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I love the black and white vibe, I almost think it could be darker, so you have to find the enemies by their gunshots. The RMB attack didn't feel very good to me, since both of the attacks kill in one hit and that attack is slower. I think the difficulty could probably ramp up faster as well. But in any case, great job!

Thank you so much for playing my game! It makes me happy to hear you loved the black and white vibe! I decided to get shaders in UE5 a try and so did a mix of using cell-shading/toon-shading and black/white to make the game have a bit of an identity even when using free, pre-made assets!

I did thought about making the shadows a bit darker but I felt it would be too inaccessible, so I erred more on the side of caution to at least ensure the game was fun and playable even if it was more on the easier end (same with the difficulty ramp though time did played a bit of an issue in regards to balance since I did started a bit late).

The RMB attack definitely needed more work. I was thinking about taking it out but I figured to keep it since I spent some time working on it, more than I like to admit. It was my first time going for melee combat so it was definitely an experiment but this jam did provide a good experience to take into next time (along with making sure to get a build a bit of ahead time and making it faster, cause Unreal packaging was brutal).

Thank you for playing for my game and thank you for leaving your thoughts on it, I appreciate it a ton!