Thank you for the great ideas. We will definitely try all of them. We want to finish this game and release it to steam. We would love you to join the discord https://discord.gg/TbWZ7M3K if you are interested.
WakerGames
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Thank you for the feedback! We actually thought about that mechanic too and considered going for more of a Superhot-like approach, but those types of games are more puzzle/strategy focused while ours is pure chaos. We might experiment with a few enemies that move differently though.
Glad you had fun playing!
The color scheme and panels really remind me of old Windows interfaces. Was that intentional? It's got that nostalgic feel to it!
I wish I could change the order of events to min-max the strategy. I think having some strategic depth is important in these types of idle games, where you can optimize your choices for better efficiency.
Nice work on the concept though!
Great level design! I love how you introduce each component first, then make me use it. That's solid game design right there.
I would have liked some harder maps though. Also, I think the keybinds could be adjusted. Having pickup and reset on distant buttons feels awkward. Maybe mouse left/right clicks, or put them on J and K? I understand putting reset on R is intuitive, but right now I'm using my left hand for all the buttons while my right hand does nothing.
With better keybind placement, you could probably add more precision to the reset and pickup mechanics as well.
Overall great job though! Really cute SFX and art style.
Great idea to keep your shot prices. I like the risk/reward element of having random bullets spinning around the orbit to help you.
The game feels quite challenging right now though. The 1-shot kill mechanic is pretty unforgiving, and the controls and camera could use a bit more polish to feel smoother.
Great job overall. Also love the shader work. Did you use Quibli for the shader? I was thinking of trying that too, would you recommend it?
I got really confused on the first level at first, then I realized you can transfer the robots' commands as well. I initially thought you could only change its own commands, haha. Once I understood that mechanic though, it became pretty straightforward.
Great job ! We also went with 8-bit style effects. Love the SFX.
Thank you so much! Really appreciate the kind words about the polish and SFX we spent a lot of time trying to get that crunchy arcade feel just right, so it's awesome to hear it worked.
Haha, love the determination to beat our dev scores! I wish we had more time to polish those scores and make them more challenging. Let us know how close you get always curious to see what players can achieve.
Thanks again for playing and for the thoughtful feedback!
I'll be honest I didn't understand the game at first until I read the menu instructions. The game needs some work on how it presents itself initially, but I totally get it making a tutorial is really tough in these types of games, especially during a jam. We had the same problem with our game :/
Once I read the introduction though, the concept clicked and it's actually quite simple. It took me a long time to test the different dice because I kept getting busted, haha
I think the 4-die display might be a bit confusing I initially thought the die in front of me was mine, but it just shows the rotation. Maybe that could be made clearer somehow?
Overall though, you did a great job
Got a highscore of 32 seconds!
The game feels quite challenging right now . I noticed you used Raylib which is pretty cool it's definitely not the easiest framework to work with for game jams!
Funny coincidence that we ended up with similar art styles and game concepts. For a first attempt with Raylib, this is solid work that framework can be tricky to get running smoothly in a short timeframe.
Great job on the submission! Is this your first game overall or just your first time using Raylib?
It reminds me of modern build-and-manage games, which I really enjoyed. The game has great potential for future growth. I’m not sure if the objects were created from scratch, but the textures and art style definitely caught my eye. The mechanics are well-designed and work beautifully, making for an overall impressive experience







