in the game play itself, but maybe I just needed to give it more time :)
Theme/Aesthetics: this theme was top notch. Well done! No notes.
Music: this was a good pick to fit the vibes you were going for, albeit the music itself felt like stock music — but it was! I'd love to see what a composer would do with this game. I personally would have gone with a lot of the instruments that you did, but upped the reverb to make the world feel larger when at a tiny scale and use metallic sounds for bits of "magic" in the air.
Mechanics: worked stably for me! I would have preferred that the camera view didn't zoom in so much when I moved forward so much. Overall the gameplay was smooth and I didn't find myself frustrated with any glitches.
Story: again, really cool concept! I would've liked to see more overarching narrative, but for a one-person team this is way better than I would expect with narrative design.
Overall, great job!! I'd love to work with you on a future jam.
very good game only have to tell that the collisions are bad but for the rest is very good, ggod job
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