We don't have any immediate plans to continue working on it, but I'm glad you liked it! Always possible we'll come back to it and we did have potential ideas for how to expand on it, but we have other projects we're working on so I'm not sure if we'll come back to this one any time soon.
cheyenne.deloach
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This game is really cool, the basic gameplay loop is solid, the physics of the minecart are really satisfying, and the back flip mechanic is great.
I do agree with others here that the pacing is a bit off, but I think for me it's not so much about the prices of the upgrades, it's that your income doesn't seem to increase much as you get the upgrades. I think something like a multiplier that increases as your boost speed increases, and that you have to keep back flipping to maintain would fit in really nicely here. I do get what you were going for with the ore caves, and visually they look really nice, but they also to me break the pace of the run. The most fun I had was when I got a really good speed boost going and was just blasting down the track, trying to back flip to keep my speed up, and the treasure runs felt like something I needed to do to get more gold but brought the breakneck pace of the rest of the run down a bit.
All that being said, you guys really nailed it on so much of this game, the visuals, the audio, the gameplay. It has some of the tightest mechanics of any of the games I've played in this jam, and the whole concept is perfect for a jam game. Nice work!
That is definitely a strategy we considered, and there isn't really anything in place stopping that other than the bosses giving you an extra permanent upgrade so there is some incentive to move forward. We had a few ideas for how the upgrades should work, including buying them with a points system, but we settled on what we have because we felt like it made the most sense for a game jam. People might only play the game for 5 minutes, so what can we do to optimize for fun, and what can we do that would make people want to play for longer? If we made it into a bigger game we'd probably do something else, but as it stands if someone is having enough fun with the game that they want to grind out more upgrades by dying after the first wave, then I'm honestly flattered.
Thanks for playing, and for your thoughts!
Destroying asteroids is very satisfying, I watched a little of your dev logs and saw you had to scope back from what you initially wanted. I definitely know that feeling. Figuring out a manageable scope is one of the harder parts of game jams in my opinion. Whatever you decide, it always seems like more work than you think it's going to be at first. Anyway, I had fun with your game, good job!
Glad you liked it! Fun fact, the pop noise is a recording of me flicking my cheek 😂. The first bug is known but got introduced and noticed the last day and it felt low priority to get to. The second is intentional, we know the game is difficult and we wanted a way to infinitely upgrade so that anyone could beat it with enough time. Also, it's really fun to get a lot of those upgrades and turn the game speed up. The speed upgrade on your friendly cells is infinite as well.
Anyway, thanks so much for playing!
Man, this is my favorite game in the jam so far! Really fun, might come back to try to get a better leaderboard position. Very satisfying mechanics. I think the only thing I was a little confused about was the bomb cookies, expected them to blow up everything in a radius but that didn't seem to be happening. In any case, really fun game, great job!
This is a cool idea for an autobattler, I definitely like the concept of resource gathering and building while your units defend. As others have said, the balance between resources felt a little off and I always felt like I had too much ore than I knew what to do with and was constantly trying to find time to cut the closest trees for extra wood., but I know firsthand that it's tough to get balance right in a jam game (or any game, really). I did have a fun time with your game though, nice job!
Thanks for playing! I saw your game is using Godot, this plugin should work for you.
https://silentwolf.com/




