Play art project
A Rest Long Overdue's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #7 | 4.259 | 4.259 |
Graphics | #31 | 4.407 | 4.407 |
Overall | #117 | 3.648 | 3.648 |
Theme | #162 | 3.704 | 3.704 |
Game Design | #265 | 3.444 | 3.444 |
Innovation | #340 | 3.185 | 3.185 |
Fun | #623 | 2.889 | 2.889 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It is a story about a guy basking in the peaceful rest he gets before a terrible disaster strikes the area he is in.
Did you write all the code and made all the assets from scratch?
Pretty much.
I didn't make the two fonts nor did I personally record the bird chirpings and Jet noise at the end, but everything else? The models, textures, all the other sounds, music, and voice acting were all made by me, from scratch, during the jam.
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Comments
Really great job I loved the atmosphere you've manage to create, the assets looked amazing and the voice acting was done great too. Wished you could do a bit more rather than just clicking but overall great job :D
Oh man I enjoyed playing this and I would say I want more
Definitely a very eerie vibe and the voice acting was pretty good! Gameplay was very minimal with walking around and clicking, but not much actually happened though. Still very impressive to make all these assets in just a week alone though, so I see why there wasn't time to maybe have a park scene/monster scene etc. Great job! I can definitely see why you're tired after this one haha.
I really like the unsettling backstory to this, and the voice acting sells the whole vibe really well! But I did find a break from immersion when you go to the fridge to get a drink of water. You kinda just stand there staring at the fridge while you hear sound effects of the narrator drinking it, with no animation or anything. Besides that, this was a really well made submission with fantastic voice acting and an aesthetic that fits the game very well!
Yeah that bit sucks a little. I intended to have some light animations for the fridge and stuff but, you know, time. -~-
It was really good. I can see this getting more content in the future after the Jam, if you do keep me in the loop.
interesting narrative and story, however i missed out a bit of playable gameplay. Nice game!
Also can you check our game? Thx in advance!
Thanks!
And sure, I'll give it a look
This wasnt my cup of tea, but its not because it isnt good. It seems like it was going somewhere but then nothing happened. Maybe mine glitched?? I went out the door and the game ended. I expected something to do - a goal or something. But instead, I think there were 5 total clicks in the game and they were directed clicks so there wasnt any room to "play" but instead just "click that thing over there to continue the story".
HOWEVER..that being said, the graphics were great, movement was great, the voice acting was a nice surprise, the audio was spot on, and the story set up was rich and deep. Definitely fit the theme, given the narrative. Would love to see the aftermath of what the org was talking about.
I would love to see it go a bit further - because of the dark hallway I was expecting to be scared and chased. lol. Anyways, its great start and id love to see if you continue. :)
Damn, what can i say that hasn't been said already lol
very good at invoking that anxious feeling of knowing something horrible is coming and there's nothing to be done to stop it. basking in the last few moments of peace before it all comes crashing down. incredible work.
One of my favorites of the game jam! I can't believe you did all of this in 7 days by yourself, thats absolutely crazy impressive! The voice acting, story, visuals, sound design, everything was solid. Also I saw your credits in the end, you should definitely be proud of yourself :) Btw, seeing how awesome your game is, I would really love your rating and input on our game Astraphobia whenever you have the time, we would really appreciate it! :)
those assets are very well made, and voice acting is a plus! all in 7 days is kinda insane, good job!
ok i am amazed.
First impression I had was: nah this was made way before the jam.
And no. It was not.
It has waaaaaaaaaaay more polish that what you’d expect from a 7-day project. Specially on the visual side. I kept on bumping on all sides to see if I could clip or go somewhere… but no. Solid. It even ran in 2K at 30fps in my potato Intel UHD.
The pacing is maybe a bit slow for my taste, but I can tell it’s an intentional design decision. Took me longer to figure out how to interact with things than to finish the game. I wanted to click things and see if I could read more.
I also had some peaking issues with the audio. But apparently it’s a Godot thing I’ve seen happen to many (including me). Lower the volume before playing, I suppose. But don’t turn it off.
Honestly I am surprised about the voice acting. Not a big fan personally but objectively it is done actually pretty professionally, considering the jam context. Moody, atmospheric, it’s like reading a 100-word short story that tells you exactly what you need to come out feeling different.
that effort was way worth it. and very evident. if this was done in a week imagine a full release. 11/10 would recommend
Why you're gonna make me blush.
But, seriously, thank you. While it may have turned out sounding like it was done "professionally", it was my first time even approaching the concept of voice acting. Sorry to hear the peaking audio may have taken a bit from the experience.
Happy to hear the game left such a good impression on you, despite it's shortcomings.
I really liked this, the story was ambiguous, just wished there was a little more after this, just a couple more answers to what's going on. The voice acting I love it! Visuals and everything
Amazing job!
Thank you! More was planned, but I was bound by the inevitable march of time, as all the competitors were. I'm glad you enjoyed what I was able to put out, regardless!
The only real complaints I have is that there isn't much to do other than waiting for dialogue to end. I feel like some kind of core gameplay loop is missing from this project and it makes it fairly un-fun. You're telling a story. The music, atmosphere, and visuals all aid you in that respect leading to a 10/10 on the vibe meter, but the gameplay is closer to a 2.
Something I might like to see to spice up the game and make it a little more interesting to play would be branching story decisions, even if it's something minor like picking which chocolate bar to eat, letting you flip between 2 or 3 channels, something like that.
I really appreciated the somber tone and storytelling, as well as your take on the theme. You really nailed the "Calm" vibe.
Noted!
Well aware the gameplay was... quite lacking, I was restricted by time and my goals with this jam more focused around having a game with a definitive ending, better visuals, and actual audio, all of which my first game did not have.
Nearing the latter half of the jam I realized this project would be lacking in any meaningful interaction or player expression, but was too deep in to change course.
Rest assured, in my next game, I'll endeavor to make it... well, an actual game. A fun one.
Your criticism and suggestions are helpful in cementing the need for that, thank you.
I'll check out your game when I return from work.
Excited to see what comes next from you!
Great atmosphere loved the vibe :D Great Work!
Eirie and cool little game, nice !
The aesthetic is really nice! The dark setting fits well, but i think a bit more light would have been helpful since I somehow managed to get lost at times (maybe that's just me though LOL). Great job on the audio and sounds.
i got edged by this game
LMAO SORRY
incredible work, doesn't feel like a game jam game at all!! (In a very good way)