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The idea of using the same level with more and more changes works really well. Unfortunately, I couldn't get past level 3, but the visual effect of the "missing texture" platforms is really effective. Overall, it's a solid submission. Good job!

Thank you so much! If you can remember, what did you get stuck on in level 3? I understand that one probably has the most unusual jumps out of all the levels. Thanks for all the positive comments though!

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It was just the sequence of jumps that was hard for me. I kept dying and restarting from the beginning. But that's probably because I'm usually not very good at platformers ^^'

Ah okay thanks. I didn't really have anyone to playtest the game properly before I released it so some of the jumps proved quite difficult. Thanks so much for the feedback!