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Great idea to keep your shot prices. I like the risk/reward element of having random bullets spinning around the orbit to help you.

The game feels quite challenging right now though. The 1-shot kill mechanic is pretty unforgiving, and the controls and camera could use a bit more polish to feel smoother.

Great job overall. Also love the shader work. Did you use Quibli  for the shader? I was thinking of trying that too, would you recommend it?

Thanks for the feedback! I totally agree that the controls and camera could use more polish. I also wanted to put items that gives the player a second chance but time ran out. 


I'm actually using a DOS like shader: https://savthemage.itch.io/dos-style-shaders-for-unity