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A jam submission

A Story of Last StandsView game page

A small action/adventure prototype created for the GameDev.tv Game Jam 2024
Submitted by 3dbrunos (@3dbrunos) — 1 hour, 49 minutes before the deadline
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A Story of Last Stands's itch.io page

Results

CriteriaRankScore*Raw Score
Aesthetics#1144.0334.033
Overall#3573.2333.233
Sound#3952.8002.800
Fun#4233.0003.000
Mechanics#4762.7672.767
Story#5102.2002.200
Theme#5262.9002.900
Music#6751.8001.800

Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game in total?
1

Did you use any existing assets? If so, list them below.
I used 3D assets from https://kaylousberg.itch.io/, UI assets kenney.nl, and sounds from https://freesound.org. They are listed in the credits in game.

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Comments

Viewing comments 30 to 11 of 30 · Next page · Last page
Submitted

Brutally difficult! I must say I would rather be eased into it a bit more, or have enemies telegraph their attacks much more pointedly. It felt a bit odd to have attack bound to my mouse click but the avatar didn't actually turn to face the direction of the mouse pointer. Small things overall but I feel compelled to say them although I think it's pretty clear you've got your fundamentals down as a developer, just needs some polish in some areas!

Developer

Thanks.

Submitted

Like the style! Well done <3

Developer(+1)

Thanks

Submitted

Def a style I can get behind... well done on the submission :)

Developer

Thanks

Submitted

Niiiice love this genre! Was a fun challenging time. Had a nice variety of enemies and strategy in each room, definitely difficult but I like that. Obviously great looking visuals that you put together, reminded me of Death's Door and especially Tunic (even with how you started the game) :)

My only polish to ask for is being able to dodge out of my attack, gives the player more urgency and makes the game a bit less frustrating. And maybe even more obvious start-ups of the enemy animations to help with your reactions, but maybe I'm old.

Developer

Thanks.
In the first iteration of the prototype the player was able to cancel the attacks by dodging but I felt it made the game to easy so I disabled it, but maybe it was a mistake :D

Submitted

In my two cents I think it feels better, then add difficulty in other areas instead (easier said than done).

I always make the mistake to make my jams "too difficult" myself and I also did this time.. which might be where this is coming from. Hey just my opinion, depens on what you're going for! Cheers

Submitted

Congratulations, You died :') beautiful game, well done - the environment was amazing

Developer

Thanks :D

Submitted

Congratulations, You died :') beautiful game, well done - the environment was amazing

Submitted

nice game visuals and game play, sword animation and sfx was great, but my player fell off the ground

Developer(+1)

Thanks
That's a bug :P

Submitted

Love the visuals! I had fun and I didn't mind the difficulty, the sword swinging felt a little stiff though. I also love the fact that the enemy projectiles hurt the other enemies!

Developer

Thanks
I agree, the combat needs work.

Submitted

Liked the art style, could do with music. As others have said the combat is difficult and there is a delay in the attack and then animation for striking the enemy. Otherwise it looks great and could be fun.

Developer

Thanks.
Very valid points.

Submitted

I love the art style but the combat is difficult! :D Would have loved to see at least the health bars of the enemies so that I can be more hopeful that I'll kill it :D 

All in all I had fun! This is definitly the type of game I would enjoy as final product :) Good job!

Developer

Thanks
Yes, the combat needs to be improved.

Submitted

ok, I am too bad at dodging xD

Developer(+1)

:D just keep trying, you'll get it

Submitted

This was a fun experience, I quite enjoyed it! It was really fun and the art style is quite cosy as well. It took a little of time to get used to the controls at first, but once I did it wasn't too hard. Except when there were a lot of enemies. Maybe blocking or being able to pick up life would be a good addition.

Developer

Thanks.
The controls need some work and I did have a blocking ability but didn't manage to get it working well so I disabled it. I'll try to improve it add it again in a future update.

Submitted

The aesthetics are really nice and I really appreciate the isometric graphics.

The AI of the enemies is very good, but the combat is a bit wierd. 

Overall a good submission

Developer

Thanks.
You are right, the combat needs some work :D

Submitted

Last fight was tough - took me a little to get used to the lunge of the attack. I didn't like the combat system to begin with as the colliders felt a little unfair - think it mainly comes from when the attack test is done with regards to the animation - sometimes its before the sword has swung for the skeletons. But I found myself trying to master it and got decent at it enough to complete a hitless run.

You hit the Tunic and deaths door vibes great job

Developer(+1)

Thanks
I totally agree with you regarding the combat, I didn't manage to get it to feel as good as I wanted, but maybe in a future update it will be better.

Submitted

Cool assets. I feel like you put them together well in a strong level design. Good mechanics too!

Developer

Thanks.
The assets are the amazing work of kaylousberg.

Submitted

I love the choice of assets! I used KayKit packs in my submission, "Golem's Bastion", and I used Kenny assets in previous projects. Good level design too, despite the bugs that let me fall through the floor. I also feel your pain with finding time to do difficulty balancing. lol.

Developer(+1)

Thanks.
Their assets are pretty cool, always keep coming back to the for my prototypes :D

Submitted

The Game looks really cool, but its a bit to hard for me:D I really like the look. Good work

Developer

Thanks.
I realize now that I felt it wasn't too hard for me because I play tested it too much and got used to the controls.
Lesson learned :D

Submitted

It looks really nice! It was a bit tough having so little health, though.

Developer (1 edit)

Thanks.
Yes, I actually had a healing system in place but it felt very generic and made the game too easy so I disabled it, but maybe that was a mistake :D

Submitted

It reminds me of Death's Door, really cool!

Developer

Thanks

Submitted

Interesting mechanics and nice visuals, I really liked it! You might have something there.

Developer

Thanks

Viewing comments 30 to 11 of 30 · Next page · Last page