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chatnoir95

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A member registered Jul 11, 2024 · View creator page →

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thanks :D

The game is really clean and easy to understand. The smoke effect looks great, especially on the satellites, it’s a smart way to show which orbits already have defenses. The space background fits very well too. I just noticed a small display bug: when a cost goes over 100, the UI breaks the line between the ":" and the number.

Overall, it's a well-polished game! Good job!


Hi, indeed our SFX weren’t very developed (we only have sounds for the construction and menu buttons), but adding sound to bring more life to the game is a great idea.

For the UI, displaying the number of available houses would definitely improve the user experience. The challenge is to find a clean way to show it without overloading the interface, maybe by adding the number of avaible house next to the total number of houses. 

Thanks a lot for your bug report, I’ll fix that in the next version.

Your feedback is really helpful, thank you!

A nice game, music and art match well together. The gameplay fits the jam theme, and even the short message is quite beautiful. Well done!

Thanks for your comment, I’m glad you appreciated the game :D

Yes, we received other feedback about the lack of information on what causes the game over. We added a description on the little skull that explains "at 10 dead you lose", but it was definitely not enough. We should probably write "number of dead / max deaths before game over" instead of just the number of dead, and maybe also add a short explanation on the game over panel. Thanks for your feedback, it's really helpful!

It was just the sequence of jumps that was hard for me. I kept dying and restarting from the beginning. But that's probably because I'm usually not very good at platformers ^^'

Thanks for your comment, it's really encouraging :D

An original kind of timing game that fits the theme quite well. Maybe the time before the decrease is a bit short, but overall it's a good game!

Good job 129 is a great run. And thank you for your comment, I really appreciate it.

The idea of using the same level with more and more changes works really well. Unfortunately, I couldn't get past level 3, but the visual effect of the "missing texture" platforms is really effective. Overall, it's a solid submission. Good job!

thanks for your comment !

A well-polished platformer! The slow movement in the air gives a lot of control and creates a unique feel for the gameplay. Checkpoints are very generous, which makes the experience not frustrating at all (even if you're not good at platformers like me xD).

And the 2048 game at the end was definitely a surprise! I didn’t manage to reach what comes after, though.

Overall, it’s a good submission. Well done!

Yeah, I think I will definitely try to continue developing this game. Thanks for your comment, it's really encouraging! :D 

thanks !

Thanks for this friendly comment, I really appreciate it!

omg the good boy ! (nice submission btw) 

Oh ok, I didn’t know that, thanks!

Cool concept, it's a well-made puzzle game !

It was for all the text. Sometimes, when I click, it skips the entire dialogue instead of just skipping the writing animation and showing the full text. Other times, it works correctly and simply reveals the whole dialogue.

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A very good platformer game, visuals are great, music fits well with the gameplay, and the time and dash mechanics make it original. Maybe when you stop time, it would be nice to have the option to unfreeze it manually. Because if you miss the timing, you just have to wait for time to resume, and if you miss it again, well... you wait again ^^'. But overall, it is a really impressive submission, and the best platformer I've played this jam. good job!

(Is it just me, or the ending is a Jojo reference?)

No worries, it's my bad. I don't know why, but my web browser kept selecting and unselecting the whole screen for some reason xD

An original game, the moving textures add an interesting 'cursed' effect to the experience.

If you want a tip from another Unity dev for your health bar: you can remove the handle part of the slider (it's a child of the GameObject). Or, if you want to keep a border around the bar, you can adjust the X scale of the handle to make it thinner.

Overall, it's a good submission, well done!

A well-executed simple game, the final explosion is really impressive. But maybe it's missing something, like an upgrade system or another mechanic. Overall, it's a solid submission, good job!

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It's maybe just a Flappy Bird like game, but it's definitely well executed, better than a lot of clones you can find on the App Store. Maybe a little twist would make it even better. Overall, it's a good submission, good job!

Nice game, the visuals match well with the gameplay. I just think the character runs a bit too fast, which makes it hard to be precise when jumping (but maybe it's just because I'm not good at platformers xD). Overall, it's a good submission!

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That could be a good start. Maybe if tiles could have some synergy between them, it would add more depth to the gameplay. Also, I had a kind of low-opacity panel covering the game most of the time I’m not sure if it’s a bug or an indicator for something I missed. Overall, it's still a good submission. Good job to your whole team!

I’m glad you appreciated it :)

A really cozy game. I just encountered one issue: when I click to show the full text instantly, it sometimes skips directly to the next scene. But overall, it's a very solid submission!

Thanks !

Not my style of game, but it's still very chill and cozy. The SFX fit well, and the music is calm. Good job, it's a lovely project!

Indeed, it was not planned for the game to start without music. Thanks for your feedback!

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An incredibly well-polished game! SFX and music match perfectly with the game. Trying different ship builds and synergies is really fun. Even the game page looks great xD. I just noticed one minor bug: you can grab the EXP slider bar after a round. But overall, it's a really impressive submission. Good job to your whole team!

I'm happy that build works :) And thanks to you for showing me this Unity build setting. I should definitely check it out for my next jam!

thanks !

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a simple tower defence, but its still very effective, good job !

Thanks for your comment! Indeed, once you start stabilizing your colony, the next challenge is managing the available space, which can also be quite difficult ^^

Fun concept, the rat management is well done. A good submission, good job!

Wow, really good visuals. I don't know how many sprites you drew for this, but it's quite impressive. (Also, the 'hello there' was a funny easter egg xD)

I tried to make a new build using the 'Better Minimal WebGL Template', but it added a strange loading bar and black horizontal bars on 16:9 screens. So I reuploaded the game (with the Better Minimal Template), but without changing my submission.

If you want to try it: https://chatnoir95.itch.io/mshbetterminimaltemplate
I hope it will work ^^'