The idea of using the same level with more and more changes works really well. Unfortunately, I couldn't get past level 3, but the visual effect of the "missing texture" platforms is really effective. Overall, it's a solid submission. Good job!
Thank you so much! If you can remember, what did you get stuck on in level 3? I understand that one probably has the most unusual jumps out of all the levels. Thanks for all the positive comments though!
It was just the sequence of jumps that was hard for me. I kept dying and restarting from the beginning. But that's probably because I'm usually not very good at platformers ^^'
Ah okay thanks. I didn't really have anyone to playtest the game properly before I released it so some of the jumps proved quite difficult. Thanks so much for the feedback!