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cheyenne.deloach

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A member registered Dec 26, 2022 · View creator page →

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We don't have any immediate plans to continue working on it, but I'm glad you liked it!  Always possible we'll come back to it and we did have potential ideas for how to expand on it, but we have other projects we're working on so I'm not sure if we'll come back to this one any time soon.

This game is really cool, the basic gameplay loop is solid, the physics of the minecart are really satisfying, and the back flip mechanic is great.

I do agree with others here that the pacing is a bit off, but I think for me it's not so much about the prices of the upgrades, it's that your income doesn't seem to increase much as you get the upgrades.  I think something like a multiplier that increases as your boost speed increases, and that you have to keep back flipping to maintain would fit in really nicely here.  I do get what you were going for with the ore caves, and visually they look really nice, but they also to me break the pace of the run.  The most fun I had was when I got a really good speed boost going and was just blasting down the track, trying to back flip to keep my speed up, and the treasure runs felt like something I needed to do to get more gold but brought the breakneck pace of the rest of the run down a bit.

All that being said, you guys really nailed it on so much of this game, the visuals, the audio, the gameplay.  It has some of the tightest mechanics of any of the games I've played in this jam, and the whole concept is perfect for a jam game.  Nice work!

That is definitely a strategy we considered, and there isn't really anything in place stopping that other than the bosses giving you an extra permanent upgrade so there is some incentive to move forward. We had a few ideas for how the upgrades should work, including buying them with a points system, but we settled on what we have because we felt like it made the most sense for a game jam. People might only play the game for 5 minutes, so what can we do to optimize for fun, and what can we do that would make people want to play for longer? If we made it into a bigger game we'd probably do something else, but as it stands if someone is having enough fun with the game that they want to grind out more upgrades by dying after the first wave, then I'm honestly flattered.

Thanks for playing, and for your thoughts!

Destroying asteroids is very satisfying,  I watched a little of your dev logs and saw you had to scope back from what you initially wanted. I definitely know that feeling. Figuring out a manageable scope is one of the harder parts of game jams in my opinion.  Whatever you decide, it always seems like more work than you think it's going to be at first.  Anyway, I had fun with your game, good job!

Nice little Vampire Survivors-like, I had fun.  Like others have pointed out, I'm not sure if the upgrades were stacking, but it plays well. Good job!

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Cool game, I like the idea of a more active tower defense game. I do wish there was hotkeys of some kind, it gets a bit tedious to click on a tower and then click on the other side of the screen to hit enemies.  Still, I had fun.  Good job!

Really well done, I loved how you incorporated the theme and I was impressed with how much personality you were able to give each of the enemies mechanically even though it is pretty simple.  And the art and sound was great as well.

When we introduced the endless upgrades, the first thing I did was give myself 1000 of them and turn the game speed up to max to see what it looked like, so I'm totally with you!

Glad you liked it! Fun fact, the pop noise is a recording of me flicking my cheek 😂. The first bug is known but got introduced and noticed the last day and it felt low priority to get to. The second is intentional, we know the game is difficult and we wanted a way to infinitely upgrade so that anyone could beat it with enough time. Also, it's really fun to get a lot of those upgrades and turn the game speed up. The speed upgrade on your friendly cells is infinite as well. 

Anyway, thanks so much for playing!

Thanks for playing! There actually is already an auto clicker implemented (right click to toggle), I think it's in the tutorial graphic, but I wish I had implemented some sort of visual reminder or indicator during play. I added the auto clicker on the last day and ran out of time fixing bugs.

I feel bad that I stomped all those Blorfs.  Would have liked some effect for when they hurt you, I wasn't even clear that was happening for a few levels, but I did beat it.  Good job!

Got a little lost and couldn't find the last chip, but this game was pretty funny, I liked your voice acting.

Brings me back to my kitchen days. Just missing the sounds of sizzling meat and angry coworkers.

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Cool game! I always like being able to pick my color and you've turned that into a whole game, which is awesome.  Our game is actually similar in that it also involves an insane amount of clicking, my hands are so tired.

Love the pixel art, the characters are very cute,  Pretty tight jumping mechanics and it's nice to see two levels with very different themes.  Good job!

I liked this one a lot! Funny concept and while the combat is pretty simple I did enjoy the combo mechanics, it's got a little more going on then it seems like at first.  Great work.

Nice music, and I did run around for a bit, but like others here I couldn't attack.

These chickens are insane!  Funny game, nice job.

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Ah for sure, that makes sense. Maybe use a capsule or cylinder collider/trace for the bombs so they can go further back but still explode in a radius? Really not a big deal though, still very much enjoyed the game.

Man, this is my favorite game in the jam so far!  Really fun, might come back to try to get a better leaderboard position.  Very satisfying mechanics.  I think the only thing I was a little confused about was the bomb cookies, expected them to blow up everything in a radius but that didn't seem to be happening.  In any case, really fun game, great job!

Wow, I'm terrible at this one. I do like the idea though, it's a great one for a jam game and it's reasonably well executed.

Wow, I'm terrible at this one. I do like the idea though, it's a great one for a jam game and it's reasonably well executed.

Cheap scare, but you got me! You nailed the retro horror game aesthetic, and the puzzles were simple but fun, which is perfect for a jam game. Nice work!

Cool little autobattler. I liked the battles, but I was a little frustrated at the slow walk speed in the castle in between battles. 

Not much to say on the gameplay, but this is a nice little desktop toy, I liked seeing the terrarium fill out.  Good job!

Can't say I entirely understood what was going on in this game, but I like that you did something different than most other jam games.

Really funny game, controls were a little difficult, but I still had fun.  Good job!

Nice job! This reminds me of some custom maps from Warcraft 3.  The shader on the walls in the beginning is really disorienting, in a cool way. I would have liked some checkpoints, but overall good work.

Good looking game, I really like the grid effect when placing towers.  I think my game hung up, I stopped seeing any waves after a few minutes with nothing happening.

Funny little game, I like that the people run out of the houses when you hit them.

This is pretty cool! I wish there was some objectives, but just as a little simulation toy it's very neat.  Nice work.

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I like the look of this game, and it's pretty funny, especially accidentally smashing the cities you are supposed to be helping.

Cool idea!  Definitely gets difficult when you get 6 bug types, but in a fun way.  Would be nice to have some volume controls, but I did enjoy it regardless.

This is a cool idea for an autobattler, I definitely like the concept of resource gathering and building while your units defend. As others have said, the balance between resources felt a little off and I always felt like I had too much ore than I knew what to do with and was constantly trying to find time to cut the closest trees for extra wood., but I know firsthand that it's tough to get balance right in a jam game (or any game, really). I did have a fun time with your game though, nice job!

This game is very dark but funny. The odd character models kind of add to the atmosphere, and the music was on point. Nice work.

Thanks for playing!  I saw your game is using Godot, this plugin should work for you.

https://silentwolf.com/

You did a good job with the enemy AI, interesting mechanics with them sometimes attacking you instead of the dog. I also thought the sound effects were pretty funny. Nice work!

This is such a funny idea for a tower defense game, and that intro was hilarious. My only complaint is I was hoping for more waves to come!

Thank you all for playing our game and for the lovely comments, we've been floored by the response! We are doing our best to play all of your games, there have been so many cool ones this jam.

Felt crushed when I got to the hospital and couldn't afford it. Too real haha. Nice work!