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A member registered Sep 30, 2021 · View creator page →

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Umm the robot is not supposed to follow commands... It is supposed to keep repeating a set of moves (hence fits the theme loop), and you're supposed to drag and drop the boxes around to help the broken robot get to the next level. As for the lag, yeah, the web game has performance issues, but the windows build has no lag though, so you can try that if you want! Anyway, thanks for playing!

The movement of the player felt kinda slow... Also, being able to move diagonally would've been nice. The art looked pretty nice, and the music was nice too. But adding some sound effects would've made the experience much better. I liked the screen shake when you hit an enemy, but adding some particles would sell the effect even more. Overall, lots of room for improvement!

Thanks for playing! Yep the web build had lag issues... And oof i didn't consider that situation. I should've make boxes reset too...

ok so, I was quite confused on my first playthrough of the game. There was a station right by the clouds, and it was pointed in the direction where it connected to the blocked part of the cloud. And I was like: what? So I restarted. And yea, basically like many others mentioned, there were possibilities of illegal stations. And stuff like this happened too, which is avoidable through a slight detour, but it didn't feel that nice...

Next, route connections felt kinda weird too. Like in the scenario that I just showed, players would want to connect to the bottom one, but are forced to connect to the side. With how the routes are placed using only a click though, I do get that it is like impossible to guess the intentions of the player, so maybe the routes connection system should be reworked so that players get to specify it? Also on a side note, I somehow managed to destroy whatever was in the clouds in this specific scenario... didn't really happen again so idk what happened there lol.

Anyway, routes aside, I wanna talk about the upgrades, which again like some already mentioned, had duplicates... And most of the upgrades were pretty weak imo, which brings me to balance: The game's difficulty scaled far too quickly. Most upgrades just weren't enough to keep up, making the game length limited to around only 5 rides most of the time. I say most of the time because like others have mentioned (everything i wanna say is mentioned already loll) the overpowered hype train exists. Only with that power up does the game balance feel better... But well, this upgrade doesn't appear that often, at least from my experience.

Next, there's a few more minor nitpicks which I'll quickly go through: the passengers counter of the main station is kinda slow when lots of people are transferred. The camera is not able to move down further than the main station, which is fine, but felt weird. The build and demolish tools are buttons rather than LMB and RMB, which imo are more intuitive and less clunky to use.

Alright, the bads of the game aside, I do wanna give credits on the polish of the game. It actually felt really nicely polished, with the animations and whatnot. The sound design and music was also pretty nice, and the art too! And- this part tells me that this game actually has quite some potential: once i got the hype train upgrade (on my 4th play i think), the gameplay actually felt fun. I could actually focus on strategizing my tracks. The upgrades finally felt somewhat useful. Essentially it made the whole experience nice rather than frustrating. And welp I got 11 rides in the end with hype train:



Tldr: if you fix the game balance, some rng issues, polish up on some current features so that they feel nicer, this game could actually be really fun!

Thanks! And yea, the lag is an issue :( It only happens on the web build tho, the windows one is fine, so you could give that a try if you want!

Thanks for playing! As for the lag, unfortunately the web build has some performance issues :( Windows build is fine though, so you can try that if you want!

Thanks for playing! And- "I'm evil" are you by chance the demon in your game?? Absolutely loved your game btw!

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Amazing game! It felt really polished overall. The game idea itself is quite amazing- the fact that the more areas you skate, the higher your chances of dropping is really good! The controls are nice, though I'll say the spin to jump did take a little to get used to, but after getting used, it feels really good! I really liked the different enemies that force you to not just skate and loop- but dodge too. The way you can pick between normal skating with little to no risk but low score, and skating with mouse spin, having harder control over the character, with more risk but higher score, feels really nice. It lets both more casual players and skilled ones enjoy it to the fullest. The visuals were really nice too, especially the animations! And I loved the impact those freeze frames gave! The boss fights is also really cool. The sound design are nicely done too, and the music as well. One slight issue is that on wider screens, the default Unity blue background can actually be seen lol, and the UI goes out of the screen, but other than that, extremely good game! Probably one of the best I've played so far!

👎

Tldr where

:var:

Glad you liked it :D

Damn- I didn't expect this game to be this fun lol. I really enjoyed mashing buttons and just trying to multitask to keep things efficient! The art style is pretty neat too! And I loved the music and sound design. Overall, the game feels really polished!

Thanks for playing! And yea, there's some performance issues on the web build unfortunately... The windows version run fine though!

Pretty simple but cool game! The minimalistic art style was pretty neat. The controls felt tight and nice. The gameplay was rather easy though imo. And the levels felt somewhat short that the speed boosts were kinda not that useful, at least that's what I felt. Other than that, neat execution!

Thanks for the feedback!

I liked the recording idea! The visuals were pretty neat too, and the music and sfx were well done imo. The puzzles were pretty nicely designed too. I do feel like the game can be quite difficult sometimes though, with how the recording play instantly, making me rush to place the items. And a lot of times, I just couldn't keep up... This is why I couldn't get past the level with lots of keys and two jump pads. I'm not sure if my solution is just wrong... Also, it would be really nice if the items start being draggable just a few frames before the recording ends, kinda like coyote time, but for dragging instead. I've found myself trying to drag items too early many times whilst rushing to keep up, and then just failing. This can make it feel nicer on the player imo. Finally, it would also be nice if the recording was limited to just the movement keys, cuz sometimes I accidentally press unrelated keys and the recording just starts :/ Overall, a really cool idea with cool mechanics, executed quite neatly. I can see lots of potential interesting puzzles from this!

Neat concept! I loved the mechanic of essentially creating walls with your own soul. This really had me thinking about how I should move to solve each puzzle. The art style is pretty neat too, and I particularly enjoyed the music. I'm not sure if this is a bug, but if the player pushes a box, following behind it, the player can actually be at positions where there is a soul... Other than that, pretty well done game!

Thanks for playing! And yea- it is indeed really funny to do that lol

Mhm. I suck at game dev so I couldn't fix the physics jank :var: and yea i again suck at game dev so I didn't have the time to add more juice :kekw:

Thanks for playing!

Thanks :)

Really cool mechanics and pretty well design puzzles! The music and sfx were pretty nice too!

Glad you liked it :D

Pretty neat. I liked how there were different type of bullets. The art was pretty nice. The audio though, wasn't the best. More sfx and some music would've gone a long way. The gameplay can get kinda repetitive after some time, but the increasing difficulty does keep it from getting too repetitive. Overall, there's lots of room for improvement!

Thanks!

The gameplay feels rather frustrating ngl. It feels more like a game of chance rather than something requiring skill, with the snail moving at such a slow speed and the gnomes kinda appearing out of nowhere, which is almost impossible to dodge. Now, say I had some boost left, and I could see the gnomes coming, I could dodge it with that speed, but like, I cant really see the gnomes with the view, which means I dont get to anticipate and dodge them.

Quite a cute game. The lack of music and sfx was definitely a huge pain though, as it's taking away from an otherwise amazing vibe. The gameplay was slightly frustrating for me unfortunately, as the first cats came in and asked for shrimp, and at the start i dont have enough money for that. So I ended up spamming a bunch of egg sushi instead, and got my customer satisfaction score kinda low. The order was also kinda hard to get right sometimes, with some cats suddenly sitting down, or finishing their meals and messing my plans up... I did love the aesthetics of the game though, as well as the idea itself. Overall, there's room for improvement on the gameplay side!

Amazing game juice. I could really feel impact of the hits landing. The sound design was really well done too, and added a lot to the impact. The artstyle is really unique, and looks quite stunning. The big shield enemy was kinda hard on my first play though, cuz I kept trying to hit it using regular boomerangs looping from the back. Good news is I soon realized I had to use the charged boomerangs. One slight nitpick I have with the charged boomerangs though, would be that they charge up kinda slow... maybe that's just me though. Finally, I really liked the music change when at the shop, it provides a bit of a relaxed vibe after intense fights. Overall, a really well done game!

Amazing narrative! The visuals were incredible too, and so was the sound design and music. It had a quite surreal atmosphere. The details in the game, from the eye following the cursor, to the shaded loop area, made this game feel really well polished. 

i wasn't thinking 👍

now that i think of it though, to be announced sure is a bad theme, ill get you a new one sometime soon :var:

Cool idea! I loved how the players are able to gain knowledge and identify which action is necessary as the play progresses. The visuals were pretty nice. The sound design was really well done imo. The different actions to do varied the gameplay so it isn't repetitive. As for narrative, there isn't much in the game right now, but i can see how a great story can be implemented to this. My endless mode highscore:

Nah lonebloom sucks :v

The idea is pretty creative and clever. The effects of gravity was nicely tied to the gameplay.  The art was nicely done.  For the audio, I really loved the music, but some SFX would make the experience much more immersive. Also, the zoom out effect is really smooth! 

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The idea is pretty cool. I liked how the music disappeared on level 4, and honestly that loop back gave me quite a pleasant surprise. The boss fight is quite challenging, and I didn't manage to beat it. A health bar sure would've been nice, cuz i didnt really know how many hits was needed. As for the music, it can get slightly repetitive after a while. Also- when I first went from level 1 to level 2, I actually didn't know the shovel collected from level 1 would stay, so I ended up going all over the level to find the shovel, before finally realizing I already had it, so having the character be holding the shovel would've been a nice touch. Finally, getting damaged sorta instantly sometimes when moving onto the next room wasn't nice. But overall, I'd say it's pretty solid.

Quite a cool game. I liked the concept. The art and music were pretty nice. More sfx would definitely add to the experience more. though. As for the narrative, it was well done! 

The art looked great. I particularly loved the sfx, it was really satisfying. Though i will say that some music would've been really nice. I quite liked how the plants were made so that you'd have to strategize and choose wisely. The narrative on the other hand, was somewhat lacking... Finally, there were some bugs that I encountered, but overall it's a really well put together game!

Thanks for playing! For the level that you were talking about, I'm not sure if it is the level with the staircase structure, with a steel crate, a wooden crate, and some wires in the ground at the end, but if it's this, the intended way was for players to discover that dropping the steel crate from high up actually causes the player to jump, then use this mechanic to solve.

Thanks for the feedback! Yea the loop can be kinda harder to read than linear... just thought it was a cool look that made sense so i went for that lol.

Mhm, makes sense. Thanks for the feedback!