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A jam submission

FlatlandView game page

Life in two dimensions.
Submitted by Ledwan
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Flatland's itch.io page

Results

CriteriaRankScore*Raw Score
Story#274.0004.000
Theme#294.3854.385
Mechanics#2863.1543.154
Aesthetics#3103.3853.385
Fun#3523.0773.077
Sound#5402.0772.077
Music#6291.6921.692

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game total?
1

Did you use any existing assets? If so, list them below.
Only existing assets I used were sounds which are royalty free. They’re all 8-bit or 8-bit like.

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Comments

Submitted(+1)

Very interesting! Abbot's Flatland was my first thought for the jam theme too though I ended up with something more conventional.

Submitted(+1)

Cool implementation of the Flatland concept - I have also thought about making a simulation of Flatland before - turns out it is pretty difficult to comprehend haha. I had an issue where since the mouse isn't fixed to the centre of the screen I couldn't turn a very wide radius. But you don't really need to move a lot so it wasn't much of an issue.

I thought maybe the dialogue should start automatically as I found myself wandering around for a while before remembering I was supposed to press space!

Submitted(+1)

Wow very intresting game. Nice explanation of geometry, space. I had a feeling like i was back in elementary school :) . Thank you :)

Submitted(+1)

I like the concept behind it, it really offers an interesting take to a lot of different genres. The only two things that I would suggest are that you need to have something that you can only see in 1st person mode (Like a sign or a pattern) and something that you can only see in 3rd person mode (Like enemies behind a wall) to give the player a reason to switch back and forth. The other thing is that I could only turn about 10~15 degrees before my mouse hit the edge of my screen. I think this game has a lot of potential  

Developer(+1)

Thank you for the suggestions, I think they would make for a pretty interesting game outside of the jam. Also you should be able to keep rotating the camera past 15° even with the mouse on the edge so the limit wasn’t intended. Thanks for playing!

(+1)

I think it was due to the Mouse not being stuck to the centre of the screen. When the user attempted to move the mouse, the Physical Curser was moved as-well. When the Curser then reached the edge of the screen, it was unable to continue any further. ♥

Submitted(+1)

Interesting dialogue, but I'm not sure what happens. XD 

The idea of implementing the theme in this way I find quite successful.

Submitted(+1)

Really immersive experience. The dialogue was great and the minimalistic line view worked well. I had to switch to top view several times though as it was hard to move around in that perspective.

Submitted(+1)

I'm not entirely sure whats going on, but that is to be expected. It's defiantly a good take on the concept.

Also, I'm slightly biased in your favor.