Brutally difficult! I must say I would rather be eased into it a bit more, or have enemies telegraph their attacks much more pointedly. It felt a bit odd to have attack bound to my mouse click but the avatar didn't actually turn to face the direction of the mouse pointer. Small things overall but I feel compelled to say them although I think it's pretty clear you've got your fundamentals down as a developer, just needs some polish in some areas!
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A Story of Last Stands's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics | #114 | 4.033 | 4.033 |
Overall | #357 | 3.233 | 3.233 |
Sound | #395 | 2.800 | 2.800 |
Fun | #423 | 3.000 | 3.000 |
Mechanics | #476 | 2.767 | 2.767 |
Story | #510 | 2.200 | 2.200 |
Theme | #526 | 2.900 | 2.900 |
Music | #675 | 1.800 | 1.800 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
I used 3D assets from https://kaylousberg.itch.io/, UI assets kenney.nl, and sounds from https://freesound.org. They are listed in the credits in game.
Comments
Niiiice love this genre! Was a fun challenging time. Had a nice variety of enemies and strategy in each room, definitely difficult but I like that. Obviously great looking visuals that you put together, reminded me of Death's Door and especially Tunic (even with how you started the game) :)
My only polish to ask for is being able to dodge out of my attack, gives the player more urgency and makes the game a bit less frustrating. And maybe even more obvious start-ups of the enemy animations to help with your reactions, but maybe I'm old.
In my two cents I think it feels better, then add difficulty in other areas instead (easier said than done).
I always make the mistake to make my jams "too difficult" myself and I also did this time.. which might be where this is coming from. Hey just my opinion, depens on what you're going for! Cheers
Congratulations, You died :') beautiful game, well done - the environment was amazing
Congratulations, You died :') beautiful game, well done - the environment was amazing
nice game visuals and game play, sword animation and sfx was great, but my player fell off the ground
Love the visuals! I had fun and I didn't mind the difficulty, the sword swinging felt a little stiff though. I also love the fact that the enemy projectiles hurt the other enemies!
Liked the art style, could do with music. As others have said the combat is difficult and there is a delay in the attack and then animation for striking the enemy. Otherwise it looks great and could be fun.
I love the art style but the combat is difficult! :D Would have loved to see at least the health bars of the enemies so that I can be more hopeful that I'll kill it :D
All in all I had fun! This is definitly the type of game I would enjoy as final product :) Good job!
This was a fun experience, I quite enjoyed it! It was really fun and the art style is quite cosy as well. It took a little of time to get used to the controls at first, but once I did it wasn't too hard. Except when there were a lot of enemies. Maybe blocking or being able to pick up life would be a good addition.
The aesthetics are really nice and I really appreciate the isometric graphics.
The AI of the enemies is very good, but the combat is a bit wierd.
Overall a good submission
Last fight was tough - took me a little to get used to the lunge of the attack. I didn't like the combat system to begin with as the colliders felt a little unfair - think it mainly comes from when the attack test is done with regards to the animation - sometimes its before the sword has swung for the skeletons. But I found myself trying to master it and got decent at it enough to complete a hitless run.
You hit the Tunic and deaths door vibes great job
Cool assets. I feel like you put them together well in a strong level design. Good mechanics too!
I love the choice of assets! I used KayKit packs in my submission, "Golem's Bastion", and I used Kenny assets in previous projects. Good level design too, despite the bugs that let me fall through the floor. I also feel your pain with finding time to do difficulty balancing. lol.
The Game looks really cool, but its a bit to hard for me:D I really like the look. Good work
It looks really nice! It was a bit tough having so little health, though.
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