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The amazing labyrinth's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Mechanics | #587 | 2.263 | 2.263 |
Overall | #630 | 2.316 | 2.316 |
Fun | #648 | 2.158 | 2.158 |
Sound | #651 | 1.684 | 1.684 |
Music | #682 | 1.579 | 1.579 |
Aesthetics | #686 | 2.263 | 2.263 |
Story | #690 | 1.474 | 1.474 |
Theme | #716 | 1.947 | 1.947 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
One
Did you use any existing assets? If so, list them below.
Yes, Cartoon Heroes, Blink and GameDevTV assets.
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Comments
nice game
I'm very happy to hear this comment b2r8x, thank you, you make me feel inspired to follow this video game path.
This game has a really cool vibes and aesthetics! Nicely done!
Thank you FoxByte, you make me feel motivated to follow this videogame path, the best of luck in your project.
liked it very much!great job
Thank you very much Helifakx, your comments motivate me to follow this videogame developing path..
Interesting project! I had some trouble with the combat system—there were so many enemies, and I didn’t really feel like I could take down even one of them :D
One thing that would help a lot is adding some control instructions directly on the itch page. I found some hints in the comments, but having it written out clearly would make things easier.
The moving textures are definitely unique—though maybe not for everyone, they can be a bit dizzying.
That said, it’s a cool project overall. The controls work as they should, and it looks like there are quite a few enemies—I think I saw at least six. Keep at it and polish it a bit more, and this could turn into something really great!
Thank you Martin, I have a new update with sign post which explain a little more my game, the best of luck with your project!!
at first i thought it was kinda like the game were you play in school and kill students, but it was a bit different and the combat style was really cool, it felt challenging sometimes but it was fine, the moving textures made me dizzy 😂 but it was really cool touch that was a great experince, Great Job!
Thank you HusseinYousri, I feel very motivated with comments like yours,
Good luck with your journy!
Thank you friend, the same for you.
The idea of navigating a labyrinth with moving textures adds a unique, almost surreal feel. The minimap was a helpful touch. Combat felt a bit tricky at times. maybe some tweaks to the attack direction or animations could help. Overall, a solid foundation with room to expand.
Thank you TimPickup, I'm totally agree with you, I need to tweek the attack combo, comments like yours make strive in my way to create videogames. Your advice is very important.
delete this please
delete this please
Cool combo attack, but it was hard to tell which way I was looking when I started to attack, so sometimes I started attacking one direction and couldn't adjust. But it felt like it could be super cool! I couldn't make it very far. the jump wasn't high enough to jump over the spinning obstacles at the beginning and they seemed to catch me and not let me go, so I fell a few times trying to navigate through those. Great job submitting this game for the jam!
Thank You JehtMonkey, press Tab to aim enemies, or the ledt stick with a control path like in Dark Souls I,, I appreciate very much your comment .
I was able to do that, but even then it was hard to land a hit - the animation of the character made it seem like the swing of her fist always went to the right. But maybe its just a "play with it some more and you will understand it better" type of system that I didn't understand
Right friend, I need to adjust some parameters like force receive and strength, or may be I need to change animations, I really value very much your advices because they let me grow, thank you!!
Great job but those moving textures are not for me! Mind you I struggle with stuff like FPS etc so anything that fast moves. However very original game. Nice entry
Thank you Dominiakad, I will take your advice, your comments make me struggle to follow creating videogames, thank you very much!!
An original game, the moving textures add an interesting 'cursed' effect to the experience.
If you want a tip from another Unity dev for your health bar: you can remove the handle part of the slider (it's a child of the GameObject). Or, if you want to keep a border around the bar, you can adjust the X scale of the handle to make it thinner.
Overall, it's a good submission, well done!
Thank you Chatnoir 95, I will take your advice for my health bar, thank you!!
Interesting game, although the wall textures made me a bit dizzy. The minimap was pretty cool! Good work! :)
Thank you Kpaws Games, you make me feel optimistic in this video game developing career, thank you friend, I will visit your game, I loved very much your comment.
Nice work! The walls made me feel a bit weird while running through those corridors, very trippy! Great job!
Thank you papermanz0r, you commet makes me feel inspiration to create new games. I loved your comment.
I feel like there's a start of something here that can potentially be great, a few mechanics and more windy corridors rather than simple long ones would make this game leagues better. On another note, the moving floor/wall textures is quite trippy
Thank you Acrylios, I am very Happy to read your comments, they make me feel inspired to follow developing this project. I loved your comment.
I like the idea and since the walls are kinda huge it fits into the theme kind of. I would probably even try to expand on that feeling.
As for gameplay this game doesnt offer too much. Especially those long corridors where you just hold w dont make fun. In such a game i would increase the base movement speed to the sprint speed at least or make autosprint and sprint button makes you walk. And i would give the player something fun to do while moving. Like a good salto jump/dash or so. And more traps. Oh and i clicked on it since the beautiful thumbnail :)
Thank you XRayHunter, your ideas are great, I will try to apply them in my project, yes, I'm agree with you, the game needs more story, traps and tricks, I design my game so simple because I don't have too much time, I have a job which takes me 9 hrs 6 days, I have only one day to create all, but, I really appreciate your advices, because they allways mekase me grow, thank you.
I got lost in this one
Thank you for your comment ArcaneEchidna, yes, it's a bit complex and empty I think. I will create something mores.
This is loading the scene from a fresh unity project.
In this moment yes, I am preparing the game. I will publish soon. Thanks.