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Retro Hunter 2's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #6 | 4.275 | 4.275 |
Overall | #12 | 4.235 | 4.235 |
Sound | #14 | 4.039 | 4.039 |
Mechanics | #37 | 3.804 | 3.804 |
Music | #46 | 3.863 | 3.863 |
Aesthetics | #46 | 4.216 | 4.216 |
Story | #67 | 3.471 | 3.471 |
Theme | #186 | 3.784 | 3.784 |
Ranked from 51 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
2
Did you use any existing assets? If so, list them below.
Some assets used in this game come from external sources. All sound effects are from Freesound.org, and the music was sourced from OpenGameArt.org – including the main theme, which is reused from Retro Hunter 1. Menu graphics like backgrounds and buttons, as well as some 3D models such as portals and trees, were taken from the Unity Asset Store. Explosion sprites also came from OpenGameArt. All other content – including the island models, vines, character designs, and all in-game icons – was created during the jam. A full breakdown of all third-party assets can be found in the in-game credits.
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Comments
Very fun and addictive game, nicely done!
this is amazing!
Very cool game. Congrats!
This was such a good play I liked it a lot love it good job <3
I was too busy trying to hit the swarmies, I didn't even realize your game had a UI on top until I looked at your screenshot. Second time around felt better, even if it was just as hard. I really like the way upgrades were presented.
Nice one! :D
This is like space invaders on steroids. The constant drip of perks is suuuper addictive. Well done.
how it plays and the gameplay was pretty cool and satisfying to kill the flying stuff ( as i don't know what they are called 😊) sounds were also satisfying to hear , so perfectly well done! , Great Game!
This is awesome! Great art style and loved the game mechanics. Really great job!
Wow! Love this one so much. Great presentation, super polished, addictive gameplay, great power-up system. The Snorbles are definitely a very plushyrrific (could see them working well in plushy form) sort of dudes!
I think you've already gotten a bit of feedback on the reloading mechanic. I agree that it's too difficult to tell when it's time to reload, and the game would benefit from a *RELOAD RELOAD* like in lightgun games, and possibly a different placement of the bullet meter which makes it easier to see since otherwise your eyes are not likely to be on that part of the screen. And especially since there are so many possible modifiers to your bullet capacity, so you can't just keep track in your head easily how many shots are left.
Aside from that, I'd say turn the vignetting effect when you're losing way way down. It's very distracting when you're trying to concentrate on anti-anti-worble destruction and all of a sudden this vignetting darkens everything and kills the flow. It also makes it much harder to come back from that.
Overall, an excellent, super polished game! Would love to see more of it post-jam!
Super addictive game! The art is super well polished too
Thank you so much!
Nice game! I really liked the models and how they were receiving damage and kept their smiley face hahaha, It is a good game and it have good mechanics! good work!
Thanks a lot! Really happy you enjoyed it—and yes, the smiling damage-taken look was a fun little touch we couldn’t resist keeping in 😄 Appreciate the kind words!
A very well-crafted project — everything feels cohesive and fits together nicely. I really like the stat highlights turning green when hovering over upgrades — it’s very intuitive and gives a clear sense of how the game will change. The camera work is great and the graphics are well-chosen (at times a bit dark, which creates a nice contrast with the rest). The leaderboard is a fantastic addition — it motivates players to improve their scores. The list of assets is also good — it’s great to see what tools and resources you used.
All in all, this is a polished and complete project, easily one of the best I’ve played. Everything comes together really well. Congrats!
Wow, thank you so much! That’s incredibly encouraging to hear. We put a lot of thought into the overall feel and clarity, so it’s great to know that came across. Really glad you noticed the stat highlight detail and enjoyed the leaderboard—that was a late but fun addition. Thanks again for taking the time to play and leave such thoughtful feedback!
You nailed the feel of this game! It's so satisfying to play. The sounds are soo juicy.
Very well done!
Thanks so much!
I really like the look. And that it’s a completely finished game, without any noticed bugs. Maybe you can add some shop or update systems to create more strategic game play. It reminded me of the old chicken shooter…
Thanks a lot! Really glad it felt polished to you. We actually had a third Snorble planned that would’ve supported the other two, and I had a few more upgrades on my list—but yeah, we just ran out of time during the jam :)
Yes, I know the time limit. :) Would be so nice if you’ve time to rate mine and write a line.
So much fun! Loved everything: the dialougue, the gameplay, the 2.5d style, the upgrades. One thing though on the middle island, if the green guy stands on the right-most spot he is unkillable, no matter what enemies do
Oh and a dot in the middle of the crosshair would be really nice for shooting smaller things like the reload things that greens throw
Thanks for the suggestion! That was actually intentional—to make hitting those small cookies from the greens a bit more challenging :)
Thanks a lot! Really happy you found it polished. And yeah—wave 22 gets a bit wild, so the sound overlap is definitely something we’ll look into tweaking. Appreciate the feedback!
Simply amazing and very well polished. Maybe there was a bit too much sound overlap, but kind of expected with all the chaos in wave 22
Retro Hunter 2 is a delightful blend of classic arcade action and modern design. The Snorbles are endearing, and the gameplay is both engaging and addictive. A reload indicator would enhance the experience, but overall, it's a fantastic game. Great job!
Thank you so much! Really glad you enjoyed it—and yep, the reload indicator is definitely on our post-jam list now :) Appreciate the kind words!
Very impressive presentation and nicely overpowering music for a dramatic feel.
The challenge level seems quite easy? Out of curiosity I went a round without firing a single shot and still had a successful hunt. A second round of the same did put me into danger of losing, but I survived that as well. It wasn't until the third consecutive round of pacifism that the poor Snorbles were wiped out.
Thanks a lot! The lose condition is actually tied to losing all your Snorbles. It’s intentionally quite easy at the beginning, but the difficulty increases up to wave 30. After that, the game doesn’t scale further—but it keeps going until you’re eventually wiped out.
I had to claw myself away from this one, very fun! I found having to focus on all 3 platforms at once too much for me but being able to decide how much difficulty i wanted by being able to choose where to place snorbles was greatly appreciated. Very nice work!
Thanks so much, really glad you had fun! You can actually choose where to place each Snorble in the selection window—on the left side, there are four toggle buttons: Random, Left Island, Middle Island, and Right Island. That way, you can decide for each new Snorble where they should go :)
Yoooo most fun game I played so far!
Thanks so much! That means a lot—really glad you had fun! 😄