Cute story, fun little world. Some of the trees in the first level are missing colliders and I was a little confused at first on what I was supposed to be doing, but I figured it out.
Nice job!
cheyenne.deloach
Creator of
Recent community posts
I like how snappy the movement feels, but I do think hitting the projectiles feels a little inconsistent and I would like to have more control over the jump height, like with how long I hold the spacebar. I also think missing a projectile is maybe a tad bit too punishing on your score.
Still, it's a fun little game and you did a good job finishing it within the jam time!
Thanks for playing! The way we had the game set up, I was finding it really tough to match the right side's speed to the left side, I do agree it's an issue. I enjoyed the the right side was a little floaty, but when you hit a money jump it can get out of hand. It's definitely the part of our game that I'm least happy with.
But thanks for the feedback! We'll give your game a look as well.
Cool! I gave it a play. I appreciate that you did something cool with the life in 2d theme, though I will admit I'm a little confused by the mechanic. Would be cool if there was puzzles you had to solve by switching back and forth between 2d and 3d. In this version I felt like I was just switching to 2d very briefly just to reset my timer.
Regardless, good job on the jam. I liked the character model. I'm sure you can take the concept further if you want.
Really impressed you were able to put this together during the jam time. It plays pretty well, it looks really smooth, and I definitely got some Xcom flashbacks when my dudes missed a shot!
One thing I would like is some hotkeys. Switching between my dudes with TAB and selecting their action with a number key would make the experience a lot better.
But still, great job with this one!
I love that this game feels so different than any of the other games I've tried from this jam. Really chill experience. I came so close to getting one of my maple trees over the dirt path, but I couldn't quite make it!
I do think the music could come in a little sooner. The audio is great for this game, and the music fits in perfectly, but I'm afraid some players might stop playing before the music starts, and the music is good enough that maybe if they heard it sooner they'd stick around.
Good work!
The game is running for me, though if I click one of the movement buttons too fast at the beginning, it doesn't change states correctly and I can't do anything.
I see what you were going for with the axis movement, I think there's something there but I don't think it's very obvious what the puzzle is at first. I do think enemy health could be a bit lower, I clicked attack on the ghost for a while and wasn't sure if I'd ever win, and when I finally did I was at barely above half health.
Some cool concepts here though, I think you could hone them into an interesting puzzle/dungeon crawler type game with some more time. Good job on finishing what you did for the jam!
Cool to see a farming sim in a jam, I'm really impressed with what you were able to put together. I'd suggest making the map smaller and maybe having a minimap. I just walked in one direction as far as I could go to see if there was an edge to the map but I couldn't find one. Definitely easy to get lost. But I do think there is some potential there for a farming sim with 2 dimensions/worlds and I got a taste of that with your game. Good work!
Cool aesthetic, I like how the health bar is actually on the character. Some sweet particle effects with the weapons too. I did encounter some bugs. The spiders sometimes seemed dead and were flipped upside down but were actually still alive. Also it seems pretty easy to get outside of the map. Good job though!
Cool aesthetic, I like how the health bar is actually on the character. Some sweet particle effects with the weapons too. I did encounter some bugs. The spiders sometimes seemed dead and were flipped upside down but were actually still alive. Also it seems pretty easy to get outside of the map. Good job though!
I did redownload it, the sound makes it a lot more fun! Finally got gold! I'm sure I'm missing a couple trick jumps to get your dev time. I really like this though, if you keep going with it and want playtesters I'm totally down to do it. This is my favorite game from this jam I've played so far for sure.

Great concept, good execution. Stands out from the crowd for sure. I wish I could move around the sheet with something other than the arrow keys so I don't have to move my hands from the home row too much. Typing too fast also feels like it doesn't register sometimes. But those are small critiques for a game made for a jam, well done!


