Very fun game and a concept very well done. A lot of polish is also seen in the game. You also managed to resemble the slay the spire's UI as well. However the RNG of the words annoyed me a little as I had no words to make there were only 3 letter and 4 letter words available to make. No big damage words so it ruined the experience a bit. Other than that it is a great idea and well put together.
Muhammad Mustafa
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A really well made game with a lot of mechanics in play. This had a very intense feel just like how it is supposed to be in these types of games. Aiming and shooting while jumping around and wall running was satisfying. The hitboxes of the non-projectile enemies need to be re-visited because they just melt your health if you run into a room full of them. A really nice entry.
I remember playing something like this a while back, one of the flash games I guess, I don't remember the name. Idk where the idea was inspired from but imagine if it was the same one, how cool would that be.
The game needs a little bit more work tho:
First I understand the visuals and polish are not there because of the 10 day jam period.
Second when the ship is full load it is almost impossible to dodge the incoming projectiles, make it so they damage the cargo not the ship, so the game keeps running to the end.
One more thing I would like to add is if you plan to work on it further, add levels to reduce the repetitiveness of the game.
The idea is pretty solid and mechanics are also there, some polish and you'll have a great game.
This is a really good concept, it definitely needs more work on the balancing as well as UI. Tutorial needs more work as well. Maybe a tutorial battle. Plus enemies are very annoying, they just melt my HP and they don't take damage. Enemies use their abilities every turn while I am sitting on a cooldown. Merging doesn't work at the start and the shop cards that I got were basic trash. Cards with only healing abilities and cards with huge cooldowns. I might be playing the game wrong I think. Anyways great idea, I can see it going somewhere if you work on balancing and UI a little bit.
This is done very well. I am impressed that you achieved so much in a 10-day jam period along with all the balancing and polished visuals. I have some feedback regarding the gameplay which would increase the overall experience of the game.
First when you select a room to add buildings to it, it goes away after placing one building. what you could do with that is, since the order doesn't matter, you can have the menu open and allow user to keep adding buildings until they run out of resources or room.
Second we have rituals which kind of seem pointless considering the amount of grind in the game. My opinion is to tweak the rituals where you can cast rituals for buildings instead of rooms, you can decrease the ritual time but it would have a very huge impact and will satisfy the players more upon using the ritual.
Third, you should allow more than 1 research buildings as well as summoning buildings if you plan to add more stuff later in the game.
Other than that you have done a great job, especially balancing the grind and gameplay both for the sweet experience which is not frustrating as well as repetitive.

reminded me of slither.io, with power ups and modified trains, hell yeah! I still didn't figure out to get out of wanted state and how I got into wanted state in the first place. I also noticed that length of the train does not matter because there are different colors which destroy you instantly. The powerups were also a nice touch. One suggestion would be have only 1 slot for powerup and have only 1 key to activate it. If you pick up a second powerup activate the powerup you have instantly. having to press different keys for different powerups while controlling the ship constantly was a little bit annoying in my opinion. passive upgrades would also be a nice touch. very well done for a 10-day jam. Awesome polish and visuals!
We had dialogue prompts at the bottom which hinted the player on what they were doing wrong, as for instructions I think we should have kept the hallway door open because hallway has instruction screens. Thanks for the feedback, it is super valuable. If we decide to build on it more, we'll definitely be adding more puzzles as well as considering these changes to make the experience 10x better. Thanks for playing!
That is a great implementation of the theme. I would love to play the final version of the game. great job on the game mechanics as well, they seem somewhat unique. There wasn't much gameplay right now but you have a great plan ahead for further development. Great job on the submission and good luck on the final version of the game.
The overall effects are really nice. The puzzles are also designed well. mechanics are also cool. However few things I would like to add are maybe increase the player speed a little bit. There could be more puzzles added and puzzle solutions are a little vague, maybe more environmental instructions to the puzzle would be a good addition to the game. One more thing you could do is have some entities which chase you in the dark to intensify the game environment a bit. there could be shadows that haunt you. There is currently no drawback of going into complete darkness which is fine for a jam but for a full game it might be a little unsatisfying to bring the light back. I had fun figuring out the puzzles.
I remember playing one youtube game back in the day, don't remember the name of the game but it had some similar mechanics, they used video forwarding and something like that. I assume you used the same thing. Anyways this is very impressive, very innovative. However I didn't see any resemblance to the theme of the jam or I must have missed something. Youtube games can be a genre, if done right it could do wonders for the players. Great job on the entry!
https://itch.io/jam/gamedevtv-jam-2026/rate/4612231 here's the link any and all feedback is appreciated! crititicism is also welcomed
Well-done on reaching the submission goal for your first ever game, I hope it was a great experience for you
Anyways here is our game if you wanna check it out: https://itch.io/jam/gamedevtv-jam-2026/rate/4612231
I need your honest opinion, any criticism is appreciated!
here is the link to our game: https://itch.io/jam/gamedevtv-jam-2026/rate/4612231
I need your honest opinion, all criticism is appreciated!
The game looks cool, I'll definitely check that out. meanwhile I am doing that here is the link to our game:
https://itch.io/jam/gamedevtv-jam-2026/rate/4612231
I need your honest opinion, all criticism is appreciated!
here you go: https://itch.io/jam/gamedevtv-jam-2026/rate/4612231
I need your honest opinion, all criticism is appreciated!
here you go: https://itch.io/jam/gamedevtv-jam-2026/rate/4612231
I need your honest opinion, all criticism is appreciated!
Here you go: https://itch.io/jam/gamedevtv-jam-2026/rate/4612231
honest feedback needed :)
A well polished game with a combination of readable and clean UI. A deadly combo! However one thing I would like to add is the levels were a bit easy considering there were total 11 levels and all of them had very much similar solutions. You can play with (required moves to complete level) value. you can also play with grid squares on which certain blocks cannot be placed, you already have color going on, you can play with blocks that change color of the signal. These things would add a lot of variety for your puzzles in the game and also amp up the difficulty, where solutions are in front of you but you just have to see them. For a jam this is a great prototype and if you consider developing this further, my opinion would be to have a different variety of puzzles and you would have a great game.
The game is good and the gameplay is pretty fun and upgrades are also helpful and satisfying. The only thing which annoyed me was the UI, not knowing who gave what item to get charged. An easy fix would be to indicate the person by a outline or something like that when you have an item in hand. same could be done for charging terminals. Other than that great effort, it was an overall fun experience despite some bad experiences. There was also one problem where devices would go to different charging ports and different customers when you walk past them. This was pretty annoying and had to be tackled with following very specific paths which I personally did not like. because you try to be quick but end up losing more time which ruins the experience in my opinion.
I didn't understand the goal of the game but I had fun while playing it. I managed to make different pathways for the cubes to go into the portals as well as went around changing paths constantly to avoid collision as well as pick up objects. An addition of warning before the next block pops up would be nice so that you can plan your path ahead and don't have to do everything on the fly. Great job on the entry. A little bit more polish and I can easily see this as a great game!
very cool game, on first try I barely made past level 3, on second attempt my first data tower was destroyed in level 4 and I reached level 8 but couldn't survive it. after that I gave up. I am pretty confident that I'll clear the game on my next try because it is hard to understand first but once you know what you are doing, it becomes easy. A really great entry. I had so much fun playing this.
Interesting interpretation of the theme. The reason this one stands out is because of its 3d nature. The puzzles were a smooth sail. I like the idea a lot and these types of games actually help you a lot to relax. Awesome job! If you were going for casual, relaxation type of game, you absolutely nailed it. A little bit of visual effects(sparks/electric current) and a little bit of sound effects related to what is happening in the game, and this would turn into a great game.
I played for a long time and tried to survive for a long time, but the amount of enemies kept multiplying I felt. Amazing polish on the game for a 10 day jam period. It was easy to escape even if there were a lot of enemies if you choose a correct path which I liked a lot, was expecting to be cornered and killed by enemies but managed to juke them very well enough. One thing I would like to add is that the minion should have been rotated automatically not by q and e because too many controls especially keys being close to one-another means the increased chance of messing up the movement and dying. Well-done on the submission and great use of the theme as well.
A very unique game which I have seen in this jam specifically, I like the idle nature of the game. It is pretty satisfying to add and upgrade everything to see enemies being melted and seeing all those gems pour in. However, a little bit more work on the UI for readability and explanation, it would be awesome. Maybe a button to line up all the attack cards and defense cards or something like a grid where cards get automatically placed and you can scroll through all your cards would be a very big improvement on the UI. Well-done on the submission, you nailed the progression system, would have loved to see more stuff in the gem shop as well.
I can see the time issue played an important part in your game. The gameplay is pretty fun, the shooting is smooth and input feels very responsive. My only complain is that the game was very short, I wanted to play more levels in order to test it out more. It felt like I was still getting the feel of the mechanics and the game ended. Other than that great effort. Good luck on your future works.
I got stuck on the second puzzle when piper gets stuck, I thought the platform will go up so it is easy to aim but aiming for the switch with a wrench is very difficult. Idk if it is intentional and I am doing it wrong or it is a bug. Very neat design on the puzzles, a really nice combo of difficult and easy. There is a nice satisfaction of solving the puzzles. if aiming was with mouse input, it would have been mush easier for me. Also not seeing the trajectory of the wrench is making it difficult for me to aim. An awesome job on the puzzle, as much as I could play they were perfect and satisfying. An overall great entry!
Really welldone on the visuals of the game. It seems a very polished game. however I would like to add that gameplay is a little bit idle-ish. would have loved to see some engaging gameplay. My opinion would be to add a something like a turret to a spaceship and you have to shoot the asteroids to and scavenge their resources for your own ship by picking them up. you could also play with turret power and ship power to make a little bit managing ship's power not just turn into a shooting simulator. Moreover where you scan a planet, it could be a little more punishing as in nothing found (resources wasted type thing). Take no offense, the game is great but it could be greater. Great job on the entry. Had fun while playing it, went through all the planets and finished the game too.
A really well made grappling system, it took some time but I mastered it. and after that levels were a smooth sail. The controls were very responsive and it felt really nice. Great job on that. Really nice integration of the theme as well. Would like to see more levels with some more obstacles which require some very precise control because it will be very satisfying to complete those levels. Overall well-done on the entry.
Really cool game, I reached level 5, but the fact that it resets to level 1 if you die was kind of annoying. Wasn't expecting the upgrades but they were kind of cool. Also I don't understand why but sometimes on level start and between waves, it moved automatically in circles until I gave input. Also found an exploit where you can just melt the bosses by quickly moving in opposite directions on the boss. Great audio and sfx as well, very impactful. if the input was just a little more responsive, you would have something really great here. Great job on the entry. Well done







