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A jam submission

Satyr's OathView game page

Gather resources and defend your base against enemies.
Submitted by Dweomer, zatomat, svartdraak — 1 day, 8 hours before the deadline
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Satyr's Oath's itch.io page

Results

CriteriaRankScore*Raw Score
Mechanics#823.6863.686
Fun#883.7713.771
Overall#893.8003.800
Story#1073.3433.343
Music#1183.6293.629
Sound#1393.4003.400
Theme#2053.7143.714
Aesthetics#2723.6003.600

Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game in total?
3

Did you use any existing assets? If so, list them below.
https://analogstudios.itch.io/

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Comments

Viewing comments 30 to 11 of 30 · Next page · Last page
Submitted(+1)

Very fun submission, thank you for sharing! This would be a cool concept to see expanded into a larger game.

Submitted(+1)

Great game!

Submitted(+1)

You know what, at first I was really confused by this game, in spite of having read the instructions. I think it was because I didn't realize the darker resource icons next to the forge, etc were REQUIRED resources, and I was confused that they disappeared when I dropped that resource there. But I read some of the other players' comments and figured it out, and then I had a blast! It became almost like Tetris, where I was trying to game out which building needed resources vs. what was coming up on the carts, trying to maximize delivery and waste as little motion as possible. That was FUN! (I agree with some people that there is too much ore coming down on the carts, I ended up just piling it all on the side of the track for later. But I also only played on Easy mode, so maybe that changes at different levels.) Great job!

Developer(+1)

Thank you for the feedback :D we plan to do another prototype with the suggestions from the community and to test some other things too :D i will send the link once it is done.

Submitted(+1)

I loved this game, I had so much fun gathering resources and recruiting soldiers, then defending our base. Well done!

Submitted(+1)

I really liked this submission, my eyes even hurt a bit because I was too focused and didn't blink as much, good job!

Submitted(+1)

This is a cool idea for an autobattler, I definitely like the concept of resource gathering and building while your units defend. As others have said, the balance between resources felt a little off and I always felt like I had too much ore than I knew what to do with and was constantly trying to find time to cut the closest trees for extra wood., but I know firsthand that it's tough to get balance right in a jam game (or any game, really). I did have a fun time with your game though, nice job!

Submitted (1 edit) (+1)

Everything felt very smooth, well done! Given how many people expected a different balance of iron ore to wood via the minecart system, maybe one thing to add would be some kind of imbalance detection, which would then trigger a reminder that the player can correct these imbalances themselves via chopping and mining =)

Submitted(+1)

Amazing job! Has a nice flow and once you get in a good flow its a lot of fun!

Submitted(+1)

Quite fun, the unit AI seemed quite good and I thought how the resources worked was quite interesting. I think that potentially adding some sort of balancing for the resources being spawned would be good, I seemed to get way more ore than wood (e.g. each ore spawned slightly increases the chance the next spawn would be wood rather than ore), but it wasn’t a huge deal due to the mining element. Might be nice to add some sort of upgrades, either for the character or the units. Well done!

Submitted(+1)

This was lots of fun! I think I might have bugged it a little bit, if I left two rocks in the forge and put a wood in, it would make a iron bar but not consume any rocks?  didn't really effect gameplay though! 

Was lots of fun trying to keep track of where all the resources were going and not waste any- 

if you'd added the ability to upgrade buildings to e.g. produce different troops or resources you would extend the gam,eplay by a lot- player would need to make tactical decisions about long term vs short term investments etc. 

overall very impressed! well done! 

Developer(+1)

Thank you for the kind words, and it is not a bug :D we thought it would be good for the player to go back and put the ore inside. If the furnace is working you cant add more ore it will just stay outside so once it is finished you need to pick it up and drop.

Submitted (1 edit) (+1)

I liked it a lot, very unique mechanics with bringing the resources and crafting the right ones, I really liked it, and was able to win as well, very nice. In the instructions it says that you can stand next to lumber to cut it, but I notice this doesn't do anything. Is that a mistake in the instructions or maybe I missed something? I actually think it's fine without being able to do this by the way, it's so risky to go out there alone anyway to where those trees are because that's where the enemy may be!

Developer

Ty for the great feedback, if you stand next to a tree or mine node you will get resources. :)

Submitted(+1)

Really good game ~ I had fun playing ~

Submitted(+1)

This was awesome! Man poor ol Phaedrus really had to hustle there by the end, but he got us through! I loved the mechanics, and the music was great! I listened to that song on open game art when I was looking for music for my game. I ended up not using it this time, but I love that track none the less!

Submitted(+1)

had fun playing, got a bit much ore

Submitted(+1)

What a creative concept, and so well-executed!

I did wind up getting a lot more ore than I needed. If you consider the buildings on the left, the demand for wood vs ore is not equal. There are two forges that each require 1 wood and 1 ore (equal) and then the fletcher that requires 2 wood to make a bow. Since there's no counterpart that requires pure ore, this means wood is in much higher demand, so sending ore and wood in equal quantities leads to a bunch of ore laying around on the ground, heheh.

But regardless, everything else about the game works great together! Awesome job!! :)

Developer(+1)

Thank you :) if we had bit more time we would have implemented a tower that can be rebuild near the base with more ore than wood.

Submitted(+1)

Ahhh panic mode! I played on easy the first time and won, so I thought I'd skip medium and jump straight to hard. It was too much for me! I'm not sure what a good strategy is. Since I'm always busy rushing around with items I don't get to watch how the combat is progressing. Maybe I needed more archers or maybe I was putting out too many archers compared to the other two units. All I know is I usually had a lot more ore than wood, and had little time to chop the trees!

It's very well done, everything works perfectly as intended as far as I can tell. :)

Developer(+1)

Thank you for the kind words :D and we did manage to win on hard too.

Submitted(+1)

Very fun game, I would love a way to manipulate somehow which materials are in the cart or even the amount of them. Picking up materials and leaving them on the ground is kinda OP. I was collecting materials that I don't need right now it is very fun to optimize gameplay.
I like the assets used analogstudios assets on my game also.
I would love to see it in roguelike style, you can choose upgrades (like more carts with wood) after each failed/successful battle/level
Is it godot?

Developer(+1)

Hi :) yes it is godot, and great idea for the upgrades ty for playing.

Submitted(+1)

So much fun!! I love how engaging it manages to be with such simple mechanics and controls. I appreciate how there's always something to do at any given time, even when waiting for buildings you can be gathering resources or delivering weapons. It's frantic but also weirdly relaxing, you go into a zen like state when playing.

Managed to beat beat medium on my second try. Going to try hard next.

Submitted(+1)

good mechanics, great game! i reach like wave 12. and became really difficult.  it was nervous that only some emberlike material came on the line :(

Submitted(+1)

it was well polished and the mechanics were well done. one thing I encountered was the lack of automation and the distance between the different building was extremely large.

Viewing comments 30 to 11 of 30 · Next page · Last page