Play game
MeeMaw's Kitchen's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #414 | 3.848 | 3.848 |
| Innovation | #570 | 3.121 | 3.121 |
| Theme | #590 | 3.364 | 3.364 |
| Overall | #598 | 3.273 | 3.273 |
| Audio | #653 | 3.091 | 3.091 |
| Enjoyment | #724 | 3.242 | 3.242 |
| Gameplay | #817 | 2.970 | 2.970 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You use a flamethrower to cook biscuits, which is riskky
What code and assets did you not make from scratch during the jam (if any)?
The music and the font
How many people worked on the game?3
Leave a comment
Log in with itch.io to leave a comment.


Comments
I think any health inspection would appreciate granny's efforts to keep the kitchen sanitized! :)
It took me a while to notice that you aim with mouse - the game could easily do without mouse, with shooting in the direction that you're facing. The flame particles look very nice by the way!
I really enjoyed this game! was me vs that 1 annoying rat! Visuals and music was on point! There were 2 things that I found, the first was that the character was not facing the correct direction when I was moving around so it was a bit challenging to aim. The other was that on the next day, I couldn't pick up the flame thrower or the fire extinguisher, I could only interact with the biscuits for some reason. Overall, it was such a cool idea!
Service was going well until a rat stole my cookie...burnt everything down after that! 🔥 Would be nice to add a lose/win mechanic, or high score. And maybe a variety of
weaponstools and 'recipes'. Pretty fun concept though. good Job. 🙌Noted, shotgun update needed
Haha, yeah! 😆 To tenderise the meat or something like that! 😜
I like the idea of the game!
But want to note several things:
FLAMETHROWER COOKING GAME LFG IT FINALLY HAPPENED.
Anyway, really cool idea for the theme.
Next, the art and animations were great! And the audio was pretty nice too. I particularly enjoyed the music.
On the gameplay side of things, though it's pretty nice overall, I think some aspects do fall a bit short:
First, this might be an intentional design choice, but the movement felt too fast for me personally; It's kinda difficult to precisely get to a customer's table...
Next, I would've liked to see the customers getting angry if their food hasn't been served, and some sort of penalty for this, because right now, my strategy is to just constantly serve the table closest to the station, and just ignore the others. This next point is not really gameplay related, but like having this anger system also provides some incentive to "risk it for the biscuit" imo. Like otherwise why would i wanna flamethrower the biscuits when i could play it safe with baking in an oven (though this option isn't provided in the game).
Now, this next point ties nicely with the previous point: Imo it'd be great if you could dispense multiple biscuits without moving them aside, like maybe have a them be arranged in a line as you dispense? idk. But with this, you can cook multiple biscuits at once easily, and it'd also be nice if you could carry multiple biscuits, so you can walk around serving different tables. Imo this system would provide more reasons to walk around, rather than employing the strategy aforementioned.
Moving on, for some quick feedback points: A timer would've been nice for the duration left of the day. Being able to skip the tutorial would be cool, though it isn't that big of a deal of course. A restart button would also be cool. There were some little bugs, like how meemaw is layered behind the tutorial text when her y pos is above that of the text, or how the flamethrower sfx continued playing after the day ended, or how the interaction felt a bit weird, like I'm near a customer's table and i wanna put down a biscuit with e, but the flamethrower is also near, so i end up picking up the flamethrower and putting the biscuit on the floor instead of the table.
That said, the gameplay of course had its goods. I quite liked the rats, who really helps create this frantic feeling. The ability to accidentally burn tables and having to use the fire extinguisher was really clever too!
Overall, it's not bad, but there's certainly room for improvement!
Thank you so much for the write up! It's definitely clear that our gameplay design was a bit undercooked but I'm glad you got enjoyment from our goofy cooking sim! <3
Oh this was adorable, the concept was so cute <3. The feel of the gameplay can feel a little off, as the movement is very sensitive and the fact that E is used for everything (having to juggle the flamethrower and delivering the biscuits). It has a simple and cute gameplay loop, and I personally loved food management games when I was younger and this gave me the same vibes :D
Nice work! I liked the animation, and the idea of the risk, really different
fun fact, the flamethrower was Cookie's idea, MeeMaw was mine!
Really fun game here , awesome job, in my first try the mouse took me by surprise, but in the next one I burned every rat in this kitchen, really cool game flow. You made a great job, good visuals and gameplay.
You're gonna bankroll MeeMaw's retirement! Thank you for playing <3
I enjoyed everything but the gameplay sadly. The current gameplay loop is too undercooked, as it can be solved with dispense cookie -> fire -> deliver to customer -> repeat, and the first 2 steps can be done nearly standing still. Needed alot more work on the game design department. The visuals and idea were really cool though! Flame thrower cooking is definitely an idea that can be evolved beyond just this.
This is exactly how my grandma made biscuits.
I love the fire effect, and the face granny pull when she's running around with a flamethrower. Really funny, very creative
Yours too? Funnily enough my family does have a story where my Grandfather got his eyebrows burned off
Interesting little game. Why grandma only cooks using a flamethrower is beyond me, but at least this is the fastest cooking I've ever seen in a game, so that's a win for grandma. Gameplay-wise it's fun, though quite repetitive after a while. I am also surprised there is no penalty for keeping the customer waiting, which is a rare occurrence in restaurant sims like this. But overall, this is quite nice!
For criticisms, a big one is that the controls are a bit buggy, especially when you are starting to play the game quickly. I've got the game refuse to pick up the flamethrower a few times in my playthrough, and that basically means I can no longer do anything meaningful in the game. I would also say the rat is a bit too annoying, especially when it's quick to the point where you cannot NOT stop what you are doing and deal with the rat immediately. It would be nice if it's slower than you can ignore it for a while to risk it. Finally, it would also be nice if there were a timer to let the player know how long they have left in the level.
Anyway, this is quite a nice game. Good job!
A HUD was pitched in the initial draft but we didn't end up having enough time to implement. Looking back it's probably a key detail we shouldn't have skipped. Thank you for playing and commenting <3
Fits the theme well, nice art and animations.^^ I messed it up everytime but it was fun ! ^^
Cute and stressful! Setting the entire kitchen on fire while trying to get rid of one rat.. Good work
But you got the rat right??
Cute game, with fun idea… Love the running around burning down everything! The rats added a fun challenge, a couple points:
But overall amazing job
I burnt everything down then managed to sell rats to the customers.
Ok guys, you cant give someone a fire thrower and expect them not to fire everything on the first run:)
Jokes aside, the game looks great and the concept is great. The movement of the granny is a bit clunky because of high inertia and it's impossible to restart the day if you burned everything to the ground, but it's honestly a very good game!
Thanks!
I made it to the third day where iirc I had 1200 revenue
By day 3 I set up the stuff so the process of cooking, delivering and killing rats was more efficient.
And once you get that its just a game of repeating the same thing just like another commenter said
I too felt the lack of incentive while playing, Like I couldnt see my money. I couldnt use the money.
Also burning the customers didnt reallly punish the player at all
For the controls, I felt that the granny was a BIT slippery and also a bit too fast to control
Also pressing E to interact and clicking to use was a biit confusing too
- Like for flame thrower, to use it u CLICK
- On the other hand to give a cookie to the customer, you press E (just some inconsistency I felt)
- Also if you had 2 items too close to each other, it became confusing what you'll pick up and what not
Also we dont really know when a day will end. Like theres no timer on the screen to show that. The lack of timer ALSO contributes to their being no tension. Like if I could see that i have 10 secs left, Id try to be quicker and make as many in the little time left. But right now it just ends randomly
And I didnt really find the theme implementation that good, as I didnt really feel risking anything at all
If i burned up a customer or a table, I could just use the fire extinguisher and even IF they just burned, I didnt lose anything so I wouldnt call that risky. And if you burn a cookie, you can just leave it for the rats, they seem to not care about the taste of the cookie :P . So burning a cookie can actually work IN favour of you in some cases (Unless they DO care and target less burned cookies? Im not sure on that)
This doesnt mean I didnt enjoy the game at all, actually i DID like it until I setup the items so it became more like a process. But the fact that we dont reallly get anything by completing a day makes it less enjoyable
Other than that, I Ofcourse LOVED the art and the music!
The atmosphere for the game was really amazing!
This felt like an automation get in the flow game; the main loop is fine as it is and the jank of the controls is what kept it interesting, but you can get to a "solved" game state which I think could be improved with more randomness and or chaos? I didn't feel time at all when I played this game I got into the flow state.
I stopped playing after the second day, since there doesn't seem to be much incentive to keep going.
There isn't a score counter or a counter that shows how many customers I served during gameplay, there isn't an incentive to serve multiple customers since so many keep coming, and they seem to be happy waiting for the rest of the day.
I don't even really know why I'm serving these customers?
I managed to create a setup that lets me bake a ton of biscuits really fast and also traps the mouse most of the time, and after that the game just became a repetition-fest unfortunately. Definitely needs more chaos outside of the player's control and variety.
The rat was a good start, but unfortunately it's way too easy to deal with. Letting it lit up the tables would be a nice twist though, since then the player would be forced to use the extinguisher, which "heals" the rat at the same time.
Ahh flamethrower biscuits just like my meemaw used to make! Loved the concept and enjoyed playing, even if the rats kept stealing my biscuits