thanks :D
chatnoir95
Creator of
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The game is really clean and easy to understand. The smoke effect looks great, especially on the satellites, it’s a smart way to show which orbits already have defenses. The space background fits very well too. I just noticed a small display bug: when a cost goes over 100, the UI breaks the line between the ":" and the number.
Overall, it's a well-polished game! Good job!
Hi, indeed our SFX weren’t very developed (we only have sounds for the construction and menu buttons), but adding sound to bring more life to the game is a great idea.
For the UI, displaying the number of available houses would definitely improve the user experience. The challenge is to find a clean way to show it without overloading the interface, maybe by adding the number of avaible house next to the total number of houses.
Thanks a lot for your bug report, I’ll fix that in the next version.
Your feedback is really helpful, thank you!
Yes, we received other feedback about the lack of information on what causes the game over. We added a description on the little skull that explains "at 10 dead you lose", but it was definitely not enough. We should probably write "number of dead / max deaths before game over" instead of just the number of dead, and maybe also add a short explanation on the game over panel. Thanks for your feedback, it's really helpful!
A well-polished platformer! The slow movement in the air gives a lot of control and creates a unique feel for the gameplay. Checkpoints are very generous, which makes the experience not frustrating at all (even if you're not good at platformers like me xD).
And the 2048 game at the end was definitely a surprise! I didn’t manage to reach what comes after, though.
Overall, it’s a good submission. Well done!
A very good platformer game, visuals are great, music fits well with the gameplay, and the time and dash mechanics make it original. Maybe when you stop time, it would be nice to have the option to unfreeze it manually. Because if you miss the timing, you just have to wait for time to resume, and if you miss it again, well... you wait again ^^'. But overall, it is a really impressive submission, and the best platformer I've played this jam. good job!
(Is it just me, or the ending is a Jojo reference?)
An original game, the moving textures add an interesting 'cursed' effect to the experience.
If you want a tip from another Unity dev for your health bar: you can remove the handle part of the slider (it's a child of the GameObject). Or, if you want to keep a border around the bar, you can adjust the X scale of the handle to make it thinner.
Overall, it's a good submission, well done!
That could be a good start. Maybe if tiles could have some synergy between them, it would add more depth to the gameplay. Also, I had a kind of low-opacity panel covering the game most of the time I’m not sure if it’s a bug or an indicator for something I missed. Overall, it's still a good submission. Good job to your whole team!
An incredibly well-polished game! SFX and music match perfectly with the game. Trying different ship builds and synergies is really fun. Even the game page looks great xD. I just noticed one minor bug: you can grab the EXP slider bar after a round. But overall, it's a really impressive submission. Good job to your whole team!
I tried to make a new build using the 'Better Minimal WebGL Template', but it added a strange loading bar and black horizontal bars on 16:9 screens. So I reuploaded the game (with the Better Minimal Template), but without changing my submission.
If you want to try it: https://chatnoir95.itch.io/mshbetterminimaltemplate
I hope it will work ^^'








