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Martin Steguweit

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A member registered Apr 14, 2021 · View creator page →

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Interesting project! I had some trouble with the combat system—there were so many enemies, and I didn’t really feel like I could take down even one of them :D

One thing that would help a lot is adding some control instructions directly on the itch page. I found some hints in the comments, but having it written out clearly would make things easier.

The moving textures are definitely unique—though maybe not for everyone, they can be a bit dizzying.

That said, it’s a cool project overall. The controls work as they should, and it looks like there are quite a few enemies—I think I saw at least six. Keep at it and polish it a bit more, and this could turn into something really great!

Nice project with a cool mechanic! The in-level sound is really strong—I don’t know why, but it just feels super cool.

Interesting project! Really impressive how much you took on for a jam. I had a few performance issues with the web version on my end, but I truly respect all the work that went into this. Keep it up and definitely finish it!

Cool project! I absolutely love those little bustling characters :D

A very nice project! Just having multiplayer in a jam game is impressive on its own. I found the pirates a bit tough—they don’t give quite enough points for the effort. But that’s really just nitpicking. Great job overall!

For a moment, I thought I was playing GTA2 :D Really cool world—everything’s already built up and it looks great. Music and sounds are also top-notch. I think I’m not a big fan of only being able to steer while moving—that felt a bit tricky to get used to. But maybe that was exactly the idea!

An interesting system, and the game runs really well. It felt a bit slow to me, and the gameplay relies heavily on the cards you draw. Drawing only 2 cards per round feels a bit too little, especially since you need at least 3 to play something. The balance could use a bit of tweaking there—but the system itself works, and the game is very nicely polished!

Very nice game—level 4 got a bit too stressful for me, but everything worked smoothly. No bugs, great music and sound. Super polished! A fantastic project!

Funny little game! The shark in the picture looks way cuter than the one in the game :D I had a bit of trouble figuring out which fish were enemies and which ones I could eat. The pufferfish got me pretty quickly too. As for the leaderboard—it might be worth using a service that doesn’t require players to sign up. I used LootLocker for mine, also for the first time, and it worked pretty well. All in all, a cool little project!

A nice start—keep it up and finish it! :)

Great project! I made it to wave 11 and got eaten by the boss in the end ^^ Honestly, I liked everything about it. Fun 5/5. Awesome work!

A nice little project! Some sound and a few effects or events when collecting presents would be great additions. But it looks great and the controls work well. I’d love to see you finish it!

A really lovely game! I love how all the mechanics come together so naturally in the hub. It’s an awesome project for such a short timeframe—I’m impressed and have nothing to complain about!

I’m not entirely sure what I just played—but it was definitely interesting :D And somehow, I really wanted to see it through to the end. Very unique visuals. This game definitely stands out in the jam!

Very lovely project—it really looks great. I’d honestly love to have it as a screensaver. It has an almost hypnotic effect!

I’m too bad for this game—the controls are a bit too tough for me, but that’s probably just a matter of practice. The charging mechanic is really cool, but not super easy to read during gameplay. Still, for a jam project, it’s a great piece of work. A bee as a helicopter is a genius idea and fits perfectly with the control style!

Interesting little project! I wasn’t quite sure what watering actually did while playing. It felt a bit hectic at the start to hit the right buttons—but that might just be me not being great at it :D The music is lovely and everything looks really cohesive. Nice project!

Took me a bit, but here’s my rating too: Nice little game! I’m really bad at this kind of thing, but I made it through :) The music is funny, and while I’m not sure if it’s a speedrun thing, I would’ve liked to see the time as a UI element. That’s the only thing I’d change—everything else is great. Awesome project!

Very cool game, and the music is amazing! An impressive project, especially for such a short amount of time.

Thank you so much!

Thanks a lot! Really happy you enjoyed it—and yes, the smiling damage-taken look was a fun little touch we couldn’t resist keeping in 😄 Appreciate the kind words!

Wow, thank you so much! That’s incredibly encouraging to hear. We put a lot of thought into the overall feel and clarity, so it’s great to know that came across. Really glad you noticed the stat highlight detail and enjoyed the leaderboard—that was a late but fun addition. Thanks again for taking the time to play and leave such thoughtful feedback!

Thanks so much!

Thanks a lot! Really glad it felt polished to you. We actually had a third Snorble planned that would’ve supported the other two, and I had a few more upgrades on my list—but yeah, we just ran out of time during the jam :)

Thanks for the suggestion! That was actually intentional—to make hitting those small cookies from the greens a bit more challenging :)

Thanks a lot! Really happy you found it polished. And yeah—wave 22 gets a bit wild, so the sound overlap is definitely something we’ll look into tweaking. Appreciate the feedback!

Thank you so much! Really glad you enjoyed it—and yep, the reload indicator is definitely on our post-jam list now :) Appreciate the kind words!

Thanks a lot! The lose condition is actually tied to losing all your Snorbles. It’s intentionally quite easy at the beginning, but the difficulty increases up to wave 30. After that, the game doesn’t scale further—but it keeps going until you’re eventually wiped out.

Thanks so much, really glad you had fun! You can actually choose where to place each Snorble in the selection window—on the left side, there are four toggle buttons: Random, Left Island, Middle Island, and Right Island. That way, you can decide for each new Snorble where they should go :)

Thanks so much! That means a lot—really glad you had fun! 😄

More tower combinations. This is ur usp.

Cool platformer! I really like the way you play with light in the game. It’s missing a few sounds here and there, but overall it’s a solid piece of work!

Cool idea, and I really like the enemy design. The ground has a nice gross look to it, and the UI is clean and minimal. Great work!

Moosy is adorable! I did die quite a few times without really understanding why, though. Sometimes it’s a bit hard to tell what’s decoration and what’s actually jumpable. But overall, Moosy is super cute and it’s a lovely little project!

A really interesting idea for interpreting the theme. Nicely done :D

It’s so cool that the mouse moves its arms based on the arrow keys—that detail is awesome! Really fun game :D The music and everything else are great too. The challenge of coordinating both hands is a fun twist. Great work!

Interesting concept for a tower defense game. I was a bit confused at first, but the description helped me get into it. I really like the weapon effects—the game is pretty tough, though. Nice work!

Interesting game—and an interesting ending, at least the one I got. It actually made me think a bit, I really didn’t see it coming. I hope the ant can live its life now :D Great project, the storytelling was really well done!

This game isn’t easy! I died a lot xD But it’s super polished, with great effects and cool mechanics. Could be really fun for speedrunners!